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Tekken 6

EMAILPRINTps3

Tekken 6
80
7.5 User Score:

Generally favorable reviews

Based on 55 critic reviews
How did we calculate this?

Based on 56 votes
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Game Info

Publisher: Namco Bandai Games

Developer: Namco Bandai Games

Genre(s): Fighting

Players: 2

ESRB Rating: T (Teen)

Release Date: October 27, 2009

Summary

Spanning over a 14 year legacy, Tekken is among the most popular and well-known gaming brands in the world with the entire franchise selling more than 32 million units to date. Displayed in HD detail, a new era begins in the sixth King of the Iron Fist Tournament complete with intense gameplay modes as well as new features and environments. TEKKEN 6 sees the return of many familiar faces as well as new characters to create the largest line-up the series has ever seen. With a growing roster of fighters, each equipped with their own deadly techniques, moves and attack combinations, TEKKEN 6 will be the best King of Iron Fist Tournament yet. Adding to the already rich gaming experience, a deeper character customization feature will only further enhance the incredible fighting intensity as players go mano-y-mano. Players can also take the battle online for classic match-ups and to compete for world domination. [Namco Bandai Games]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

94

3DJuegos

Tekken 6 is probably the best fighting game from this generation.

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94

Play UK

There are flaws that hurt the experience, but nothing, nothing stops Tekken 6 from being an intense, tactical and utterly brilliant fighting game, perfect for anyone with even a fleeting interest in the genre. [Issue#184, p.60]

91

Vandal Online

Tekken 6 is the best 3D fighting game of this generation. Namco Bandai has done an excellent job translating the arcade game to our gamepads.

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91

The Onion (A.V. Club)

The character roster is deep and varied, encompassing straightforward martial artists, a bear, a kangaroo, and a new android girl with chainsaw arms. Those who need still more variety can purchase an absurdly extensive collection of items to customize each character.

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90

WonderwallWeb

Tekken 6 is probably one of the best fighters around. Fighter fans should own this one.

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90

IGN AU

It is slick in production, providing a lot of what one could reasonably ask for in a fighting game. The game is as accessible as ever, pretty to look at and arcade-perfect to a T.

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90

Gameplayer Sweden

It wouldn’t be fair to judge Tekken 6 by its lousy campaign mode or broken net code. Because when it comes to the game mechanics, which is the most important element in a fighting game, Tekken 6 is so close to perfection that it’s actually hard to imagine how the developers are going to expand it further. Without a doubt, the most polished fighting game of the year.

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89

ImpulseGamer

At the end of the day, Tekken 6 is definitely a fun fighter, however it is plagued by some gameplay issues, more specifically the horrendous campaign mode and programming issues such as lengthy loading times.

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88

IGN

Tekken 6 has a lot to offer, including a massive roster, refined gameplay, plenty of modes, online multiplayer and an absurd amount of character customization options.

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88

Game Informer

Controls and combos are incredibly tight, and the entire package is dripping with polish. Despite the lackluster Scenario Campaign, it’s still a solid purchase for fighting fans.

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87

GamesNation

Visually stunning, Tekken 6 introduces new characters, options and modes, alongside the possibility to customize your own fighter, yet without abandoning its successful gameplay formula.

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86

GamingXP

As all parts of the Tekken series the sixth also entertains for hours and hours, especially when you are challenging your friends!

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86

Digital Chumps

The lack of competent online play and the unusually long load times are disappointing for hardcore enthusiasts, but Tekken's heart and soul, the fighting engine and the joy of skill based competition against your friends, is delightfully intact.

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85

PSFocus

Tekken 6 is finally here and the game is good again. The animations are brilliant, customizing is finally interesting and it’s got a lot of gameplay options. Only the Scenario mode wasn’t really necessary.

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85

Playstation Universe

While offering only incremental upgrades to the formula, Tekken 6 is a worthy successor to Dark Resurrection and ultimately one of the best entries in this venerable franchise to date.

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85

XGN

Tekken 6 is the best fighting game in the genre you can wish for now. However the Scenario Campaign is a little bit disappointing, Tekken is the usual experience: blood, sweat and tears!

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85

GameSpot

With its beefy cast, impressive Scenario Campaign mode, and expansive customisation options, Tekken 6 is the new heavyweight in the fighting game arena.

