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How Metascores Are Calculated
50
B-Boy
Stars indicate the most critically-acclaimed games. |
Customize and take on the pinnacle Japanese & American tuner cars in a pursuit of total ownership of the street racing scene. A uniquely designed racing game based on the legacy of the hugely successful Underground series. All New Tracks & Environments – Compete against your rivals in 10 all new & visually distinct tracks. Each one has been specially designed to maximize the experience on the handheld platform. Japanese Customs vs. American Muscle Cars – Customize and compete against a host of high performance tuner cars from Japan and America. Take on these rivals and find out who's best. Head-to-Head Rivalry – Take on friends and foes in a range of new modes specifically designed for use via Wi-Fi. It’s multiplayer gaming in which you earn respect and own the competition. New Ways to Go Underground – Brand new game modes that capitalize on the cutting-edge hardware features of the PSP handheld videogame system and deliver a highly competitive game play experience. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
87
86
86
83
82
80
Game Informer
As complete a package as one could hope for. [May 2005, p.132]
80
80
80
80
GamePro
The big feature missing, which also made Underground innovative, is the ability to draft other cars. Without it, Rivals is just another racing game. Additionally, the Drift mode, which was addictively fun on the consoles, is now water downed to a flat, frustrating way of trying to skid your car in an unfashionable manner.
80
80
79
79
79
78
Electronic Gaming Monthly
For a game called Rivals, I expected a little more personality...you know, maybe some actual characters or confrontations. [May 2005, p.94]
78
75
Play Magazine
Four-player head-to-head is a gas too. [May 2005, p.70]
75
70
70
70
70
Official U.S. Playstation Magazine
It's a good game, but its depth just won't appeal to everyone. [May 2005, p.108]
70
70
Weekly Famitsu
7 / 7 / 7 / 7 - 28 [Vol. 846]
70
Gamestyle
A major control issue is the analogue stick, which is almost on a par with the diabolical handling of "Daytona USA 2001." Driving with the stick puts you at an immediate disadvantage, because you have no qualifiable range of movement - the stick needs to be pushed fully to extract any response, and even then it's never subtle enough.
67
67
65
PSM Magazine
The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
60
Operation Sports
The racing itself is more or less pedestrian, and when the rest of the game shows this much depth, to see it lacking in the main portion of game play can't help but disappoint some players. [*Note: original score posted by Operation Sports as 3/5 = 60. Current score on their redesigned site is inaccurate.]
60
50
Pelaaja (Finland)
The PSP’s version of the Underground series is quite bland. The racing is fun in small doses and hunting for new parts for the cars is still quite entertaining. However the racing doesn’t give you the adrenaline rush it should. The Need for speed is not satisfied. [Sept 2005, p 60]
Jeffrey L. gave it a10: David G. gave it a10: Rafael C. gave it a7: Sam T. gave it an8: joko p. gave it a9: Bob J. gave it a10: Sam T. gave it a9: |
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