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Lair

Mixed or average reviews
Based on 55 critic reviews
How did we calculate this?
Based on 176 votes
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Game Info
Publisher: Sony Computer Entertainment America
Developer: Factor 5
Genre(s): Action, Adventure
Players: 1
ESRB Rating: T (Teen)
Release Date: September 4, 2007
Summary
In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit. Playing as a warrior riding a voracious dragon trained for deadly aerial and ground combat, and capable of scorching, clawing and smashing thousands of enemies, gamers must defeat countless armies to save a civilization. Together, the gamer and the beast will attempt to change the destiny of a world on the brink of extinction. Engage in a struggle on an epic scale as your civilization repels the onslaught of an unrelenting army. A seamless combination of vast battles in air and on the ground, against other beasts, and armies of thousands. Unleash your might through large-scale battles that span both the sky and ground. Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies. Immerse yourself in a living, breathing world of voracious beasts, a deep storyline and visceral gameplay. Fully supports the Playstation 3 motion sensitive controller. [SCEA]
Cheat Codes & Hints: Cheat Code Central GameFAQs
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Play Magazine
Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]
AceGamez
Lair is a roaring triumph of a game that's blasted onto the PS3 to show us all just what the hardware is capable of.
Read Full Review >Digital Entertainment News
Liar is thrilling and a dream to control via SixAxis motion-sensitivity, but the sharp graphics simply don’t measure up to the “full HD” promise of early game trailers. Still a sharp action title to kick off the fall holiday gaming season!
Read Full Review >Game Chronicles
Lair does not suck, but judging from the comments and reviews from most of the media there are a lot of game reviewers who simply aren’t prepared to accept the SIXAXIS control scheme.
Read Full Review >GamePro
I expect many fans will be disappointed thanks to all of the hype that's built up around the game, but the inevitable complaints about the control scheme will be warranted. [Sep 2007, p.79]
Read Full Review >GameZone
There are some frustrations and the game lacks a general sense of excitement that propels you forward at a frantic pace.
Read Full Review >Game Informer
Without a workable control scheme (standard analog movement is not an option), I fear most people will find themselves flustered beyond belief with the game like I was.
Read Full Review >PGNx Media
Lair is a tough game to rate. One on hand, the game is absolutely gorgeous and easily justifies the thousands of dollars spent on the latest home theater equipment. On the other hand, the gameplay is so fundamentally broken that it’s difficult to imagine anyone sticking with Lair through its ending.
Read Full Review >PSX Extreme
Once you've got the controls down, you'll find an enjoyable action game out of Lair. For the most part, the game is visually appealing and striking in most cases, but it's not without its faults.
Read Full Review >Deeko
The bottom line is this. Lair was meant to showcase much that the PS3 has to offer and it does so in many ways.
Read Full Review >Da Gameboyz
If you have recently purchased a PS3 and have a pretty good home theatre system, you may want to pick Lair as a great demo disk; otherwise this one is a rental.
Read Full Review >DailyGame
Lair looks phenomenal and is an ambitious and novel concept, but its horrible controls and linear environments kill the fun faster than a dragon can cook up a burger.
Read Full Review >Play.tm
Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
Read Full Review >PALGN
So while it's not that bad, Lair probably could have or really, should have been much better.
Read Full Review >Armchair Empire
It may have the flashiest graphics, it may present all sorts of new gameplay innovations, and it may have an engrossing story, but without accessible and reliable controls… you don’t have a game that’ll keep you coming back for the pure enjoyment of it.
Read Full Review >Playstation Official Magazine UK
The game is marked by a crippling inconsistency, and not just in its use of motion-sensitive controls. [Oct 2007, p.110]
1UP
Lair is a game that you'll want for its eye-popping experience rather than its gameplay. So buy it if you want to justify all the thousands you spent on your PS3 and that 1080p HDTV you can see from the International Space Station. Don't buy it if you want a dragon that does what it's damn well told.
Read Full Review >Extreme Gamer
Lair potential never materializes into a cohesive gameplay experience. What could have been ultra cool, flying battling dragons becomes cold.
Read Full Review >GameTap
The game does look pretty at times, and music is moving. But the poor control scheme and overall cheese factor are too much for me to deal with. Unfortunately, simply looking and sounding good doesn’t add up to a well-rounded experience.
Read Full Review >GameTrailers
Lair is one of the PS3’s biggest disappointments so far. The potential was great, and the core gameplay isn’t bad. But instead of the fantasy epic fans dreamed of, the final product comes across as a short and unsightly mess.
Read Full Review >GameDaily
It certainly looks amazing, and the epic soundtrack fits the game's fantasy theme, but Lair suffers from repetitive missions, cheesy voice acting and choppy animation. Fighting for ten minutes, dying and restarting from the beginning gets old real fast, and the cookie cutter story failed to hold our interests.
