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Bounty Hounds

EMAILPRINTpsp

Bounty Hounds
63
7.4 User Score:

Mixed or average reviews

Based on 14 critic reviews
How did we calculate this?

Based on 5 votes
Read user comments
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Game Info

Publisher: Namco

Developer: Xpec

Genre(s): Third-Person Shooter, Action

Players: 2

ESRB Rating: T (Teen)

Release Date: September 12, 2006

Summary

Hundreds of years into the future, Terraforming has made it possible for humans to colonize other planets - and thus for humanity to encounter Extraterrestrial Intelligence. War ensued over the acquisition and conquest of planets, which lead to employment of mercenaries who would scout planets deemed fit for habitation. The band of these ruthless mercenaries was called Bounty Hounds. As Maximillian, the leader of Bounty Hounds, your mission is to battle different alien species spread across planets. With a variety of new weapons and items as well as Wi-Fi play to match up against a friend, Bounty Hounds delivers an exciting weapon-based action adventure for PSP gamers. Battle Your Way with Double Weapons: Wield two separate weapons - one in your right, another in your left. Two categories of weapons allow you to use melee weapons for close combat and ballistic weapons for long range combat. Go Head-to-Head with a friend: Wirelessly connect with a friend with only one copy of the game. [Namco]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

75

1UP

Infuriatingly, it's just the sort of thing that would have been exponentially more fun with other people involved.

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75

Official U.S. Playstation Magazine

There's nothing quite like throwing up your own thunderdome(minus the Tina Turner)and shredding enemies once they've stepped into your invisible arena. [Nov. 2006, p.121]

70

IGN

A classic example of shoddy execution derailing a slew of great ideas. With a better camera and improved controls, it could have been a real contender. Still, as frustrating as the game can get, it’s enjoyable in short bursts and presents a wealth of good ideas.

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70

PSM Magazine

It's not the most original game, but fans of the genre will certainly get their money's worth. [Dec. 2006, p.84]

69

GameZone

Bounty Hounds has all the right moves and a good story to boot but fails to rise above the hardware’s limitations or its repetitive combat.

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69

GameSpot

Bounty Hounds has a unique visual style and some appealing gameplay concepts, but the core action is too repetitive and shallow to sustain your interest for very long.

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68

Worth Playing

Not a single enemy proved to be a real challenge after a few seconds of observation. The boss fights are long, but with half a brain, most gamers could complete them with ease. As for the intuitive controls, these are counter-balanced by the ambiguous character development and equipment systems.

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68

Electronic Gaming Monthly

The game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]

63

Game Informer

In short, there's fun to be had here if you're willing to put up with the stuff that sucks. [Nov. 2006, p.146]

60

Modojo

A nice twist on the theme that makes the game more interesting to play than Koei's worn-out efforts, but you still can't help but feel more could have been done with enemy AI, camera adjustment, and multiplayer.

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60

Edge Magazine

In the great crapshoot of Namco thirdperson action games, it’s a better than average throw. [Nov 2006, p.92]

40

NTSC-uk

All in all whilst looking great on the surface, scratching a little deeper reveals some flaws, with Bounty Hounds feeling more like a tech demo that has been turned into a game rather than a game in its own right.

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35

GameCritics

It's almost as though the developers focused everything they had on the art style and equippable items, but forgot to make sure the rest of the game worked as well. A tedious slog, this sort of project is a risky one to undertake since the potential for boredom to kill the experience is so high.

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30

Games Radar (in-house)

With insanely repetitive, mindless action and completely unengaging character progression, Bounty Hounds withers and dies within its first hour.

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What Our Users Said

The average user rating for this game is 7.4 (out of 10) based on 5 User Votes

Note: User votes are NOT included in the Metascore calculation.

Nick B. gave it a7:
A beat-em-up with customization in space. A weird storyline, but nice graphics and a camera that's easy to control. A bit like Dungeon Siege without as much complexity. It's only about ten hours long, though, and games like this ought to hold out for much, much longer.

a f gave it a10:
It is so cool!

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