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85

ZTGameDomain

Visually the game is a complete mixed bag.

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85

GamerNode

If you love Tekken, this is a definite. If you love fighters, this is a must. If you're new to both, this is a good starting point.

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85

InsideGamer.nl

Tekken is all about the multiplayer, especially if you play against a friend who knows the game well. The new fighters are bringing enough new material to learn and practice on you’re own. The functionalities around this aren’t that interesting. You can better leave the game alone if you’re not a multiplayer person. If you are a multiplayer person and you’re willing to put some hours into it, this game will be a pearl of a 3D fight game.

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84

GameTrailers

Though the modes and extras in the console port aren't solid gold, they still add a good bit of value to an accomplished fighting game. Like your nose, neck, or kneecaps, if a fighting game isn't broken, there's not really any need to fix it.

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84

GameZone

An excellent (albeit marginally updated) sequel that is sure to please Tekken fans all over the world. Buy it for the thrills and the massive character lineup.

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83

Games Master UK

A beefy brawler but the legendary series really deserved better for its next-gen debut. [Dec 2009, p.78]

83

SpazioGames

Without doubt, Tekken 6 has convinced us. The gameplay is solid but perhaps this beloved saga would have deserved a stronger debut in the current generation. To lower the level, there's a far from exciting technical sector. In addition, the campaign mode is little more than an extra, making us wonder whether it was worth spending so many resources in implementation, thus neglecting other aspects, perhaps more important. Anyway, the title is certainly worth the purchase for all the fans of the series and of 3D beat'em ups.

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83

1UP

Currently, online is too inconsistent to be taken seriously. Without the quality online play, the Tekken community will have to take their battles offline, limiting the potential for community growth. And the small details Namco Bandai neglected hurts the overall experience. Tekken 6 is excellent, but with better netcode, it would have been outstanding.

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83

PSX Extreme

The soundtrack is pretty good, as are the rest of the sound effects, but you probably already knew that.

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82

Gamer 2.0

The game is accessible to both veterans and newbies, and veterans should also find new combinations and strategies with the innovative bouncing mechanic.

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82

GameFocus

Tekken 6 is a great package and, while it doesn’t make any huge innovative leaps, the Tekken series remains one of the best 3D fighters on the market today.

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82

Cheat Code Central

Between the Scenario Mode, the plethora of arcade modes, and the online functionality, there is plenty to do in Tekken 6!

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82

Gamers.at

Tekken is still a great series, but the qualities of the old days have lost their sparkle. Especially the story mode disappoints. Therefore solo players lose interest soon, multiplayer however presents nearly endless fun.

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80

Playstation Official Magazine Australia

There’s nothing particularly wrong with Tekken 6, but the series is starting to age. Gorgeous graphics help, but this genre needs some fresh blood. [Dec 2009, p.66]

80

Cynamite

Though not perfect, there is lots of solid fun in it for fans.

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80

GameDaily

Tekken 6 is still a quality fighter, from its straightforward and amusing gameplay to its rich presentation and huge roster. It falls short of Street Fighter IV, but it's still got enough power to knock you on your butt.

80

GamePro

Take the time to learn the nuances and you will be suitably rewarded.

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80

VideoGamer

In a year destined to be remembered as the one that saw the resurgence of the fighting game, Tekken 6's star is too dull to shine brightest.

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80

RealGamer

Graphically it’s awesome with an excellent soundtrack to accompany the high octane action onscreen, it is a shame that the loading times seem to take so long as you’ll be waiting to get stuck in again as quickly as possible for some high quality fighting fun!

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80

Playstation Official Magazine UK

A big, fully-fledged comeback from a classic PlayStation series. [Dec 2009, p.113]

80

Level7.nu

Tekken is back after 4 years of waiting. The news is few and the graphic feels dated but the game mechanics still works as it should. Thanks to a higher tempo the game is among the best beat’em’up games this generation.

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80

Thunderbolt

An awesome game. It just could have been better.

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80

Kikizo

If you are the kind of beat ‘em up fanatic that has regular access to like-minded individuals for local bouts, Tekken 6’s deeply rewarding gameplay and overflowing character roster will provide endless hours of entertainment, in the same way previous iterations have – This is after all what competitive fighting games are all about and Tekken 6 is one of the best.

