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How Metascores Are Calculated
54
B-Boy
Stars indicate the most critically-acclaimed games. |
Unique to its genre, Crush introduces a valuable new puzzle gaming experience that is wholly suited to the PSP system. Set within a complex, hypnotic 3D world, players use the game's unique crush mechanic to "crush" the environment and transform it into a more simplified 2D platformer. Once flattened, players utilize the 2D space to move to new areas to solve otherwise impossible challenges, and unlock secret items that were previously unobtainable in the 3D environment. Players then "uncrush" the 2D environment and return to the 3D world. Designed for a wide and varied audience, Crush tells the story of Dan, a man with a lifetime of unresolved issues and bottled up emotions that has turned him into a nervous insomniac who is too tired to turn his life around. Desperate for a cure, he turns to hypnosis. It is during this state that he is given one last chance to sort through the wreckage of his past, before he loses the last thing he has – his sanity. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
95
91
90
90
90
90
90
Play Magazine
Crush delivers in every sense of the word: originality, playability, and visuals--it's easily among the prettiest puzzle games I've ever seen--and will keep your PSP off the charger for many a sleepless night. [June 2007, p.82]
90
90
89
89
88
Games Master UK
A hard-thinking puzzler needing a hard-thinking brain - but it's justifiably rewarding. [July 2007, p.71]
87
87
Electronic Gaming Monthly
It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]
87
85
Digital Entertainment News
85
85
PSM Magazine
Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]
84
83
83
80
Play UK
A puzzle game that we actually like, and that's rare. [Issue#154, p.86]
80
80
80
80
Playstation Official Magazine UK
The most original idea on the PSP since "Locoroco." [July 2007, p.115]
80
80
Official Playstation 2 Magazine UK
Don't let the presentation scare you. If ever there was a classic game that screams cult classic puzzler, it's this one. [June 2007, p.94]
80
75
70
Total Video Games
70
70
Edge Magazine
The game is full of charm, from the easily-distinguishable block types and hero in dressing gown, to the sequences that detail the game’s story and a delicate hint mode. [July 2007, p.93]
70
games(TM)
Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
60
60
Anonym Ous gave it a10: [Anonymous] gave it a9: Pete S. gave it a10: |
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