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Archer MacLean's Mercury

Generally favorable reviews
Based on 39 critic reviews
How did we calculate this?
Based on 16 votes
Read user comments
Rate this game >
Game Info
Publisher: Ignition Entertainment
Developer: Awesome Studios
Genre(s): Puzzle
Players: 2
ESRB Rating: E (Everyone)
Release Date: April 6, 2005
Summary
Using the PSP's powerful graphics, processing abilities and Wi-Fi modes, Awesome Studios has produced a brand new genre-defining puzzle game, the aim of which is simple: Guide your various, colored mercury blobs around each 3D maze simply by "tilting" the level. Watch as the liquid metal blobs ebb and flow around the countless challenges encountered along the way. After a short spell in the training camp world, experience a smooth learning curve as you work your way through each level from start to finish, eventually unlocking the next world beyond. Negotiate obstacles and hazards, solve puzzles, and compete against ever- tightening time and percentage limits while avoiding traps and predators. Finally, defeat end of level boss modes to complete each world. The game has instant pick-up-and-play appeal with no instructions needed, and you can spend minutes or hours immersed in the game. Skill, timing, and dexterity are all required to navigate the 72 levels that spread across 6 unique, thematic worlds. [Ignition]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: EuroGamer Preview GameSpot Hands-On IGN Hands-On Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Console Gameworld
A must have for two audiences: those who have been looking for a game that lets you play around with a virtual version of an illegal substance, and those who enjoy a great puzzle game that takes a lot of skill to master.
Read Full Review >Pelit (Finland)
An excellent puzzle game with a realistically behaving mercury blob. The camera causes some problems occasionally, but nothing major. [Apr 2006]
BonusStage
Like "Lumines," it’s a classy-looking, addictive, and highly challenging game. But your cerebral activity is guaranteed a tougher workout with this one.
Read Full Review >Next Level Gaming
The controls are very easy, the levels are fun and challenging. The graphics are very good and the game is worth every penny.
Read Full Review >TotalPlayStation
Some, even those in our office, have passed the game off as a weak puzzler in light of some of the more impressive stuff like Lumines, but I'll be damned if it isn't something different and perfectly suited for a high-powered portable medium. Go buy it.
Read Full Review >Game Chronicles
With all of its original game design, multiple game modes, and creative level design, Mercury just oozes with style, and is a must own title for anyone with a PSP who enjoys a game that challenges your mind and your reflexes.
Read Full Review >GameZone
The unique gameplay and puzzles, as well as the balanced increase in difficulty, makes for an addicting and rewarding experience. There may not be too much replay value in this one, but it’s definitely entertaining enough to give it a shot.
Read Full Review >Gaming Horizon
Mercury is a solid game that is easy to pick up, yet hard to master and certainly results in many hours of addictive gameplay.
Read Full Review >VGPub
It’s another addicting puzzle game for the PSP, but this isn’t quite as good as "Lumines" was. Had the two games been packaged together, they would have been arguably one of the best puzzle packages ever.
Read Full Review >Modojo
The animation effects, while simple, are true to the nature of the game, right down to how the little gobs of mercury break up when you hit a divider or go around a wall a bit too fast.
Read Full Review >Eurogamer
I've had more fun playing Mercury than any other PSP game so far. It is my new "Zoo Keeper." That is all.
Read Full Review >Edge Magazine
Mercury exhibits a perfect hierarchy of challenge and reward... The pain becomes the pleasure because, in spite of the extraordinary degree of trial and error (practically requiring a degree in the subject), there’s never any moment that feels broken or exploitative. [June 2005, p.91]
Read Full Review >Adrenaline Vault
The absence of sandbox mode, an uninspired multiplayer mode, and rapid difficulty increase in the levels all detract from an otherwise spectacular offering.
Read Full Review >games(TM)
Mercury’s subtle combination of spot-on physics, obvious answers and hidden short cuts creates a game of continual perfection and frustration alike - what more could you ask for from a great puzzle game? [June 2005, p.104]
VideoGamesLife
With a solid graphics engine and some decent audio effects to boot, there’s no doubting that Archer Maclean’s Mercury offers an engrossing, absorbing PSP gaming experience that offers the sort of longevity most titles can only dream of – even if you do run the risk of losing handfuls of hair each time you play it.
Read Full Review >AceGamez
With over seventy levels and a multiplayer option, there's enough in Archer MacLean's Mercury to keep you going for a fair while.
Read Full Review >Play.tm
It may not quite be the masterpiece I wanted but if you're looking for an excellent puzzle game which you can jump in and out of at will then Mercury's definitely a PSP launch title to take a butchers at.
Read Full Review >GameSpot
For PSP puzzle fans on the hunt for another game to complement their current Lumines addiction, Mercury is a solid choice.
Read Full Review >IGN
On the pure level of maddening puzzle challenge and an ingenious gameplay concept, however, it's oozing appeal.
Read Full Review >Gaming Nexus
I got sucked in for awhile, but the trial and error game play and non-stop mazes wore me out.
