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How Metascores Are Calculated
85
Battlefield: Bad Company
Stars indicate the most critically-acclaimed games. |
In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit. Playing as a warrior riding a voracious dragon trained for deadly aerial and ground combat, and capable of scorching, clawing and smashing thousands of enemies, gamers must defeat countless armies to save a civilization. Together, the gamer and the beast will attempt to change the destiny of a world on the brink of extinction. Engage in a struggle on an epic scale as your civilization repels the onslaught of an unrelenting army. A seamless combination of vast battles in air and on the ground, against other beasts, and armies of thousands. Unleash your might through large-scale battles that span both the sky and ground. Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies. Immerse yourself in a living, breathing world of voracious beasts, a deep storyline and visceral gameplay. Fully supports the Playstation 3 motion sensitive controller. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Play Magazine
Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]
90
89
85
75
75
73
73
PGNx Media
Lair is a tough game to rate. One on hand, the game is absolutely gorgeous and easily justifies the thousands of dollars spent on the latest home theater equipment. On the other hand, the gameplay is so fundamentally broken that it’s difficult to imagine anyone sticking with Lair through its ending.
70
70
68
63
62
Ferrago
Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
60
60
60
Playstation Official Magazine UK
The game is marked by a crippling inconsistency, and not just in its use of motion-sensitive controls. [Oct 2007, p.110]
60
1UP
Lair is a game that you'll want for its eye-popping experience rather than its gameplay. So buy it if you want to justify all the thousands you spent on your PS3 and that 1080p HDTV you can see from the International Space Station. Don't buy it if you want a dragon that does what it's damn well told.
60
60
60
60
GameDaily
It certainly looks amazing, and the epic soundtrack fits the game's fantasy theme, but Lair suffers from repetitive missions, cheesy voice acting and choppy animation. Fighting for ten minutes, dying and restarting from the beginning gets old real fast, and the cookie cutter story failed to hold our interests.
59
57
55
55
Electronic Gaming Monthly
Don't buy it if you want a dragon that does what it's told. [Sept 2007, p.82]
54
54
PSM3 Magazine UK
A massive disappointment. [Nov 2007, p.78]
52
Play UK
So pretty, yet so broken. [Issue#158, p.70]
51
Games Master UK
An average sword and sorcery flight sim, let down by the dodgy camera and controls. [Nov 2007, p.82]
50
50
Maxi Consolas (Portugal)
Early on, the controls reveal themselves as almost unplayable. Even the excellent production values are not enough to mask all its problems. [Nov 2007]
50
50
50
50
50
50
PSM Magazine
Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
49
46
Console Monster
45
42
42
40
40
40
40
38
30
games(TM)
Lair amounts to nothing more than an unpleasant mixture of boredom and irritation. Not exactly the system seller that the machine is positively screaming out for. [Nov 2007, p.104]
30
30
Edge Magazine
How to mess up a game in which you ride a dragon is quite simple. You make the control of that dragon answerable to motion-sensing technology that can’t distinguish subtle or even very forced gestures in anything like the detail required. [Nov 2007, p.90]
30
Issa J. gave it a9: Jaime gave it a3: Brian L. gave it a5: Johann L. gave it a9: Oren M. gave it a10: Harry S. gave it an8: Jade C. gave it a10: |
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