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75

Play.tm

Tekken 6 is undeniably a solid fighter; it makes for better local versus play than the recent KOFXII, and a very nice change of pace from Street Fighter IV. The arcade port is satisfactory until it dawns on you that, instead of creating a decent online mode, Namco instead chose to make the horrendous scenario mode. And that's a horrible thing for them to do.

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75

Console Monster

Tekken is fun, nothing can take that away. Heavy looking characters and hard hitting battles are what Tekken fans are looking for, and this is certainly what the game delivers, it just doesn’t seem to have that sparkle this time around.

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75

Everyeye.it

Campaign mode is really boring, and new characters aren't very appealing. So, it remains another standard Tekken episode.

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70

Edge Magazine

Turns out that Tekken's big new idea for online play is rather underwhelming: you can customise your outfit and fight with it on. [Dec 2009, p.103]

70

Teletext GameCentral

It's Tekken with better graphics, again. And yet it's still hard to dislike a fighter this good.

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70

Eurogamer Portugal

Tekken 6 may not be surprising to those who already know the previous games very well. It may even be considered just another game in the series, but fulfilling the needs of getting in the way of other fighting games.

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70

GameSpy

Does your fighting game have to have serviceable online play? If not, you got yourself a winner here.

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70

Eurogamer

Had Namco spent a bit less time on the forgettable Scenario Campaign and more on sorting out the netcode, however, this could have gone higher. A miracle patch would be very helpful.

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70

PSM3 Magazine UK

Stuffed to the point that it starts to feel like an incoherent mess. [Dec 2009, p.100]

70

Gamer.nl

Tekken 6 is like the previous games, only with some badly thought-out new ideas. If you play Tekken 6 for the old, familiar modes, you’ll have the most complete and balanced game in the series. If you try out anything else, like the not so clever scenario-campaign, be prepared to be disappointed. The online-mode also has terrible lag at the moment of writing.

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70

Extreme Gamer

Tekken 6 is another solid continuation of the Tekken series; however it does little to advance the series like other fighting games have done.

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70

Playstation: The Official Magazine (US)

In spite of these concerns, we don't want to come off as overly harsh: Tekken 6 is still a solid fighter and an improvement on its predecessor. [Holiday 2009, p.76]

67

Game Revolution

Without a completely robust online mode and a decent but not remarkable improvement in graphics, Tekken 6 doesn’t take full advantage of being on the Xbox 360 and PS3. Both the Scenario Campaign and the final boss encourage players to dumb down their game with cheap moves in what should be a technical fighter. But otherwise, Tekken 6 still retains the same high-quality fighting engine, with an incredible and distinct character roster, that fans expect from the series, and collecting items in Scenario Campaign can be addicting.

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67

Gaming Age

The Arcade mode and local 2P action is great, just what I expected from the game, and while the visuals could do with a little sprucing up in comparison to the arcade stuff I've seen, it's not that awful. Not quite as stylized as recent console fighters, but not bad enough that it put me off of having fun with the game. However, if you're going in for story/scenario mode and online play, neither is worth picking the game up for at the moment.

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60

Giant Bomb

The awkward campaign mode would be completely forgettable if Tekken 6 worked better online. But with it ranging from "almost acceptable" to "pre-patch King of Fighters XII" in connection quality, it's hard to recommend to anyone who doesn't already have a local crew of Tekken fiends at their disposal.

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What Our Users Said

The average user rating for this game is 7.5 (out of 10) based on 56 User Votes

Note: User votes are NOT included in the Metascore calculation.

Jamie L gave it a4:
Tekken is Tekken. But for a year full of fighters that are actually evolving Tekken stays completely still. Actually, a step backwards. The regular arcade modes and team battles remain the same. The characters play exactly like Tekken 5 DR. The graphics have improved but nothing substantial, I'd say Street Fighter 4 and Soul Calibur 4 win in the graphics catagory so nothing too impressive. The new campaign is one of the most ridiculous stories ever, and the final boss is one of the worst final bosses in all of fighting games. Do yourself and your wallet a favor and just download Tekken 5 DR off the PSN and save money. The gameplay, which is all that matters in a Tekken game is unchanged. This is the biggest disappointment of the year. DO NOT BUY THIS GAME!!