Read Full Review >GameCritics
Excepting its peach-perfect fit on the young platform, Mercury is hardly mind-blowing—how many puzzle games are?—and can't match Lumines for sensation and impact. This is simply a very good puzzle game conceit that's been unassailably well implemented into a sensibly balanced and handsome title.
Read Full Review >PALGN
A surprisingly addictive puzzle game that not only looks great, but is also insanely deep.
Read Full Review >Jolt Online Gaming UK
If this Mercury was put into a thermometer, it would be floating just above “lukewarm”.
Read Full Review >PSM Magazine
The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
Official U.S. Playstation Magazine
A nice puzzle compilation for those who are dexterous of hand rather than mind. [July 2005, p.78]
Computer and Video Games
Once you get used to the controls you'll be fine... but all too often levels seem like chores rather than challenges. [PSW]
Read Full Review >Yahoo! Games
It falls short in a few areas, and the missing tilt-sensor is a disappointment, but puzzle fans with patience and those into heavy metals would still do well to give this one a roll.
Read Full Review >1UP
If you're a competent gamer with a steady hand you'll be able to complete every challenge eventually, but beating the game "clean" is going to require quite a specific skill set that may ultimately not make this entertaining for everyone.
Read Full Review >GamerFeed
When Mercury is at its best, it's an elegantly simple and addictive action-puzzler. When it's at its worst, it's like a tedious pop quiz from an unpredictable, bad-tempered teacher.
Read Full Review >Cheat Code Central
Everyone will be simply fascinated by this game but not everyone will feel compelled to take on the challenge to complete it.
eToychest
Mercury has tons of potential, but it doesn't realize much of it. A sequel that added an autosave feature, perfected the puzzle designs and smoothed out the uneven difficulty would be an utter blast.
Read Full Review >Game Informer
Its trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]
Gaming Target
Mercury can be quite fun and quite challenging, though ultimately short, but sometimes sweet. The project feels somewhat incomplete.
Read Full Review >PSX Extreme
If Mercury had twice the amount of puzzles, a decent multi-player mode and some mini-games or other challenges, it’d be a great game. As it stands now, it’s a decent diversion that lasts 3-5 hours, but one not worth $40.
Read Full Review >netjak
While its core concept and educational fluid dynamics demonstrations earned the game a couple tenths of a point extra in the Overall category, it unfortunately commits the two cardinal sins of a puzzle game. No replay, and no learning curve.
Read Full Review >G4 TV
Mercury demands a lot, and doesn’t offer many ways for deficient players to build their skills for later levels.
Read Full Review >Deeko
A visually stunning game mired in repetition, or a hardcore puzzlers dream come true? I'd say a bit of both.
Read Full Review >Gaming Age
It doesn’t really have the endless appeal of something like "Lumines," "Puyo Pop" or "Tetris," but the problem solving, logical puzzles and interesting physics make it nonetheless enjoyable.
Read Full Review >What Our Users Said
The average user rating for this game is 6.8 (out of 10) based on 16 User Votes
Note: User votes are NOT included in the Metascore calculation.
Assimov gave it an8:
Good game for persons who like fight the chrono and against previous times.
Weird N. gave it a7:
Wow! An original and mature puzzle game for Sony's shiny new trinket! I think that puzzle games of this type fit handheld gaming really well. The levels in this game are well judged, always taxing but beatable. Many of them make you think 'No Way!' until you crack them after a few practice runs. It makes a nice break from the reaction puzzles of Lumines. A couple of blemishes on this game are a lack of auto save (why? surely that takes about 15 miuntes to code and is a feature in every title since whenever!) and long load times meaning that it isn't as pick up and play as it could be. You may find yourself relying on the suspend feature a lot. Also, to get the unlocks is simply impossible. To get all the high scores needs reference to an online guide or a sociopathic addiction to this kind of game. They're uber-hard. If you enjoy original puzzle games you won't be dissapointed with this. Maybe a sequel will iron out the rough spots and give us another great game?! More games of this quality and originality on PSP please!
Sam T. gave it a4:
Original and fun for a bit. got bored after 3 days.
V. V. gave it an8:
Very good and solid (actually liquid hehe) game perfect for the PSP, hard as hell puzzles on even wicker worlds, a challenge for anyone into serious puzzle games. Controls are perfect with the analog stick and the free view/zoom/rotate buttons. Graphics and fx are very good, very elegant. Not a game for everybody but one of the best titles for the launch.
Mac M. gave it an8:
An addictive game that will keep you coming back. Some levels are extremely challanging, but allow for continuous replay. So with time you'll get through.
Joe S. gave it a0:
This game is not worth its money at all. this game has no objective causing it to be pointless.
Mik S. gave it a10:
This game adds something to the PSP launch line-up: Originality!!! It has the dexterity tests of Super Monkey Ball, but with more taxing puzzles and a greater variety of goodies on the mazes. If you complain that a puzzle game is frustrating, then don't buy puzzle games. This gets the mix just right - BUY IT!
