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Prince of Persia

Generally favorable reviews
Based on 59 critic reviews
How did we calculate this?
Based on 90 votes
Read user comments
Rate this game >
Game Info
Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre(s): Action, Adventure, Platform
Players: 1
ESRB Rating: T (Teen)
Release Date: December 2, 2008
Summary
Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life - an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption. [Ubisoft]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
GamePro
All told, this is a great debut for the Prince of Persia series on the PS3 and Xbox 360. [Jan 2009, p.74]
Cheat Code Central
A wonderful and nearly magical game. It's not very long but it's long enough, as it will entail around 10-14 hours of continuous platforming and fighting, even if you don't try to pick up the 1001 Seeds of Light. The flow and excitement of the gameplay as well as the dramatic visual style will get you hooked for hours to come. I doubt there will be many people who don't like it, as it's equally engaging for players and viewers sitting next to you.
Read Full Review >Destructoid
With Prince of Persia, the team at Ubisoft not only reached the bar they set for themselves with previous titles, but in many ways delivered a game that transcends expectations while setting a new standard for the series. Ubisoft has taken Prince of Persia in a wild new and magical direction, an enormously fun and gratifying game from beginning to end.
Read Full Review >IGN UK
Ubisoft has delivered an incredibly polished, tremendously enjoyable and utterly lovable experience here. It takes all the best elements of previous franchise entries then expands and refines them to create an absolutely unforgettable adventure. It’s magical in every sense of the word.
Read Full Review >MEGamers
What Ubisoft created is $59.99 worth of art apart from being a lovable game.
Read Full Review >Worth Playing
Prince of Persia comes startlingly close to being a perfect game. The visuals are gorgeous, the story is presented exceptionally well, both the combat and platforming are extremely fun, and the game features one of the most moving endings I've experienced since Shadow of the Colossus.
Read Full Review >IGN
It has its shortcomings, but I already sense that Prince of Persia will be one of the few games from this generation that I carry with me for the next decade.
Read Full Review >Extreme Gamer
Prince of Persia has pulled away from its previous trappings to become its own true game.
Read Full Review >Vandal Online
Its innovative visuals and its daring and well-made gameplay features make it not only a great action-adventure game but also a genre refreshing title. Only certain moments which cut the pace, and some problems in the fights which can become frustrating, blur one of the masterpieces of the year.
Read Full Review >GameShark
If you are looking for a challenging platformer that will test your gamepad skill to its fullest – Prince of Persia isn’t that game. Still, despite its lack of overt difficulty, this game remains special, and while it didn’t take terribly long to finish, and replay value isn’t too high unless you get obsessed with seed collecting, it was definitely nine to ten hours well spent and is an adventure you should not miss.
Read Full Review >Gamervision
While it may seem like the game is being too lenient at the outset, you’ll be thankful for this method of play after a few hours. Nothing kills momentum like having to reload a save, and this feature prevents exactly that.
Read Full Review >GameSpy
The new title combines strong platforming fundamentals, Assassin's Creed's open-world structure, and some of Okami's wonderful aesthetic flourishes. What it introduces to action games is something truly wonderful. Since the Prince can't die, the pace and rhythm of gameplay is never lost, yet it still offers a challenge even for hardcore gamers.
Read Full Review >Playstation: The Official Magazine (US)
It might not be a perfect way to extend the experience, but it will surely help tide you over while you eagerly await the sequel hinted at in Persia's pitch-perfect ending. [Jan 2009, p.66]
GameDaily
The adventure ends sooner than expected (10-12 hours), but it's worth every breathtaking moment. This is one of 2008's best.
Read Full Review >GameZone
The easy to grasp platforming elements are smooth and comfortable and the environments are very well executed. Elika is quite possibly one of the best AI supporting characters yet implemented into a game.
Read Full Review >Gameplayer
Rest assured, Prince of Persia is every bit the game you wanted – it is the game you were promised and a whole lot more.
Read Full Review >Playstation Official Magazine Australia
The story, on call dialogue and expansive world make its most recent rival for parkour champ, "Mirror's Edge," look poorly executed. [Summer 2009, p.56]
3DJuegos
Prince of Persia is an odyssey that manages to transmit the undeniable magic of its proposal. Ubisoft achieves the best adventure game of the year.
Read Full Review >VideoGamer
Ubisoft Montreal has come tantalisingly close to creating a real masterpiece.
Read Full Review >Playstation Universe
Old school fans and newcomers alike simply can’t go wrong by forking out for Ubisoft’s latest entry in this venerable franchise.