Andrei Gs gave it a9:
For those who have ADD, this summary will sort you out (for those without, read everything): 1) Tekken 6 is the best the series has ever been since tag. The gameplay is intense, deep, and fun, all at the same time. 2) Scenario Campaign is useless, boring, and an absolute waste of space. 3) The missing training mode means that a lot of game journalists will not be able to appreciate the depth of the game play. 4) The code for online is a separate DLC, so there IS hope for future improvements and support. 5) The ending cinematics feel like they were compromised for the Xbox version in order to make room scenario campaign. 6) The graphics feel compromised for the same reason as above. --- What is scenario campaign mode? Namco's stubborn insistence that we play a terrible, clunky, and bland side-scroller. What's bad is that this is the only way to unlock all the characters' endings. I can't underline enough how much I dislike the amount of development time Namco spent on this - I mean, all of that time could have been spent on a proper training/tutorial mode, some SF4-style character-specific challenges, and a host of other features, such as custom profile export/import so that you can play your custom character at a friend's house (currently this is not possible.) I honestly feel that scenario campaign is the sole reason why the game's graphics are not arcade perfect. In order to fit the entire game into a DVD, it was obvious Namco was going to make sacrifices - it certainly shows in the quality of the CG endings (they're sharper in the PS3 version), but as the arcade version of T6 is a PS3-in-a-box, there is no excuse for the console versions to have downgraded graphics. Everyone knows that: lower res graphics = less file space required. I wonder where that file space went? *accusingly points at campaign scenario mode* My other gripe is the lack of a proper tutorial/training mode for beginners. Tekken has been around since the early 90's, and until today, some people STILL mistake it as a button masher, and that mastering 10-hit combos (also known as 10-strings) are essential to becoming a Tekken master. (Not that I'm surprised, Namco even saw it fit to mention 10-strings in the game's manual. Of course, none of the above are true at all. In fact, Tekken is one of the most technically demanding fighting games - right up there with Virtua Fighter, and, some may argue, more so than Street Fighter. However, thanks to Namco's focus on a side game, rather than focusing on the actual strength of T6, it's gameplay, this misconception isn't going to change anytime soon. --- The Fighting System. Before we begin, you'll need to know the notations: LP (left punch) = 1 RP (right punch) = 2 LK (left kick) = 3 RK (right kick) = 4 f = forward ff= tap forward twice b = back db = down and back (you press the two directions at the same time) d,f = down, then forward - you tap them separately, not press the together u = up... (you get the picture) Right, let's get on with it... The Fighting System: If you haven't been keeping up with Tekken, there are a number of changes and improvements that have been made. Some of these include: The fastest moves in the game are 10 frames. No more 8 frame jabs, etc. Hitboxes have been tightened, which means that a lot of moves have picked up evasive properties (e.g. a kick with a low ducking animation can "slip through" mid hitting moves if timed right.) This also means that sidesteps/sidewalking has been refined significantly. Juggle damage has been reduced. While it is not uncommon to find large damage juggles in 3D fighters (Virtua Fighter has 50-70% juggles), players wanted the damage reduced in Tekken, and so T6 is a reflection of that. A new feature, called bound, or B! for short, has been added. Tekken's wall game has been tweaked. A lot of it revolves around wall splats, or W! for short. Low parry is now universal, but unlike DR, where a low parry placed your opponent in a crouching state, a low parry in T6 puts them into bound. New "tracking" moves have been added The "nerfing" of back dashing. The inclusion of item moves. The inclusion of rage.Dynamic Stages - wall breaks and floor breaks What is Bound? Overall, Bound moves are essentially combos extenders, but when/why/which to do depends on the situation. A Kazuya combo in the past would something like EWGF (f~df+2), EWGF, EWGF. In T6, you can now do EWGF, EWGF, db+2 (Kazuya's elbow, which causes bound) B!, EWGF, dashing EWGF. However, because characters have several moves that bound, and each of these moves have their own recovery animation, some moves which work post-B! will not work when the bounding move is different. To explain: Lars has a bound move which is done by f,b+2,1 - and afterwards, f+3,1~hold f,then 1, is guaranteed. Lars also has a bound move which is done by WS+2,1 (while standing from crouch, 2,1) - but the above post-B! combo does not connect because of the bound move's recovery animation. So yeah, you do need to know what options you have. Also, some bound moves can catch tech rollers (a way to get up