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How Metascores Are Calculated
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Boulder Dash: Rocks!
Stars indicate the most critically-acclaimed games. |
As "Mr. ESC", a professional escapologist who can rescue people from just about any situation, Exit players must guide themselves through numerous obstacles while rescuing victims from life-threatening situations. Situations include braving fires, earthquakes and other disasters in various environments such as buildings, hospitals and subways. Players will undertake myriad actions, including running, jumping, climbing onto ledges and climbing down ropes on their way to becoming the ultimate escape artist. Players use decision-making skills and wits to escape various obstacles while rescuing people from more than 100 different emergencies. Additional levels are also available for download. Do whatever it takes to get everyone out in time: Rescue people and find the fastest way out while braving exploding factories, burning buildings and flooding subways. Players will climb ladders, move objects, slide down ropes and collect numerous rescue devices to assist them in their missions. Turn victims into allies: Saved characters can be enlisted to help move heavy objects, master tricky obstacles and help each other. Smooth, stylish character design and movement: Accompanying the intense action are some of the most stylish graphics to be seen on the PSP system, allowing for a viscerally and aesthetically satisfying experience. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
90
90
90
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85
GameCritics
85
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80
Edge Magazine
It’s hard to find reasons not to point to Exit as a prime piece of PSP gaming. It’s rich colours and bold stylings bring out the best in the machine’s screen; the short, compelling levels are perfect for playing in bite-sized chunks, and wi-fi connectivity means new levels – of which Taito has already made a good few available - will sustain your enthusiasm longterm. [Fe 2006, p.90]
80
80
80
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80
GameSpot
80
80
80
PSM Magazine
The PSP needs more original games and less quick 'n' dirty ports. Taito's latest, Exit, fits squarely into the former category, showing just how much potential the PSP has for original, graphically impressive puzzlers. [Apr 2006, p.89]
80
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75
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73
Game Informer
Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation. [Mar 2006, p.120]
73
70
70
Official U.S. Playstation Magazine
A fun distraction for the PSP, [but] slow and repetitive, sometimes to the point of boredom. Just keep the sessions short. [Apr 2006, p.90]
70
games(TM)
Played as intended, though – in short, brain-intensive bursts – this is a very challenging and inventive PSP title, worthy of attention. [Apr 2006, p.120]
70
Official Playstation 2 Magazine UK
A stylish puzzler, whose slightly unwieldly control system and inevitable repetition are the only minor spanners in the works. [Mar 2006, p.89]
68
65
Play UK
While the ideas behind it are solid enough, the execution leaves something to be desired, which is a shame as we were big fans of Mr. ESC. Still it's worth a look. [Apr 2006, p.84]
60
60
60
Computer Games Magazine
With its jazzy score and terrific art design, it's a sublime bit of style over substance. With most games seemingly afraid of not being generic, that goes a long way. [May 2006, p.93]
Fat Andy gave it a9: Paul C. gave it a10: |
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