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How Metascores Are Calculated
76
Age of Booty
Stars indicate the most critically-acclaimed games. |
SKATE delivers the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras. SKATE's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games. Featuring physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
91
91
Pelit (Finland)
A technical masterpiece of a skateboarding game. It dumps the superhero antics of the Tony Hawk series and goes back to what it is all about: a man and his board. With the innovative controls and the great old-fashioned fun the player will have, Skate is sure to set a new standard for extreme games for years to come. [Oct 2007]
90
Playstation Official Magazine UK
Makes the sport feel like it should: sometimes laconic, often dangerous and always, really, really hard. Which, of course, is what makes it such fun. [Nov 2007, p.96]
90
PSM Magazine
A stunningly realistic simulation, Skate is a deep, eloquent, and completely free-form experience. [Nov 2007, p.80]
90
90
90
VideoGamer
Not only are the controls and attributes of the gameplay itself consistently representative of the chosen sport, but everything from the gloriously dynamic soundtrack and the competition commentary through to the selection of legendry skaters and the division of challenges into schools of skating hits the nail on the head with prowess.
90
90
90
Official Playstation 2 Magazine UK
Makes skating feel like it should: often dangerous, and always really, really hard. [Nov 2007, p.118]
90
89
88
88
87
Jolt Online Gaming UK
This is as close to a proper skateboarding simulation as we’ve seen, and is up there in the fun stakes with the best of the x-sports games, but for added realism we’d like to see fewer loading screens, civilians that behave with a mote of intelligence or self preservation and even the ability to get off and walk once in a while.
87
86
Play UK
A few kinks in the frame rate and issues with an otherwise-clever and well-executed control system aren't enough to significantly dampen our enthusiasm for Skate. "Tony Hawk's" watch out: this new skater has some sick moves. [Issue#159, p.84]
85
81
GameTrailers
If you attempt to plow through the goals you’re going to come across a few of them that will get your blood boiling, and there’s an incredibly steep learning curve to overcome. But if you just want to cruise around popping ollies and laying down grinds, or session a spot to squeeze every last line out of it, it’s easily the most realistic representation of the sport yet.
80
80
Edge Magazine
Skate’s best trick is to make every landing seem like a tiny victory: with physics that at least pay lip service to the realities of gravity and broken bones, simply making it down a flight of steps can be cause for celebration. [Nov 2007, p.92]
80
80
80
Total Video Games
Not content with surpassing Tony Hawk with the first attempt, skate. smashes his board in two and promises the next ten years will be a little different. Providing the antidote to too many years of unimaginative Tony Hawk's sequels, skate's debut marks an overwhelming success of innovation, style, and fun.
80
78
Electronic Gaming Monthly
The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
70
67
60
Jonathan L. gave it a9: Matt L. gave it a10: Michel S. gave it a10: Mas J. gave it an8: Rickard H. gave it a9: Anker gave it a10: S G gave it a9: |
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