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How Metascores Are Calculated
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Boulder Dash: Rocks!
Stars indicate the most critically-acclaimed games. |
Taking a break from celestial construction, the King of All Cosmos takes the royal family on vacation to a tropical island paradise, where they become tasked with the responsibility of creating new katamari islands for homeless animals. An epic undertaking of this time, earthly proportions, the King calls upon his pint-sized son, the Prince, and all of his cousins for help. New features found in Me and My Katamari include: Wireless play for up to four people on the PSP system; A cast of playable characters that includes the Prince and his cousins – a mix of familiar faces and new additions; A host of customization options for player characters, including new masks and headgear, as well as the ability to wear them on the head, face and body; A new island interface that highlights player options and the different stages represented by animals in need of new homes. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 88
88
86
86
Play UK
A wonderfully unique offering from our wonderfully inventive friends in Japan. [Apr 2006, p.94]
85
84
84
83
Weekly Famitsu
8 / 9 / 8 / 8 - 33 [Dec 2005]
83
81
PSM2 Magazine UK
Terrific fun, though sadly let down by dodgy controls and the repetition of environments. Still, in short bursts, it's one of the best games you'll get for your PSP. [Apr 2006, p.79]
81
80
80
games(TM)
That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108]
80
NTSC-uk
From the first notes of the opening tune ‘Katamari on the Funk’ to the sight of the King of All Cosmos gyrating, it’s clear this is Katamari Damacy and all fans of the franchise are sure to enjoy its first portable outing, even if the controls are not as fluid as in the previous incarnations. [JPN Import]
80
80
Official U.S. Playstation Magazine
Perhaps a bit less imaginative than its PS2 counterparts, the game's still a quirky example of pure fun. [May 2006, p.93]
80
Game Informer
Thankfully, great writing and an interesting location twist keep the gimmick fresh, and the solid technical execution makes this just as playable as the original. [May 2006, p.112]
80
Official Playstation 2 Magazine UK
If you haven't already been hooked by Katamari's mad charms, then this really is the perfect place to start. [June 2006, p.87]
80
80
78
77
Games Master UK
The lack of imagination is a big disappointment after "We Love Katamari's" colourful racetracks, fireflies and snowballs. [June 2006, p.74]
76
76
76
Pelit (Finland)
Weird and funny. It suffers from clunky controls and PSP's small screen. The special missions are a nice addition, but overall thte game is too repetitive. [Aug 2006, p.53]
75
PSM Magazine
It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
75
74
70
Worth Playing
70
70
70
70
Computer Games Magazine
The number of levsls has shrunk with the rest of the package, a bummer revelation that casts a minor cloud on this tropical beach party. [July 2006, p.89]
70
Edge Magazine
In short, it’s a game with its spirit, its satisfaction and its structure intact. [Jan 2005, p.88]
70
70
70
70
70
GamePro
While the controls aren't as counterintuitive as many have claimed them to be, the game has minor draw distance problems when you're Katamari gets too big and there're too many big objects on screen. You'll find that the game doesn't load the smaller items and you're Katamari will pick up objects that aren't even represented onscreen.
70
70
70
68
65
65
Play Magazine
Here's the sticking point--the game is neither as fun nor as well-made as the other Katamari games. [May 2006, p.57]
62
60
60
EuroGamer
Me & My Katamari doesn't move the series on at all - in fact, it sort of rolls it backwards a bit, what with the smaller levels, slightly shonky control system and limited multiplayer modes. Not to mention the fact that you're constantly having to play through environments you've already explored, which is just tiresome.
[Anonymous] gave it a9: Kevin S. gave it a10: Brian T. gave it a9: Blanco A. gave it a9: |
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