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How Metascores Are Calculated
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Battlefield 1943
Stars indicate the most critically-acclaimed games. |
[Downloadable Game] PAIN boldly tackles a rarely explored area of video-gaming... comedy. The unique mechanic of the game allows the player to load a character into a human-sized, ultra-powerful slingshot, and fire the character into an active, physics-controlled environment, filled with precarious and humorous situations. Players receive points by stringing together painful collisions and inducing chaos in the environment. Multiple playable characters each with a very unique personality and attributes as well as character specific in-flight poses. Plenty of ways to play in both Single and Multiplayer, including modes like Spank the Monkey, Mime Toss, PAIN Bowling, Fun With Explosives, and even more to come in future releases. Relive every cringe-worthy smash and crash with the replay system in PAIN. Use the free camera to get the best angle on your best ouchies. Unique physics model created on Havok powered events, allow for amazing ragdoll animations, while ensuring that duplicating incidents is almost impossible. Keeping gameplay fresh over and over no matter how many times a player is launched into the same environment. Robust online community feature set lets you compete with other players around the world on Global Leaderboards, track your friend's scores, and connect to the PAIN website, where you can participate in polls, get developer updates, and provide feedback to make for a more PAINful experience in future expansions. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
88
80
80
80
Cheat Code Central
Pain has been one of my most anticipated titles this year. Of course it can't compare to some of this year's bigger releases, but I am a girl of simple tastes. I thoroughly enjoyed Pain, chiefly because even though it has a simple premise, it creates memorable gameplay through very tight and precise controls, and some extremely interesting modes of play.
80
80
Eurogamer
While the single stage may at first make PAIN seem very limited, the fact that you'll never end up with the exact same results more than once should be enticing. Even when you think you know every nook and cranny of the city stage, there are still a lot of things to try, trophies to earn, and pins to be bowled over.
80
LEVEL (Czech Republic)
This catchy and addictive game brings the true art of pain right to your home. You will never get bored of all the crashes, explosions, injuries and other small joys of life. [July 2009]
75
75
75
75
75
1UP
Pain has plenty to offer within the realm of silly enjoyment and simple, visceral character interaction; it should be mentioned that you can even pose in the air like Superman or twirl your legs like a helicopter for a bonus score as your cruise towards your goals. As a $10 title though, it feels a bit thin on content regardless of the execution.
75
75
PSM3 Magazine UK
Pure comedy, if not quite as fun as we'd expected. [Mar 2008, p.80]
73
Games Master UK
Flimsy but fun, with more content this could have been a real winner. [Apr 2008, p.84]
73
73
72
71
Play UK
A visciously addictive way to kill time, although it doesn't hold up too well on repeated play. [Issue#163, p.86]
70
70
Playstation Official Magazine UK
It makes experimenting with cartoonish ultra-violence so, well, painless. [Feb 2008, p.90]
70
65
65
62
60
Edge Magazine
With just one area to mess about with – and doubtless more to come – it currently feels more seed than flower. [Feb 2008, p.95]
60
games(TM)
For its price and satisfying-yet-asinine fun, it’s difficult not to recommend unless you’re the kind of person who takes everything seriously. [Feb 2008, p.135]
60
60
50
50
Steve R gave it a10: J. M gave it a9: Paul S gave it a7: Wordy Wordword gave it an8: T. G. gave it a9: Steve W. gave it a5: Peter C. gave it a7: |
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