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How Metascores Are Calculated
54
B-Boy
Stars indicate the most critically-acclaimed games. |
One hundred years have passed since the evil Sorcerer Zarok was defeated at the Battle of Gallowmere, heroically cut down by a mortally wounded Sir Daniel Fortesque. Or at least, that's what the people were told; in fact poor Sir Dan was a bit of a coward, falling in the very first wave of arrows. Now Zarok has returned, turning day into night, and raising an undead army to conquer the land. As a side effect Dan has also been resurrected... now, he has the chance to defeat Zarok and in death become the hero he never was in life. Follow Dan's quest across the magical land of Gallowmere, taking in oodles of varied levels, gazillions of combat moves and bucketloads of weapons. As the enchanting storyline unfolds, become enthralled in the MediEvil universe; a weird and wonderful place bursting with action and boundless humour. Two handfuls of multiplayer mini-games, with WiFi compatible multiplayer support. In-game help system in the form of the Voodoo Witch and in-game manual located in Dan's crypt. [SCEE]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 87
86
85
Play Magazine
MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]
82
82
80
80
Official U.S. Playstation Magazine
A quirky, lighthearted third-person action-adventure that's a fun and engaging diversion - ideal for the PSP. [Oct 2005, p.109]
80
78
Game Informer
MediEvil Resurrection is largely based on old hack n' slash design tropes (like collecting runes to open doors and rudimentary arena-based boss battles) that seems a bit dated in this day and age. [Oct 2005, p.154]
78
77
73
73
70
70
70
70
70
PSM Magazine
It's funny, there are plenty of new locales and characters, and the production values are admirable, though the framerate chugs and the camera could be more refined. [Nov 2005, p.96]
70
68
66
65
65
62
Electronic Gaming Monthly
What once seemed so charming and fresh comes across as competent but stale from othe crypt. [Oct 2005, p.120]
61
61
60
60
60
60
Pelaaja (Finland)
MediEvil on PSP feels too much like a half-hearted rehash of the old PlayStation game, but with with some new faults. The fighting degenerates into a simple hack’n’slash, despite different weapons and attack combos. The controls are just not good enough for varied combat. Despite the repetitive and simple combat and platforming sections, the reason you keep on playing is the humour. Sir Dan is a very sympathetic character and its fun to follow his erratic adventures around Gallowmere and his strange interaction with other characters. Voice acting is excellent too [Sept 2005, p.66]
60
60
58
58
50
Total Video Games
50
Edge Magazine
For anyone who hasn’t played a thirdperson platforming adventure game in the last five years, this might well serve as perfectly engaging and adequate entertainment. To everyone else, it serves as a very clear reference point for just how many evolutions the rest of the genre has undergone since the PS1’s heyday. [Oct 2005, p.96]
50
Computer Games Magazine
Quotation forthcoming. [Nov 2005]
50
40
40
40
EuroGamer
Judged purely on its own merits on this platform it looks like it might be vaguely interesting, but all too soon you're dragged into the real world and forced to acknowledge that despite its warm touches of humour, the hackandslash action is nowhere near the standard we expect from a full-priced game these days.
Nick B. gave it a7: James H. gave it an8: Bernard W. gave it an8: Zippy Zee gave it an8: Alex gave it a9: Toni M. gave it an8: Wongit gave it an8: |
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