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Lair ps3 Game Reviews
Lair
Critic Score
Metascore: 53 Metascore out of 100
User Score  
6.2 out of 10
based on 55 reviews
Read critic reviews
How did we calculate this?
based on 169 votes
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Rate this game

In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit. Playing as a warrior riding a voracious dragon trained for deadly aerial and ground combat, and capable of scorching, clawing and smashing thousands of enemies, gamers must defeat countless armies to save a civilization. Together, the gamer and the beast will attempt to change the destiny of a world on the brink of extinction. Engage in a struggle on an epic scale as your civilization repels the onslaught of an unrelenting army. A seamless combination of vast battles in air and on the ground, against other beasts, and armies of thousands. Unleash your might through large-scale battles that span both the sky and ground. Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies. Immerse yourself in a living, breathing world of voracious beasts, a deep storyline and visceral gameplay. Fully supports the Playstation 3 motion sensitive controller. [SCEA]

PUBLISHER: Sony Computer Entertainment America
DEVELOPER: Factor 5
GENRE(S): Action, Adventure
PLAYERS: 1
ESRB RATING: T (Teen)
RELEASE DATE: September 4, 2007

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

90
Play Magazine
Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]
90
AceGamez
Lair is a roaring triumph of a game that's blasted onto the PS3 to show us all just what the hardware is capable of.
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89
Digital Entertainment News
Liar is thrilling and a dream to control via SixAxis motion-sensitivity, but the sharp graphics simply don’t measure up to the “full HD” promise of early game trailers. Still a sharp action title to kick off the fall holiday gaming season!
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85
Game Chronicles
Lair does not suck, but judging from the comments and reviews from most of the media there are a lot of game reviewers who simply aren’t prepared to accept the SIXAXIS control scheme.
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75
GamePro
I expect many fans will be disappointed thanks to all of the hype that's built up around the game, but the inevitable complaints about the control scheme will be warranted. [Sep 2007, p.79]
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75
GameZone
There are some frustrations and the game lacks a general sense of excitement that propels you forward at a frantic pace.
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73
Game Informer
Without a workable control scheme (standard analog movement is not an option), I fear most people will find themselves flustered beyond belief with the game like I was.
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73
PGNx Media
Lair is a tough game to rate. One on hand, the game is absolutely gorgeous and easily justifies the thousands of dollars spent on the latest home theater equipment. On the other hand, the gameplay is so fundamentally broken that it’s difficult to imagine anyone sticking with Lair through its ending.
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70
PSX Extreme
Once you've got the controls down, you'll find an enjoyable action game out of Lair. For the most part, the game is visually appealing and striking in most cases, but it's not without its faults.
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70
Deeko
The bottom line is this. Lair was meant to showcase much that the PS3 has to offer and it does so in many ways.
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68
Da Gameboyz
If you have recently purchased a PS3 and have a pretty good home theatre system, you may want to pick Lair as a great demo disk; otherwise this one is a rental.
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63
DailyGame
Lair looks phenomenal and is an ambitious and novel concept, but its horrible controls and linear environments kill the fun faster than a dragon can cook up a burger.
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62
Play.tm
Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
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60
PALGN
So while it's not that bad, Lair probably could have or really, should have been much better.
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60
Armchair Empire
It may have the flashiest graphics, it may present all sorts of new gameplay innovations, and it may have an engrossing story, but without accessible and reliable controls… you don’t have a game that’ll keep you coming back for the pure enjoyment of it.
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60
Playstation Official Magazine UK
The game is marked by a crippling inconsistency, and not just in its use of motion-sensitive controls. [Oct 2007, p.110]
60
1UP
Lair is a game that you'll want for its eye-popping experience rather than its gameplay. So buy it if you want to justify all the thousands you spent on your PS3 and that 1080p HDTV you can see from the International Space Station. Don't buy it if you want a dragon that does what it's damn well told.
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60
Extreme Gamer
Lair potential never materializes into a cohesive gameplay experience. What could have been ultra cool, flying battling dragons becomes cold.
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60
GameTap
The game does look pretty at times, and music is moving. But the poor control scheme and overall cheese factor are too much for me to deal with. Unfortunately, simply looking and sounding good doesn’t add up to a well-rounded experience.
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60
GameTrailers
Lair is one of the PS3’s biggest disappointments so far. The potential was great, and the core gameplay isn’t bad. But instead of the fantasy epic fans dreamed of, the final product comes across as a short and unsightly mess.
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60
GameDaily
It certainly looks amazing, and the epic soundtrack fits the game's fantasy theme, but Lair suffers from repetitive missions, cheesy voice acting and choppy animation. Fighting for ten minutes, dying and restarting from the beginning gets old real fast, and the cookie cutter story failed to hold our interests.
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59
Just RPG
The gameplay does have its problems, but if you respect the controls and give it time, you will no doubt find something to enjoy with the game.
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57
GamingTrend
Lair has some serious problems with the controls, but the fact of the matter is that it isn’t irreparable.
