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How Metascores Are Calculated
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Air Conflicts: Aces of World War II
Stars indicate the most critically-acclaimed games. |
Square Enix is brings this role-playing game to the PSP the fourth installment in their Compilation of Final Fantasy VII series which includes the movie "Final Fantasy VII: Advent Children," the game "Dirge of Cerberus: Final Fantasy VII" for PS2, and "Before Crisis: Final Fantasy VII" for mobile devices.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 98
95
GamePro
It's so hard not to like Crisis Core because it does so many things right. [Apr 2008, p.76]
94
93
93
92
Games Master UK
With an incredible plot and accessible gameplay this is an instant classic. Brilliant. [June 2008, p.66]
91
90
90
Play Magazine
Crisis Core is a full, complete, dignified game. [Apr 2008, p.65]
90
90
90
90
90
90
90
Playstation: The Official Magazine (US)
Those who aren't alread obsessed with Final Fantasy VII may disagree, but I for one am grateful for the depth Crisis Core has added to the FFVII universe and wholeheartedly recommend it to fans and newcomers alike. [May 2008, p.64]
90
90
90
Official Playstation 2 Magazine UK
It may have its pros and cons, but its pros are so wonderfully abundant tht it really doesn't matter. A fine, fine game. [June 2008, p.90]
90
90
90
Level7.nu
As opposed to previous spin offs in the Final Fantasy series, Crisis Core is actually a fantastic adventure in it’s own right. The presentation is amongst the best you’ll find on a portable system, as is the story and characters. As a prologue to the events in FFVII this is as much a fan service as it is a great place to start for the uninitiated. One of the best games to grace the PSP platform so far.
90
90
89
87
Play UK
An excellent RPG. Incredibly well paced with a touching and sometimes amusing story, and a great levelling-up/combat system, though you do get the feeling you'd enjoy it more if it was on the PS2. [Issue#167, p.90]
87
87
Jolt Online Gaming UK
86
Electronic Gaming Monthly
Core defines "great portable experience." [Apr 2008, p.86]
86
85
85
85
The New York Times
Often hand-held games feel as shrunken in gameplay as they are in visuals, but Core seems unrestrained by its small screen, with a lengthy story, an interesting weapon-crafting system and e-mails that tell you more about the game’s world and offer you side missions that can be used to build your strength when enemies are too fierce.
85
85
Pelit (Finland)
A good, solid action-RPG with gorgeous presentation. It doesn’t quite have the depth to be a true classic but for the fans of the original game it’s a nostalgia-dripping must-buy. [Aug 2008]
85
85
85
Maxi Consolas (Portugal)
With many details about the FF VII group being revealed, the huge amount of cinematics transform Crisis Core in a kind of interactive movie, thus constraining the exploration and combat phases. It could be perfect, but it keeps itself as “just” an excellent game. [June 2008]
84
83
83
83
80
80
Eurogamer Portugal
Despite being an uneven experience, the battle system is sure to offer fun. This is a game that despite having several limitations, truly comes trough thanks to its high points. An obvious choice for fans of the game that chronologically came before it and an interesting proposition for any PSP owner.
80
Playstation Official Magazine UK
The story is charming and enjoyable. [June 2008, p.105]
80
Boomtown
Again, it’s nice to see the duality of the FFVII games, (it is Zack that falls into Aerith’s church this time), and a genuine attempt to develop the universe so many of us love, but simplifying the battle system, story and general style of discovery and transport leaves Crisis Core being a welcome spin off, but no replacement for a real sequel.
80
80
Destructoid
A truly new adventure, and deserves to be treated as such. As much as it will likely be enjoyed by fans of FFVII, I can also imagine gamers who missed that game playing this could become genuinely curious about going back in time to meet those old characters and learn about how their histories are connected.
80
80
76
75
73
73
PSM3 Magazine UK
Incredible polish, great visuals and slick combat eclipse the random battle wheel and repetitive environments. Just. [June 2008, p.82]
70
70
70
games(TM)
Despite its flaws, it is one of the best-made experiences on PSP. [Aug 2008, p.104]
70
70
70
60
60
Edge Magazine
Crisis Core gets arguably the most important thing right: its story is often expertly engineered and delivered, and despite the odd misstep (Genesis becomes especially tiresome as the game wears on) is some achievement in itself. [June 2008, p.86]
60
Logan Disney gave it a10: crisi gave it a10: Matthew S gave it a10: Sonnorcteer gave it a10: Joseph S. gave it a10: Charlie A.x gave it a2: Spike no name gave it a10: |
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