after a knockdown), and places them in bound. This benefits (and balances) characters that don't really have crazy good okizeme, like King (his db+2 elbow hammer will hit a backroller, bound, and then he can do a spinning powerbomb air throw). Yes, you can do air throws post-B! Juggles, Walls, and Bound Primer: (these are default properties) Default: Bound can't be done twice in a combo. "Double" bound only happens if you manage a stage floor break AFTER you've done a bound move. Default: Wall splat can only be done once on a wall. However, if you're able to re-carry the opponent to another wall, it's possible to get another (side) wall splat. Is it possible to do 3 wall splats in one combo via 3 different walls? Maybe, but I AFAIK, nobody knows yet, and the stages aren't exactly setup to allow for that to happen (although somebody might just be able to pull it off on a combo vid). Default: After a wall splat, the rule of thumb is that you're given a window that allows for 3 more hits, depending on the speed. Speed-wise, think Paul's d+4:2:1+2 (All 3 hits will connect). Rapid-hitting mid attacks (such as Steve's hundred punches) will net you more hits however, but not all characters have those moves. Likewise, you won't have the time to connect 3 slow but powerful attacks post-wall splat. Maybe 2 at most. Default: Air-throws in combos do not scale. Which explains why King can be extremely dangerous: e.g. A combo that ends with any of King's air throws, regardless of the length, will not scale down King's air throw damage. Why are Tekken's juggles a core part of the game, especially with damage reduced: In T6, you'll be lucky to get 50% without any wall or a CH (hitting on counter). They've nerfed damage considerably, so nailing a CH hit (non-juggle/non-launcher) can net you significant damage. Bryan's mach breaker (ff+2) on CH can net you around the equivalent of a post-low parry combo. It's not just that stand alone moves got beefed - due to the bigger life bars, combo damage has been reduced, which leads to the question: You ask yourself: do I try to take them to the wall for some extra wall damage, and corner pressure? Or do I drop them in front for a chance to apply oki (short for okizeme) which "resets" the juggle (thus leading to another B!). I might have decided to go for a reset, and the opponent successfully defends, then I lose the small extra guaranteed damage I may have gotten if I chose to take him to the wall instead. The other benefit to "taking them to the wall" is the opportunity for a move which gives you a W! (wall splat). Your wall options are major reasons why you need to know each stage very well. Knowing which of your moves can net you a high wall splat from halfway across the stage could spell the difference of the match. In a non-walled stage, you lose the choice of being able to take the opponent to the wall, but you're given slightly more spacing options. Stage Breaks: Floor Breaks - as noted above, floor break = bound. However, since your character is also recovering from the fall, your post-B! window is actually rather small. Wall Breaks - touching briefly on wall splats above, a wall break essentially means that you net a wall splat, where on default you should only have 3 free hits, a wall break leaves your opponent stunned in mid-air, meaning that you can continue "floating" (not launching, as they are already considered airborne) your opponent for more than 3 hits. However, a wall break or wall splat does not reset the combo, so no, you can't re-bound them after a wall break. Item moves: Item moves are taunts. Nothing more. Think SF3 Shaun's basketball taunt. They're slow as hell, do very little damage, and are easily avoided. Although they are good for a laugh if you think you can catch your opponent sleeping (e.g. they're on their last bit of life, and are running away thinking there's nothing you can do to catch them, and then you slowly pull out your gun, and shoot.) I've won twice this way, and the looks on their faces are priceless. Tracking moves: With the improvement of Tekken's sidestep and sidewalk game, Namco also saw fit to introduce tracking moves. If you've seen some recent videos on YouTube, you may notice a few moves that have a white "streak" or tail. These moves "track" your opponent in such a way that if they sidestep in the direction the move tracks, they will get hit. Some moves can track both left and right, but aren't game breaking in the least (annoying maybe, but not broken). Rage: Not unlike SF4's ultras - rage kicks in when a player is down to his last 5-10% of life, and acts as a comeback tool as it ups the raged player's damage by +30%. This also helps keep the winning player on his toes, making the matches very exciting. Most (all?) top Tekken players no longer complain about rage because when a player is down to his last bits of health, it doesn't take more than a sweep or launcher + one or two free hits to finish them. Backdashing and Backdash Cancelling: Backdashing is a technique that exists in a lot of fighting games, but only Tekken has backdash cancelling. To