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How Metascores Are Calculated
54
B-Boy
Stars indicate the most critically-acclaimed games. |
Coded Arms: Contagion thrusts players into a new cybernetic crisis where they must use their hacking abilities and an arsenal of high-powered weaponry to survive. As a lone security agent players will return to A.I.D.A., a virtual reality military training program, to prevent cyber-terrorists from taking control of the program and gaining access to classified military information. The hackers believe that AIDA shouldn't be restricted for only government use. The agent must use his abilities and combat skills to disinfect AIDA from the hacker-introduced virus so he can escape the system. Across a variety of enclosed and open-air levels, players will take on original enemies with an all-new selection of firearms and explosives that lets them counter the terrorist menace with more firepower than ever before. Up to eight players can go head-to-head in the game's new online multiplayer modes. [Konami]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 79
70
Playstation Official Magazine UK
This looks sharp and, most importantly, feels good as you pull the trigger. [May 2008, p.115]
70
Play Magazine
If you can appreciate old-school first person shooters, where enemies weren't expected to have the best survival instincts, then the single player mode is still worth the time it takes to play through it. [May 2007, p.66]
68
60
GamePro
The game works and I got a minor amount of satisfaction completing higher level missions in the story mode. However, The clunky menus, gun fire that sounds like a woodpecker trapped in a metal trash can, and freeze-framing of the character in the middle enemy assaults are just more examples in which there just wasn't enough effort put into Contagion.
60
60
60
60
Official Playstation 2 Magazine UK
Simple, repetitive gaming, that offers immediate fun, but little real substance. [June 2008, p.91]
58
58
53
Electronic Gaming Monthly
And I'm somewhere in the middle, because even though Contagion does have an interesting techno facade and a completely tolerable control scheme, it still feels like every shooter I've ever played. [June 2007, p.95]
53
52
PSM3 Magazine UK
The random levels are gone, but the blandness remains. [June 2008, p.84]
50
50
40
40
PSM Magazine
At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]
Gio D. gave it a6: |
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