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How Metascores Are Calculated
53
B-Boy
Stars indicate the most critically-acclaimed games. |
Out to avenge the assassination of his father, Chili Con Carnage hurls Ramiro Cruz deep into the seedy underworld of Los Toros, Mexico, where he must single handedly create maximum carnage throughout the inner circles of local kingpin, Cesar Morales’ drug cartel. Featuring non-stop, over-the-top action, Ramiro comes equipped with a vast arsenal of weaponry along with signature super-spicy, gravity-defying special moves. Engage in gun frenzies against comical fiends such as mustached mercenaries, mutated super-Mamas and even killer exploding chickens. The action frenzy remains intense across seven unique 3D exotic locations from the trenches of a drug city to the heart of a dense jungle – an extensive varied landscape for a portable title. Three difficulty settings make the game appeal to casual shoot-em-up gamers as well as the most hardcore battle strategists, and the wireless multiplayer features of the PSP ensure that the game is enjoyable as a single player experience as well as a fun party game. [Eidos Interactive]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
90
85
Ferrago
There are faults too of course, it doesn't really offer much new after the first few levels other than changes of scenery and some bigger weapons and the slow motion action can get a bit old hat after a while, but they never detract much from the game as a whole and ultimately if you play it the way that it's clearly meant to be played, as opposed to just blasting through the levels as fast as possible, then you'll be rewarded with one of the best action games on the PSP.
83
80
80
80
80
Playstation Official Magazine UK
It's like a "Max Payne" knockoff designed by Robert Rodriguez in the middle of an all-night peyote-bender...It's a stupid, loud, relentless mix of guns and chuckles. [Mar 2007, p.118]
80
Pure Magazine UK
Frantic action and a great sense of humour make this an enjoyable romp. [Mar 2007, p.78]
80
Official Playstation 2 Magazine UK
A treat of a game that lives and dies by its simple gameplay. You'll love the intense bullet action but it is repetitive. Worth a look. [Mar 2007, p.108]
79
78
Games Master UK
Bursting with action and complete stupidity. Not as good as "Total Overdose" though. [Mar 2007, p.83]
77
76
75
75
Gamers Europe
What needs to be taken into consideration with Chili Con Carnage is that despite its lack of substance, and tendency to milk the ridiculous for all it's worth, it's the kind of game that can be turned on for a quick burst of action and then thrown aside until the next time it takes your fancy, something which a lot of PSP games have failed to do, and something that encompasses the whole concept of handheld gaming.
75
Play Magazine
Goofiness serves as the game's great lubricant, helping to keep the ride relatively sputter-free. [Mar 2007, p.65]
74
74
74
72
71
70
Boomtown
After playing "Portable Ops" the other week, it's great playing a game that doesn't really demand too much of you, and that's nothing but a plus point. There's no variation in game play, and I'm not too sure about using a mass of people to increase difficulty, but as a whole, the game is just too fun and addictive to allow the faults any right of passage.
70
70
70
PSM Magazine
Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
70
70
70
Worth Playing
Chili Con Carnage is a game that doesn't take itself seriously, which is definitely a good thing. The problem is that the slipshod controls make you not want to take the entire package seriously. When 90% of your game is about shooting, the shooting and aiming mechanics had better be dead on target.
70
70
60
60
55
Hardcore Gamer Magazine
Unfortunately, Chili Con Carnage is much better at sparking a racially-charged debate than it is at being and entertaining product. [Apr 2007, p.50]
50
games(TM)
The only real stumbling blocks are the mediocrity of the overall experience – something that’s only fully realised once play has ceased – and the repetition that has to be endured. [Mar 2007, p.120]
Bruce C. gave it an8: Return of the Tres gave it an8: Serious D. gave it a10: FuZZy D. gave it a7: |
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