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How Metascores Are Calculated
54
B-Boy
Stars indicate the most critically-acclaimed games. |
In Killzone: Liberation, two months after the events of "Killzone," (PS2) most of southern Vekta is still under Helghast control. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. Featuring an intelligent third person camera system, Killzone: Liberation allows players a more tactical surveillance viewpoint to view their action and read the enemy’s behavior during gameplay. Set in an intense postmodern war reminiscent of the previous PS2 title, Killzone: Liberation features the unique graphical style to showcase pure grit and realism. During gameplay, players will have access to variety of weapons that are unique and innovative, inspired by modern military equipment. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
91
90
Ferrago
One of the most pleasing things about Killzone Liberation that it seems to have been polished to the point you can almost see your face in it, it's impeccably balanced, looks amazing and is full of little gameplay touches and ideas that only come when a game has been developed by people who truly care about it.
90
90
PGNx Media
The worst thing that can be said about Killzone: Liberation is that we want more of it. We would have liked a longer single-player experience and we would have liked online multiplayer, but the gameplay in the game is so well done that you would be doing yourself a disservice if you let that stop you from getting the game. Action games do not get much better on the PSP.
90
90
Official Playstation 2 Magazine UK
A perfectly targeted shooter that sines on handheld due to great controls and balanced gameplay. One of the best blasts on PSP. [Dec 2006, p.96]
90
90
90
88
88
88
86
PSM3 Magazine UK
The gameplay suits PSP brilliantly, and is much better than if they'd made an FPS. Just about essential. [Dec 2006, p.88]
85
85
85
85
GameCritics
Although some may claim that the single-player campaign is on the short side, or perhaps that the ability to move the camera would have been a nice addition, there's no getting around the fact that Killzone: Liberation is a better game than the original in every way and a standout title in its own right.
84
Pelit (Finland)
The switch to an overhead point-of-view and tactical action was the right one. It is good fun and looks great, too. The difficulty can get on your nerves, though. [Jan 2007]
84
84
83
83
Play UK
Not only is it the best game in the franchise so far, it's also one hell of a PSP game. [Issue#146, p.86]
82
81
80
80
80
PSM Magazine
No, this is a balls-to-the-wall action fest that keeps the gritty battlefield presentation of the series perfectly intact. [Dec. 2006, p.78]
80
80
80
80
80
79
78
Games Master UK
Tries too hard to be PSP's killer app, but is just too inhibited to ever really blow you away. [Dec 2006, p.76]
75
Official U.S. Playstation Magazine
Having a real pal alongside to shoot the crap out of the Helghast soldiers takes a bite out of their uncanny accuracy. [Dec. 2006, p.128]
75
75
73
70
Edge Magazine
A couple of murderous boss battles spike the difficulty level during the second half, but what occurs for the most part is a largely cyclical, if inspired and infectious routine. [Dec 2006, p.83]
70
70
games(TM)
Killzone: Liberation has considerable depth that really manages to please. [Dec 2006, p.130]
70
70
70
67
Gaming Age
65
Play Magazine
Any game can be an emotional experience if it has a little soul. And to put it bluntly, Killzone: Liberation is just soulless. [Oct. 2006, p.66]
60
58
57
Electronic Gaming Monthly
Running from cover to cover, you'll need to master the art of popping out at just the right time to blow away the enemy. Unfortunately, Liberation seems unsure what to do with it, falling into a repeating loop of key hunts, escort missions, and increasingly impossible battles. Bummer. [Dec. 2006, p.156]
50
50
50
Ian R. gave it a9: Myke M. gave it a10: David N. gave it an8: Dave N. gave it a10: Zem Z. gave it a9: Assimov gave it an8: Jarred H. gave it a9: |
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