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Gunpey

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Gunpey
62
N/A User Score:

Mixed or average reviews

Based on 24 critic reviews
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Based on 0 votes
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Game Info

Publisher: Namco Bandai Games

Developer: Q Entertainment

Genre(s): Puzzle

Players: 2

ESRB Rating: E (Everyone)

Release Date: November 14, 2006

Summary

With Q Entertainment's tradition for visual style and original music, Gunpey offers a unique puzzle experience. As lines of various angles climb up the screen, the player's objective is to flip the lines, located in squares, to connect them over five columns. Connecting lines from left to right remove the connected row. If an incomplete line reaches the top of the screen, the game is over. Features 40 varied backgrounds and stylized music and two-player multiplayer over wireless ad-hoc connectivity. [Namco Bandai Games]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

88

PGNx Media

A great puzzle game that is easy to play and difficult to master. While the game was obviously inspired by Lumines, the gameplay is different enough to make Gunpey interesting and challenging in its own right.

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80

Playstation Official Magazine UK

Such a simple yet intensely satisfying and addictive experience. [Apr 2007, p.102]

80

1UP

The PSP version is the purest taste of Gunpey you're likely to receive anywhere. The skin collecting is addictive, and as long as you don't mind the brutal, linear, hours-long grind needed to collect them all, then this is probably the version most older gamers will go for.

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80

Official U.S. Playstation Magazine

But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]

79

PSM3 Magazine UK

Overall A puzzler that's more demanding than Lumines, but is engaging and satisfying if you can hack the pace.

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78

Game Informer

A worthy puzzle game. [Dec 2006, p.157]

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77

GameSpot

Gunpey's pulsing music and visuals may remind you of "Lumines," but don't let it fool you: This addictive puzzle game is unique and bizarre enough to stand on its own merits.

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70

Games Radar (in-house)

Disappointment about the lack of groundbreaking invention aside, Gunpey is a fun and intellectually interesting workout for brain and thumbs alike. If you're sick of falling blocks, or just need some new challenge to wrap the grey matter around, give it a go.

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70

Eurogamer

Snapping out of your glazed-eye reverie to find you've added a few points to the high-score table. Well Gunpey-R's sort of like that. Not quite as good. But it's almost as good, and that's a pretty significant achievement after all.

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70

eToychest

The problem lies in that it is so handedly outshined by its Nintendo DS counterpart. The PSP version nets you better music, unlockable skins, and a degree of puzzling fun, but it still feels a bit vacant.

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70

Pocket Gamer UK

A simple and straightforward package, light on extras but boasting an excellent core that will particularly please puzzle fans with a penchant for order and neatness.

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66

Jolt Online Gaming UK

We can see some hardcore puzzle addicts playing this (and probably being very good at it), but for the average gamer it represents little more than a curiosity with little long-term appeal.

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65

Deeko

Even for a puzzle fiend such as myself, I can't see myself playing Gunpey ever again. It just doesn't have that intangible addictive quality that makes up a great puzzler.

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64

Worth Playing

Gunpey is simplistic and slowly paced, creating an experience that neither entrances nor exhilarates. Most importantly, it is missing that third element that is crucial in every great puzzle game: addictiveness.

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60

PSM Magazine

There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]

60

Official Playstation 2 Magazine UK

A decent enough puzzler, but at a wallet-punching 30 pounds you'd do better to get yourself a copy of "Lumines" on the cheap instead. [Apr 2007, p.99]

54

Games Master UK

This weak effort 'peys' the price for its dazzling dullness. [May 2007, p.85]

51

Game Chronicles

There are some cool concepts here and I respect the designers for trying something new, but there just needs to be more varied and balanced gameplay.

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50

Gaming Age

A quality and well-designed puzzler that should keep fans of the genre entertained, though not hopelessly consumed.

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50

GameZone

It’s not a game you look forward to visiting, it’s a job.

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42

IGN

There are up to 40 different skins to collect in Gunpey, but the game itself simply isn't strong or fun enough to merit collecting more than six, if even that many.

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40

GameSpy

Unless you're a hardcore fan of Tetsuya Mizuguchi, there's not much to hold your interest here.

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30

AceGamez

You must play until you lose, there are no save places and once you lose you must start all over again from the beginning. This seriously impacts the longevity of the game and playing any mode other than Challenge becomes pointless, with no rewards to soothe your sore thumbs and gameplay that lacks the addictive 'one more go' quality of Tetris and the like.

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20

Pure Magazine UK

Even the Ad Hoc multiplayer mode can't rescue the title from being just another failed puzzler. [May 2007, p.84]

What Our Users Said

The average user rating for this game is 0.0 (out of 10) based on 0 User Votes

Note: User votes are NOT included in the Metascore calculation.

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