Read Full Review >AtomicGamer
While this one doesn't quite reach some of the stylistic and gameplay-oriented heights of Sands of Time a few years back, this re-imagined Prince of Persia delivers great thrills and plenty of accessibility inside a very pretty package.
Read Full Review >AceGamez
In a world full of murky shooters and visceral realism, Prince of Persia is a breath of fresh air. There's vibrancy wherever you look and no game has had such amazing artistic design all year.
Read Full Review >PS3bloggen.se
Ubisoft haven't just rebooted the Prince of Persia franchise, but they've alse reimagined the Prince and his adventures in a waterpainted praline with a distinct design that's Oh-so-tasty. Perfect platforming an a strategic emphasis on the hand-picked battles make this adventure an absolute must for everyone who loves a good adventure.
Read Full Review >ZTGameDomain
It isn't full of guns, aliens or even tons of gore and it certainly doesn't have the marketing muscle of some of the other games currently occupying store shelves, but it does have one thing most of them lack: character. The relationship between Elika and the Prince is easily the best duo found in a game yet and the developers have done an outstanding job of forcing you to care for Elika more than even yourself.
Read Full Review >Game Informer
While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
Read Full Review >GameTrailers
Prince of Persia is a well-made product with production values to die for. But as an interactive experience, some conscious design and gameplay decisions will lesson the enjoyment for experienced players. The platforming is fluid yet only vaguely interactive, and the combat is robust but easy.
Read Full Review >GamingXP
What the new Prince of Persia has to offer: Easy-going action, a very good story and enough motivation in an open-world-setting, which contains many questpoints to guide you.
Read Full Review >Gamers' Temple
I imagine that most people who go into Prince of Persia with an open mind will find at least a few things to enjoy.
Read Full Review >IGN AU
As much as we enjoyed our time as Prince and even gave into the somewhat forced love story, we came away wishing for a little more to do. Still it's by far better to do a few things really well than to try your hand at everything and succeed at nothing. Prince of Persia is arguably the best classic adventure game of 2008 – with a little room to improve.
Read Full Review >GamingExcellence
It’s a really fun game to play, with good characters, controls, locations, and objectives, and is truly an evolution of the series.
Read Full Review >InsideGamer.nl
The Prince returns, and does so with a fresh new style, a phenomenal game world, and in stunning visual detail. The addition of Elika is a nice touch, but takes away some of the initial challenge in the game. The fact that you can’t die is a real shame, but the choreographical fighting mechanics keep the gameplay interesting and fun, and turn Prince of Persia into a small masterpiece.
Read Full Review >GameFocus
Ubisoft Montréal took an enormous risk by taking a whole new direction with this new Prince of Persia. Although the final product could have included greater difficulty and more emphasis on combat for the non-casual crowd; we can safely say that the risk was indeed worth it.
Read Full Review >Variety
One of the most visually stunning videogames ever made, it melds a hand-painted look with spare sound design and haunting music to create an aesthetically consistent work that's meditative but rarely boring and should enjoy solid sales, particularly as buzz starts to build for Disney's 2010 film.
Read Full Review >Gamer's Hell
The ability to mask linear, scripted gameplay with addicting platforming is evidence of the game's brilliance...and damned if it isn't one of the most beautiful games to-date.
Read Full Review >1UP
Prince of Persia delivers well-crafted gameplay that borrows elements from its predecessors (and plenty of other titles) but makes great strides in developing a new identity for a series -- and a character that isn't as completely annoying as you might think from the first few lines of dialogue -- that seemingly lost its focus over the past few years. Of course, some issues here and there disrupt its goal in surpassing "The Sands of Time", but it's an incredibly enjoyable journey nonetheless.
Read Full Review >Play UK
Prince Of Persia creates a beautiful world, and offers a real sense of wonder, as well as fantastic exploration opportunities. Aside from combat and camera issues, this is fun and a return to form for the prince.
Read Full Review >Gamer 2.0
Unless you’re a hardcore fan of the Prince of Persia games, you can beat the game in about 14 hours or so in a rental to get all you need out of it during the holiday season.
Read Full Review >Electronic Gaming Monthly
It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]
GamerNode
Marred by some inconsistent pacing and less-than-engaging action, PoP still manages to deliver a wondrous and open world through which players fight and fly to the game's exciting conclusion.