explain: Q: What is backdash canceling used for? A: You can use it to space away from your opponent, creating more room. You can also use it to force more whiffs. The fact that you cancel one backdash to another makes it a much quicker movement option. Q: How is it done? A: back, back, down/back, back, down/back, back.... Essentially, the only full backdash that you have to do is the first one. Afterwards, the down/back input counts as the first input of your next backdash, allowing you to do it much faster. Q: I'm getting caught while I backdash (getting hit). What am I doing wrong? A: You could be doing one of two things wrong: 1) You spent way too much time during the down/back, back input, forcing your character to go into a small crouch (coincidentally, this crouch WILL block lows but will let mids hit you). 2) You're doing the d/b, b input really well, but you let go of the stick too early. Even when you just do ONE backdash, if you hold back during the entire duration of the backdash, it will still block. If you ever let it go, it will no longer be blocking. This applies to the initial backwards movement animation. So make sure that your transition from b, letting go of the stick, d/b, b is completely flawless. Q: Why can't I do backdashes well with Paul, Nina and Bryan? A: Their sways make it extremely hard to BDC consistently. What you can do in this occasion is "stair step" (coined by Neorussel), which just involves backdashing, doing a short sidestep, and backdashing again. Q: When should I BDC? A: Whenever you feel the other guy is too close to you. Whenever you want to create space. Actually, you can pretty much BDC all the time and you'll avoid a lot of mixups. Q: Which characters have the better backdashes in the game? A: The only one which I can confirm about having the best backdash in the game is Marduk. The rest that I am about to mention are just me assuming: Eddy, Law, Jack, Julia. Lei has ha-ha step but it's much more hard to do, although it IS by far the fastest backward movement. Source: TekkenZaibatsu.Com So how was it nerfed? In the past, BDC allowed characters with strong punishers (Mishima's notably) to rule the game, as it allowed them to space effectively, and punish with powerful moves. In T6, BDC has been lessened, meaning Mishima's, who already have powerful punishing tools, have been balanced out considerably, as they can no longer create the space they used to. This means that characters with less powerful punishment tools, but have "stance-based back dash cancels", such as Lei, can now space effectively. Yes, T6 is incredibly balanced. The popular opinion amongst the top players is that T6 is the most balanced Tekken has ever been. Which is amazing, considering that are 37+ unique characters. As you can see, the basic changes alone in T6 are quite extensive. This doesn't even cover the per-character changes (and they too, are extensive). However, to repeat myself: all of this goes unnoticed unless you are actually part of Tekken's hardcore community, which is a shame, because a lot of people do not have the time to be part of a community, but could appreciate this game far more, if only Namco had replaced scenario campaign with a tutorial/training mode instead. I would have given this game a 10/10 if it was based on the game play alone, but even as a hardcore Tekken player, I can't ignore the fact that scenario campaign was an unnecessary waste of time (-0.5), and the fact that Namco once again does not help towards making the best aspects of the game accessible to beginners (-0.5). In conclusion: This game is worth buying if you love fighting games. The game play is simply superb. However, the way Namco packaged and presented it is nothing short of a embarrassment.

Seth L gave it a9:
I actually would've given this game a 10 but something held me back.. which was the load times inbetween the fights to the next character. -__- That was a big let down for me but other than that, the gameplay, the feel of it is just right. Better than Tekken 4 and 5 in my opinion. Graphics are awesome, sound is awesome. If you don't have tekken 6, you're missing out.

Jonathan C gave it a3:
This is a case of all style and no substance! Just recently a new bunch of check boxes have been added to the beat 'em up genre and I don't like them. The first one being Bosses with a very cheap set of attacks. Now Azazel (Or whatever it was he was called) isn't Seth (SFIV) but he still manages to make you angry. His animation is some of the best I have ever seen and possibly some of the best ever made. It's a shame he only has a handful of attacks. Most of the moves with Yoshimitsu (My favourite Character) seem to have been remapped, This made them game feel completely Inaccessible. I am a Tekken Veteran. I have used Yoshimitsu since Tekken 1, why the hell did they need to change the controls??? I am giving the game a 3 because the visuals and sound are stunning. A special nod needs to go to the composer. Buy this if you dare, Just be prepared to be disappointed!

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