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55
Worth Playing
At the end of the day, Lair is more of a visual and aural masterpiece than a game you'd actually want to sit down and play.
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55
Electronic Gaming Monthly
Don't buy it if you want a dragon that does what it's told. [Sept 2007, p.82]
54
Cheat Code Central
Gameplay and storyline trump graphics and sounds everyday of the week. Unfortunately, the story is predictable and the gameplay is tedious. Lair is a classic example of form over function. What a major let down.
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54
PSM3 Magazine UK
A massive disappointment. [Nov 2007, p.78]
52
Play UK
So pretty, yet so broken. [Issue#158, p.70]
51
Games Master UK
An average sword and sorcery flight sim, let down by the dodgy camera and controls. [Nov 2007, p.82]
50
Total Video Games
Lair is the quintessential example of why motion control should only be used sparingly on PlayStation 3 titles; unwieldy, unresponsive, and bland in terms of gameplay, the only thing compelling in the game is the soundtracks.
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50
Maxi Consolas (Portugal)
Early on, the controls reveal themselves as almost unplayable. Even the excellent production values are not enough to mask all its problems. [Nov 2007]
50
NZGamer
But if I got this for Christmas, I’d be writing Santa a somewhat angry letter, and asking where in the hell my puppy was.
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50
GamerNode
Lair is a bargain title in AAA clothing. Everything other than the gameplay itself is wonderful; unfortunately, the controls are frequently more frustrating than fun, and downright awful in most scenarios.
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50
Games Radar (in-house)
Awesome graphics and pretty music just aren't enough to rescue Lair from its deeply flawed design.
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50
Yahoo! Games
The game is very pretty, yes, but it's far from pretty enough to warrant punishing yourself with this one-two blow of poor controls and terrible targeting.
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50
Kombo
Lair is a largely average game.
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50
Game Almighty
An exercise in futility, a poorly designed and frustrating experience that questions how loose of a definition we should give to the word “game”.
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50
PSM Magazine
Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
49
IGN
At one point, Lair looked like one of the most promising titles coming to the PS3, but the final version -- even with its interesting story, occasionally impressive graphics and amazing score -- falls well short of anything you should be playing.
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46
Console Monster
This tedious control system just turns the main focus of the game, the battles, into a task rather than an enjoyment. Not only does the SIXAXIS control scheme not feel comfortable or natural, it just doesn’t work. And the fact that you can’t even turn it off makes it even more of a burden.
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45
GameSpot
Great visuals and sound mean absolutely nothing in Lair. Factor 5 should have made a movie--not a game. This is the ultimate example of how gameplay suffers when all the work goes into making everything look pretty. There is nothing fun about it.
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42
Game Revolution
It has an awesome score, a decent story and is one sexy beast. Unfortunately for us, Factor 5 seems to have fallen into the old trap of making outward appearances so appealing, they forgot to make a solid game on the inside.
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42
GameShark
Lair has major problems with its use of motion-controls, despite nailing basic movements. Flat out broken contextual sequences, a choppy camera, and groan-inducing level design are hardly reasons to recommend it.
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40
Eurogamer
Lair, sadly, is a classic example of the apocryphal polished turd. Strip away the HD bluster and the game beneath is little more than a basic PS2 shooter with a makeover.
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40
VideoGamer
Despite such audiovisual wizardry, all the technical sheen the PlayStation3 can muster can't mask a dud game, and as a result Lair is little more than verisimilitude.
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40
TheSixthAxis
It's massively crippled by terribly implemented controls and odd game mechanics that leave you scratching your head in bewilderment.
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40
G4 TV
Dragon battles break down to attack-block-repeat. Ships appear from nowhere. Boss fights are more “follow the leader” than actual epic battles. Lair is not a broken game, just one that overcompensates to hide all its flaws rather than fix them.
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38
Gaming Nexus
A game can also end up being worse than the sum of its parts. Lair is a good example of this. Because Lair’s most important element, the control scheme, is terrible, you end up with a game worthy of the bargain bin.
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33
Jolt Online Gaming UK
The music’s nice though, and at least it looks good.
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33
Gaming Age
Even a crosshair would have made all the difference in the world.
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30
games(TM)
Lair amounts to nothing more than an unpleasant mixture of boredom and irritation. Not exactly the system seller that the machine is positively screaming out for. [Nov 2007, p.104]
30
Gamers' Temple
HD or no, Lair isn't a film to be watched, it's a game to be played. Therein lies the problem. Lair is nearly impossible to play.
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30
Edge Magazine
How to mess up a game in which you ride a dragon is quite simple. You make the control of that dragon answerable to motion-sensing technology that can’t distinguish subtle or even very forced gestures in anything like the detail required. [Nov 2007, p.90]
30
TotalPlayStation
Lair is, in no uncertain terms, a colossal disaster. The offenses are numerous and the explanations unneeded. I would say the game needed more polish, but it's pretty evident that the main problems were more than just a lack of dev time.
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30
GameSpy
It certainly sounds like an awesome game, but the execution is so terminally flawed in almost every way that a game can be flawed that it isn't worth anyone's time.
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What Our Users Said