Read Full Review >Just RPG
The gameplay does have its problems, but if you respect the controls and give it time, you will no doubt find something to enjoy with the game.
Read Full Review >GamingTrend
Lair has some serious problems with the controls, but the fact of the matter is that it isn’t irreparable.
Read Full Review >Worth Playing
At the end of the day, Lair is more of a visual and aural masterpiece than a game you'd actually want to sit down and play.
Read Full Review >Electronic Gaming Monthly
Don't buy it if you want a dragon that does what it's told. [Sept 2007, p.82]
Cheat Code Central
Gameplay and storyline trump graphics and sounds everyday of the week. Unfortunately, the story is predictable and the gameplay is tedious. Lair is a classic example of form over function. What a major let down.
Read Full Review >PSM3 Magazine UK
A massive disappointment. [Nov 2007, p.78]
Play UK
So pretty, yet so broken. [Issue#158, p.70]
Games Master UK
An average sword and sorcery flight sim, let down by the dodgy camera and controls. [Nov 2007, p.82]
Total Video Games
Lair is the quintessential example of why motion control should only be used sparingly on PlayStation 3 titles; unwieldy, unresponsive, and bland in terms of gameplay, the only thing compelling in the game is the soundtracks.
Read Full Review >Maxi Consolas (Portugal)
Early on, the controls reveal themselves as almost unplayable. Even the excellent production values are not enough to mask all its problems. [Nov 2007]
NZGamer
But if I got this for Christmas, I’d be writing Santa a somewhat angry letter, and asking where in the hell my puppy was.
Read Full Review >GamerNode
Lair is a bargain title in AAA clothing. Everything other than the gameplay itself is wonderful; unfortunately, the controls are frequently more frustrating than fun, and downright awful in most scenarios.
Read Full Review >Games Radar (in-house)
Awesome graphics and pretty music just aren't enough to rescue Lair from its deeply flawed design.
Read Full Review >Yahoo! Games
The game is very pretty, yes, but it's far from pretty enough to warrant punishing yourself with this one-two blow of poor controls and terrible targeting.
Read Full Review >Game Almighty
An exercise in futility, a poorly designed and frustrating experience that questions how loose of a definition we should give to the word “game”.
Read Full Review >PSM Magazine
Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
IGN
At one point, Lair looked like one of the most promising titles coming to the PS3, but the final version -- even with its interesting story, occasionally impressive graphics and amazing score -- falls well short of anything you should be playing.
Read Full Review >Console Monster
This tedious control system just turns the main focus of the game, the battles, into a task rather than an enjoyment. Not only does the SIXAXIS control scheme not feel comfortable or natural, it just doesn’t work. And the fact that you can’t even turn it off makes it even more of a burden.
Read Full Review >GameSpot
Great visuals and sound mean absolutely nothing in Lair. Factor 5 should have made a movie--not a game. This is the ultimate example of how gameplay suffers when all the work goes into making everything look pretty. There is nothing fun about it.
Read Full Review >Game Revolution
It has an awesome score, a decent story and is one sexy beast. Unfortunately for us, Factor 5 seems to have fallen into the old trap of making outward appearances so appealing, they forgot to make a solid game on the inside.
Read Full Review >GameShark
Lair has major problems with its use of motion-controls, despite nailing basic movements. Flat out broken contextual sequences, a choppy camera, and groan-inducing level design are hardly reasons to recommend it.
Read Full Review >Eurogamer
Lair, sadly, is a classic example of the apocryphal polished turd. Strip away the HD bluster and the game beneath is little more than a basic PS2 shooter with a makeover.
Read Full Review >VideoGamer
Despite such audiovisual wizardry, all the technical sheen the PlayStation3 can muster can't mask a dud game, and as a result Lair is little more than verisimilitude.
Read Full Review >TheSixthAxis
It's massively crippled by terribly implemented controls and odd game mechanics that leave you scratching your head in bewilderment.
Read Full Review >G4 TV
Dragon battles break down to attack-block-repeat. Ships appear from nowhere. Boss fights are more “follow the leader” than actual epic battles. Lair is not a broken game, just one that overcompensates to hide all its flaws rather than fix them.
Read Full Review >Gaming Nexus
A game can also end up being worse than the sum of its parts. Lair is a good example of this. Because Lair’s most important element, the control scheme, is terrible, you end up with a game worthy of the bargain bin.
Read Full Review >games(TM)
Lair amounts to nothing more than an unpleasant mixture of boredom and irritation. Not exactly the system seller that the machine is positively screaming out for. [Nov 2007, p.104]
Gamers' Temple
HD or no, Lair isn't a film to be watched, it's a game to be played. Therein lies the problem. Lair is nearly impossible to play.