Read Full Review >Playstation Official Magazine UK
The combat's a bit bust but not a deal-breaker, and the characters are deep and likeable enough to make for good company for the 12 or so hours you'll spend with them. [Christmas 2008, p.84]
Games Radar (in-house)
Once you understand enemy attack patterns and the game’s slightly slower than you’d expect timing, the level of challenge decreases dramatically. This, combined with the fact that Elika literally won’t let you die, could make things feel too easy and auto-piloted for some die-hard hardcore players.
Read Full Review >GameSpot
While its lack of challenge may lull fans, its ease of use will delight newcomers and draw in anyone who appreciates a touch of magic.
Read Full Review >Meristation
Once Again, Ubisoft Montreal takes us to Persia, this time an arid desert where we will face great dangers. With its cell-shading graphics and the incredible platforming areas, the Prince is better than ever; also, this time he has a great companion, Elika. A huge adventure, beautiful and great, but with some technical issues, extremely easy and very straightforward.
Read Full Review >TheSixthAxis
It may not be as epic or mind-blowing as some titles currently on the market but it is a very solid game and one that provided me with a very enjoyable experience.
Read Full Review >Video Game Talk
In the end, Ubisoft have pieced together an engrossing, intricately designed fantasy experience with Prince of Persia, one with a smooth and decadent sensibility that reflects on both its visual sumptuousness and meticulous framework.
Read Full Review >Game Positive
While Prince of Persia is definitely flawed and can even become tedious at points, it creates a dreamlike world that keeps you interested. It is an interactive extension of what good fiction tries to be, and while it's not for everyone, it can often leave you with a desire to come back for more.
Read Full Review >Cynamite
Elika and the Persian prince are like Lady Di and Prince Charles – the love dies abruptly. About a year ago we criticized Ubisoft Montreal for a lack of diversity. Back then it was about Assassin’s Creed, but the criticism is all the same.
Read Full Review >Eurogamer Portugal
The tragic story as well as its outcome left a sense that the whole adventure is a narrative of what awaits to come out to this we call a “playable tale” where the beauty of the sceneries leaves a slight touch of magic. Many may even reject this new “face” of PoP or find it odd for the visuals of the game are not the only change but one way or another it’s impossible to stay immune to this experience.
Read Full Review >DailyGame
All in all, the next-gen version of Prince of Persia is fun and even relaxing at times, but overall it's a little disappointing. And that statement is coming from one of the development team's biggest fans.
Read Full Review >Game Revolution
Even if there’s no particular reason for it, Prince of Persia is a fun romp through a desert temple. The parkour-heavy gameplay looks impressive and is satisfying without being too frustrating. So head on over to your local store and pick up a copy of Princess Elika and That Nameless Drifter Guy Looking For His Donkey.
Read Full Review >Games Master UK
A real disappointment. Has looks to take the breath away but the action is powder-puff light. [Jan 2009, p.66]
Level7.nu
Prince of Persia is reeks with atmosphere and appealing graphics, definitely one of the graphical highlights of the year. It's an easy going adventure where you utilize the ever so limber prince and the beautiful princess in order to traverse the courses and their obstacles. Fighting enemies certainly looks good, but they seldom turn out to be very exiting, a feeling that can be applied to the overall experience. This is a beautiful gaming experience but you won't find much in the way of excitement nor challenge.
Read Full Review >Total Video Games
Continuing the theme of simplification that was prevalent throughout Assassin's Creed, Ubisoft's attempt to reinvent the Prince of Persia series is considerably disappointing.
Read Full Review >Wired
Yes, it's true that at no time while playing Prince of Persia did I feel any of the frustration that I felt on a regular basis in "Mirror's Edge". But neither did I ever feel the joy of doing something right, of stringing together a perfect series of vaults and wall-runs and feeling like it was based on my own skill.
Read Full Review >PSM3 Magazine UK
About as challenging as sitting in a ball pool, but still pretty fun. [Issue#174, p.66]
Gameplanet
The amazing artwork struggles to conceal repetitive combat and a game that, at its heart, is incredibly easy. Kids will probably rate it highly, but those who have grown up with the series may tire of it quickly.
Read Full Review >DarkZero
Harking back to Elika for a second, I have to admit she is a fantastic addition to the series, and as gimmicks go she is significantly better than The Sands of Time.
Read Full Review >G4 TV
PoP is a group of interesting ideas searching for a stronger game to hold them all together.
Read Full Review >What Our Users Said
The average user rating for this game is 7.4 (out of 10) based on 90 User Votes
Note: User votes are NOT included in the Metascore calculation.