Vote Now! The average user rating for this game is 6.2 (out of 10) based on 169 User Votes
Note: User votes are NOT included in the Metascore calculation.

Dave G. gave it a9:
Don't let all the bad reviews keep you from playing or at least trying Lair. I found the motion controls to be very easy and fun. Go through the training and get use to the way the direction arrow's color changes to show your going in the right direction and you will be fine. I don't know why so many critics had problems with the motion control. The epic battles are awesome and the graphics are sweet. I have played many more higher rated Wii games that way worse motion controls then lair. This is a fun game that needs to be given another chance be the critics in my opinion.

Scott C. gave it a9:
Lair is a unique and incredible experience as long as you spend time on the training level of the game (go through all of the training). You should definitely keep the sixaxis controls in tact because they really add to the entire experience. The developers certainly should have had some more "introductory" levels before you embark on level 1, levels that introduce you to the controls instead of just throwing you in to the heat of (extremely intense) battle. That small gripe, as well as the somewhat less than accurate aiming mechanism for honing in on enemies, are the only frustrations to be had once you master the controls (aiming really isn't that bad, either). Once you do get into the game, you'll find out just how amazing it really is. The amount of stuff that you can do with your dragon is incredible (it's a full fledged "dragon simulator"). On top of this, the levels themselves just seem more alive than they do in any other video game I've ever seen. Ground troops are battling each other at the same time that dragons are flying around while naval ships duke it out. It's really a sight to behold (and at 1080P, no less). I hope more people will experience this incredible and unique game. Don't be fooled by those that didn't spend the (very small) time it takes to get used to the awesome controls. Oh, one more hint about turning sharp in the game; use L2 or R2 while turning, and you can turn on a dime.

thewhitewizard gave it a9:
I dont know why everyone is blaming the controls because: 1. you have a tutorial to practise the controls for however much you want. 2. The controls work fine, it is a bit more difficult to get used to very precise, minute movements which an analog stick would provide, but this game makes you feel like a real dragon rider. The graphics are astounding. Think Lord of the Rings architecture, amazing fire effects, great water visuals. The framerate is chuggy which is why i removed one point off this technical showcase, but it doesn't make the game unplayable, it chug only during cutscenes and not too frequently. Tons of replayability offered! All in all, if you find this game in a bargain bin, give it some love, it really is worth it!

Joe J. gave it an8:
This game is totally underrated. Once you get used to the Playstation 3's Sixaxis controls (I'll admit, it took me a couple levels) it really becomes intuitive and easy to play. Having completed this game I think it wouldn't have been nearly as good without the Sixaxis. My favorite thing about the game were the epic battles. Think Lord of the Rings-style battles only you're on a dragon. Taking down ships, taking down other dragons, taking down beasts, it was really fun. The morale system was cool too, it almost added an RTS element to the game. On top of all of that, the game is gorgeous.

Issa J. gave it a9:
Lair is not a bad game like everyone else says. It is an incredible game, with its visuals, sound, storyline, gameplay, and this is one of the only-if not the only-game(s) That puts the SIXAXIS into full use. although turning and aiming gets kind of annoying 3 or 4 times in the game.

Jaime gave it a3:
I don't recomend this game for: - Poor framerate. - Medium graphics . - And in 1 mission that can last 1 hour ,you have three lives, if you lost another life ,you have to repeat all.

Brian L. gave it a5:
Game controls absolutely SUCK. The developer tried to make this fast pase game and they did except the controls couldn't keep up they're clunky... lets say you've taken cover behind a wall or piller the enemy flanks you, and you see the AI and your like TURN damit TURN so you can shoot him NOPE back is glued to the wall and everytime you try and zoom in and shoot the game ASSUME you mean shoot around the piller or shout over the wall. What you really want is to shoot the guy thats flanked you. Picking up ammo... when you've killed a guy they drop ammo ammo and "treasure" sparkle when they are in your field of view no problem, but they only sparkle often enough so when your running and gunning and you need ammo you run to the sparkly item and you expect to auto pick bullets for you guns... NOPE you gotta press triangle... and you literally have to right on top of the item to pick it up if you run over item by a few steps you have to back peddle. This does not work when your in a fire fight.

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