Read Full Review >Edge Magazine
How to mess up a game in which you ride a dragon is quite simple. You make the control of that dragon answerable to motion-sensing technology that can’t distinguish subtle or even very forced gestures in anything like the detail required. [Nov 2007, p.90]
TotalPlayStation
Lair is, in no uncertain terms, a colossal disaster. The offenses are numerous and the explanations unneeded. I would say the game needed more polish, but it's pretty evident that the main problems were more than just a lack of dev time.
Read Full Review >GameSpy
It certainly sounds like an awesome game, but the execution is so terminally flawed in almost every way that a game can be flawed that it isn't worth anyone's time.
Read Full Review >What Our Users Said
The average user rating for this game is 6.3 (out of 10) based on 176 User Votes
Note: User votes are NOT included in the Metascore calculation.
joseph c gave it an8:
This game plays well. it's a shame it got such horrible reviews, but these are the reason's why: #1 it was the very first exclusive title launched for the PS3. and since it wasn't on the 360 you can dock 2 points off of it right there. #2 no multi-player. even publications like PSM have been quoted as saying the lack of multiplayer really hurt the final product. #3 motion control, and it's not on wii? had this game released on wii there would have been no qualms with the controls. but since it's playstation, and most reviewers hadd been playing 360, well, you get the idea. this game was fantastic. i never regretted getting it, even at full retail value. not to mention that for those of you who want analog control, you can download a free update to do just that.
Tom W gave it a2:
Don't listen to people blinded their love for the console, this game is terrible and frustrating. Sixaxis controls are spotty and inaccurate at best (even after an hour of tutorial training), the story is predictable and uninteresting. I waited for the game to drop below $20 to pick it up and it still wasn't worth it. If you are truly interested just buy one of Factor 5's old X-wings games and pretend they're dragons, you'll have much more fun.
Dave G. gave it a9:
Don't let all the bad reviews keep you from playing or at least trying Lair. I found the motion controls to be very easy and fun. Go through the training and get use to the way the direction arrow's color changes to show your going in the right direction and you will be fine. I don't know why so many critics had problems with the motion control. The epic battles are awesome and the graphics are sweet. I have played many more higher rated Wii games that way worse motion controls then lair. This is a fun game that needs to be given another chance be the critics in my opinion.
Scott C. gave it a9:
Lair is a unique and incredible experience as long as you spend time on the training level of the game (go through all of the training). You should definitely keep the sixaxis controls in tact because they really add to the entire experience. The developers certainly should have had some more "introductory" levels before you embark on level 1, levels that introduce you to the controls instead of just throwing you in to the heat of (extremely intense) battle. That small gripe, as well as the somewhat less than accurate aiming mechanism for honing in on enemies, are the only frustrations to be had once you master the controls (aiming really isn't that bad, either). Once you do get into the game, you'll find out just how amazing it really is. The amount of stuff that you can do with your dragon is incredible (it's a full fledged "dragon simulator"). On top of this, the levels themselves just seem more alive than they do in any other video game I've ever seen. Ground troops are battling each other at the same time that dragons are flying around while naval ships duke it out. It's really a sight to behold (and at 1080P, no less). I hope more people will experience this incredible and unique game. Don't be fooled by those that didn't spend the (very small) time it takes to get used to the awesome controls. Oh, one more hint about turning sharp in the game; use L2 or R2 while turning, and you can turn on a dime.
thewhitewizard gave it a9:
I dont know why everyone is blaming the controls because: 1. you have a tutorial to practise the controls for however much you want. 2. The controls work fine, it is a bit more difficult to get used to very precise, minute movements which an analog stick would provide, but this game makes you feel like a real dragon rider. The graphics are astounding. Think Lord of the Rings architecture, amazing fire effects, great water visuals. The framerate is chuggy which is why i removed one point off this technical showcase, but it doesn't make the game unplayable, it chug only during cutscenes and not too frequently. Tons of replayability offered! All in all, if you find this game in a bargain bin, give it some love, it really is worth it!
Joe J. gave it an8:
This game is totally underrated. Once you get used to the Playstation 3's Sixaxis controls (I'll admit, it took me a couple levels) it really becomes intuitive and easy to play. Having completed this game I think it wouldn't have been nearly as good without the Sixaxis. My favorite thing about the game were the epic battles. Think Lord of the Rings-style battles only you're on a dragon. Taking down ships, taking down other dragons, taking down beasts, it was really fun. The morale system was cool too, it almost added an RTS element to the game. On top of all of that, the game is gorgeous.
Issa J. gave it a9:
Lair is not a bad game like everyone else says. It is an incredible game, with its visuals, sound, storyline, gameplay, and this is one of the only-if not the only-game(s) That puts the SIXAXIS into full use. although turning and aiming gets kind of annoying 3 or 4 times in the game.