Marina gave it an8:
First of all, let me say I've been a fan of the original PoP series, even back to the SNES so I'm used to the changes the series has received. It comes with good and bad things. I really don't think it's fair to compare PoP to the mainstream series, after all this game was supposed to restart the series, or so to speak. Just go at the game with an open mind. The game focuses more on platforming, than on fighting. The actual combat takes away a lot of the player's control, but the result is so damn cool that it's kinda worth it. I took a liking to the characters and found the dialogue mostly funny. It takes awhile to get used to the not dying thing, but it makes the platforming more fluid. My biggest complaint is the lack of battles. If you're considering buying this game, you've probably heard that the ending is jacked up (which is true), but don't let that stop you. However, I will say rent this game first and then see if you like it. Similar to Mirror's Edge, this game has a "love it/hate it" reaction.
Dastan gave it a3:
If you were a fan of breathtaking wall-running action or environmental traversal and puzzle solving, buy Mirror's Edge or Tomb Raider Underworld, they at least tried to emulate Sands of Time. This game should be avoided by comparision. -Going through the environment is mostly entirely on wall and objects so they removed all analogue stick control. Press the appropriate button for the object and a pre-canned animation will play along a pre-determined route. You can not leave the path! -The graphics look rubbish up close, blurry, muddy and have a ugly ink border around everything. From a distance, when things gets healed, it looks better but as you are on rails, you can't get there. It's all just background art. -The combat is just like the platforming, one big quick-time event. Press the right buttons and pre-canned animations will play. No running around or jumping. -The concept is the worst. Run through a linear environment have a fight with 1 of 4 enemies and then you have to run through the linear corridor one or two more times to collect some 1000 light seeds. Then repeat. Because the game is a series of linear paths which you choose to go on in any order, all the levels are the same obstacles, same difficulty, same formulae, there is no sense of escalation or progression. A great dissappointment in a great series.
anonymous gave it a5:
Sincerely, if it had another name, it would have been a good game for casuals, the only mistake was to put it the name of prince of persia. I think that something similar would have happened if we present borderlands as unreal tournament. It´s not the same, but you know...
C R gave it a4:
Horrible game. 1/3 of the bosses require an insane button-mashing sequence that is impossible to some people. Combat is slow and button response is extremely laggy. Combat is really a disappointment after playing the earlier games. You only fight one enemy at a time, and the moves are not smooth and flowing like earlier games. Counter-attacks almost impossible to achieve.
peter gave it a5:
First let me say that I am a huge fan of the Prince of Persia games. that being said this game is WAY overrated. I hated it! I only finished it because I hated the idea of wasting the money more. It's too easy, and very predictable in play, you can't die and the story, especially the ending makes no sense at all. Did I say I hated it? I hated it!
Roderick T gave it a3:
Is their some conspiracy by Sony to sell more controllers by getting game developers to put button mashing as a major gameplay element? Having to mash buttons to win is such poor interface design, It nearly ruined the game for me completely. What DID ruin the game was finishing it on the normal difficulty level within a day and the dodgy dialogue. The visuals are amazing though and it does bring back memories of my favorite PoP game, Sands of Time.
Hunter Wolf gave it a7:
Well .. i can't say i didn't enjoy it .. it is surely and a fun experience and a very interesting change they made to the Prince Franchise, but with that change came good things and bad things, let me sum them up. quickly. The Good: ------------ -Stunning Artistic Graphics ( unbelievably artistic and unique from the beautiful main menu to the last minute, and nothing beats seeing the world transom in real time for the first time ) -Excellent Musical Score ( the music is really enchanting and wonderful, some of the best music soundtracks i heard in a while ) -Character Interaction ( the optional dialogs between Prince and Elika are very fun to hear and make them feel more real and alive ) -Acrobatics and Traveling Mechanics ( mainly 90% of the time you are jumping in the air with no ground under you, its almost like flying .. well you do fly for real too thanks to the new magical-pads system which works nicely ) The Bad: ---------- -The Combat ( messed up, repetative and very generic specially the whole one-on-one affair, yes ... sometimes it looks good when you pull a full combo but in the end it is very frustrating and a down grade from the previous prince game excellent combat systems which mixed enviromental acrobatics and deep combat seemlessly ) -The Open World ( while it is not done very badly it kinda kills the feeling of progression, i don't mind a mid-game fork in which you have a choice between different paths or have the choice to go to a group of places in any order like in Warrior Within .. but not the whole game ) Recommended for Prince enthustiasts ( try to get along with the cranky combat ) and a good buy for fans of the action/adventure genre.
