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How Metascores Are Calculated
74
Army of Two
Stars indicate the most critically-acclaimed games. |
Turok is an epic, story-driven FPS game set on a dark, mysterious planet in the near future. Players take on the role of Joseph Turok, a former Black Ops commando, now part of an elite Special Forces squad on a mission to take down a war criminal on a genetically-altered planet. After the ship is shot down while approaching the planet, Joseph Turok must use his instincts and elite military training to elude an army of well-trained soldiers, and the ravenous, unpredictable creatures that populate the dangerous environment. Joseph Turok’s mission? Survive at all costs. [Touchstone]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Play Magazine
Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]
88
Worth Playing
If you're after a challenging, graphically attractive, pure-action shooter that's a lot of fun in single-player, also blessed of long legs in the online multiplayer department, Turok is your sort of gig. A cinematic experience this is not; expect this sort of "ambitious" or "high art" game, and you'll be disappointed.
83
80
Playstation: The Official Magazine (US)
While Turok's adventure doesn't write the next great chapter in first-person action gameplay, it's a thoroughly solid, entertaining, thoughtfully-designed, and well-paced shooter. [Mar 2008, p.80]
78
78
PSX Extreme
The atmosphere pulls you into the experience thanks to fantastic dinosaurs and great sound, being given the choice between straight-up gunning and stealth is most appreciated (the bow rules!), and the efforts made for accurate momentum physics don't go unnoticed. All of this means the positives outweigh the negatives by a large amount.
76
Cheat Code Central
If you're tired of killing zombies, soldiers, and aliens-- or zombified alien soldiers--then you'll appreciate dealing Turok's brand of Jurassic justice. Just be prepared for a level of difficulty that'll have you restarting at the same checkpoints more times than you can shake a fossilized stick at.
75
75
75
75
75
74
Gamer 2.0
73
72
71
PSM3 Magazine UK
A decent shooter, but fails to capture the series' classic feel due to a lack of fresh ideas. [Feb 2008, p.68]
70
70
Maxi Consolas (Portugal)
If you’ve enjoyed the previous Turok adventures, you can still find something interesting in this game. Besides fighting dinosaurs with a bow and knife, it’s standard routine stuff, including the set, the human enemy AI and the story. [Feb 2008]
70
70
70
AceGamez
All the elements that make a decent console shooter are present in Turok: the sound, the gameplay, the weird and wonderful weaponry. They're all polished, but none of them are shining and the result is a shooter that should have been classic but is missing that vital spark that transforms a shooter from a bit of fun to a compelling and addictive experience.
70
67
Electronic Gaming Monthly
Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
67
65
1UP
No, it's not going to go head-to-head with the onslaught of great FPSes we saw at the end of last year (though its slick, well-designed, robust multiplayer should give it some legs). But the unusual premise, solid writing, and nicely varied play make it worth a look for shooter fans looking for that next fix.
60
60
60
60
Playstation Official Magazine UK
A little good, a little bad, and an occasional flash of atmospheric design. [Mar 2008, p.106]
60
EuroGamer
Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.
50
Edge Magazine
The sad fact is that this combat mostly fails to ignite interest, and combined with its cruel difficulty spikes, occasional glitches and a severe differential in graphical quality between 360 and PS3 versions (the latter losing out), Turok's strong contextualisation and smattering of brave ideas get buried. [Mar 2008, p.92]
50
50
GameSpy
50
Gaming Age
46
Play UK
A hollow, morbidly generic, barely functional game. [Issue#163, p.84]
40
games(TM)
Clichéd, generic, bland, boring and infuriating. [Mar 2008, p.120]
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