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Power Stone Collection

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Power Stone Collection
74
N/A User Score:

Mixed or average reviews

Based on 34 critic reviews
How did we calculate this?

Based on 0 votes
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Game Info

Publisher: Capcom

Developer: Capcom

Genre(s): Fighting, Action

Players: 4

ESRB Rating: T (Teen)

Release Date: October 31, 2006

Summary

A compilation including enhanced versions of "Power Stone" and "Power Stone 2," both originally released for the Sega Dreamcast and arcades. These fast and furious 3D brawlers put a new spin on "last man standing" as characters take each other on in frenzied match ups amidst fully interactive environments. Utilizing a simple control scheme, players can execute standard moves such as punches and kicks but the deeper power struggle comes in the form of "power stones." Fighters vie to collect these gems in order to tip the scales in their favor, as nabbing three will allow them to transform into super fighters that can perform devastating power moves. In addition, a variety of zany weapons and the ability to use environments in creative ways allow an incredible level of freedom and depth beyond the typical fighting game. Multiplayer support via the PSP system's ad hoc mode raises the stakes as friends duke it out in frenzied no holds barred battles. [Capcom]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

88

Play UK

The Power Stone games have always been about grossly over-the-top, exaggerated, and unashamedly indulgent bar-room style brawling. They are, to be blunt, insane, but the good kind of insane. [Issue 145, p.77]

86

PSM3 Magazine UK

One of the best beat-em-ups on PSP, with enough manic mayhem to brighten up any joyless miser's days. [Oct 2006, p.76]

84

Cheat Code Central

There is no question the game looks dated, but it’s got arcade written all over – for better or for worse.

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80

PSM Magazine

Both games are perfectly suited to PSP and make for perfect pick-up-and-play fun with friends. [Dec. 2006, p.79]

80

GameSpy

With so much going on at once, you'll occasionally lose track of your character (especially during four-player matches), but you'll probably be having too much fun to notice much.

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80

GamePro

The innovative Power Stone series debuts on the PSP and manages to retain every ounce of its appeal. [Dec. 2006, p.122]

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80

games(TM)

If you ignored it before then you were missing out on one of the most enjoyable beat-‘em-ups the genre has. [Nov 2006, p.120]

80

Pocket Gamer UK

First-rate conversion of two excellent games that, individually, lose a little of their spark on PSP, although nothing that significantly dulls the overall experience.

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80

Eurogamer

Do your bit for this hugely underrated fighting series and pick up this reminder of why the franchise deserves a sequel. If enough people do just that, Capcom might even think about that third game after all these years.

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80

GamerNode

When you couple the sheer entertainment value of the Power Stone games with the fact that this title offers two games for the price of one, that should be reason enough to warrant a purchase from any gamers looking for a great PSP fighter.

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80

Gaming Target

While this handheld port presents new problems like long load times and a limited screen size, it still gives players access to two great arcade-style brawlers at one low price.

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79

Games Master UK

Still one of the best free-for-all fighters around, but the PSP doesn't do it any favours. [Nov 2006, p.68]

78

Game Informer

The load times can be annoying, but it's a small price to pay for Power Stone on the go. [Nov. 2006, p.144]

75

Console Gameworld

While the game is fun, it just may not have the gorgeous graphics and complexity of control to keep gamers coming back for more. However, it’s not often you find a game you can share with random passerby #47.

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75

Official U.S. Playstation Magazine

But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]

75

GameZone

Fast, frantic, and highly entertaining gameplay – from the first Power Stone. Power Stone 2 isn’t nearly as exciting. The sequel is worth playing, but know that this is not worth buying as a "collection." Buy it for the original if you love the original.

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73

GameSpot

If you can find friends to play with, and can tolerate the long load times, there's some sturdy brawling to be had here.

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72

Worth Playing

Yet another capable classics contraption, but it falls just short of being a must-own for the average gamer.

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70

1UP

While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games.

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70

PALGN

Power Stone Collection has been given a second chance and it shows that not many games have come close to its original formula. Though two players and more is a must.

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70

Boomtown

It feels like a gaming time capsule, reminding you of how things used to be. Power Stone deserves to be played again, so this is still recommended. Once it loads up, at least.

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70

Official Playstation 2 Magazine UK

With its immediate and vibrant cartoon violence the Power Stone series is well suited to PSP. It can get a little hard on the eyes, mind you. [Christmas 2006, p.87]

70

GameDaily

The shrunken screen display sometimes forces players to readjust in the midst of a fight, and single player options aren't nearly as stacked as multiplayer.

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70

AceGamez

What once was my favourite Dreamcast game is now a PSP game that is too much of a tease to love.

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70

VideoGamer

As a port of a popular fighting series, Power Stone Collection is excellent, but as an alternative to the Dreamcast classics you might have tucked away in a box under you bed, it fails.

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69

GameBrink

So honestly if you want to play this game to the fullest grab a Dreamcast, four controllers, and a copy of "Power Stone 1 & 2" as this port isn’t worth a damn unless you people to play with.

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67

Gaming Age

Without either online play or game sharing, Power Stone Collection has trouble living up to its roots or potential.

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66

GameTrailers

Spend an hour or two with Power Stone Collection and you’ll wonder what the big deal is.

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65

Play Magazine

Unfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]

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60

G4 TV

Our beef is more with the choice of porting it to the PSP and then skimping on multiplayer. Without easy multiplayer match-ups, the game just doesn’t have legs.

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60

Games Radar (in-house)

The lack of online support severely hinders the chance you’ll be seeing a lot of multiplayer action – and even if there were online support, there’s nothing like sitting down in front of the TV with three friends and bashing each other’s brains out.

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60

Modojo

Capcom should have tweaked a few things to make this more of an ideal get-together, namely the graphic presentation and the multiplayer options. As is, it's still not bad, and it makes us yearn for a third chapter.

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60

NTSC-uk

It is just a crying shame that the online capabilities of the console were not properly harnessed, and that there is a shocking lack of any real extras for those who already own the original versions.

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58

GameShark

Having both games together gives some replay value but losing out on multiplayer unless you find someone else who has the game and a PSP and is within 30 feet of you can prove difficult.

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What Our Users Said

The average user rating for this game is 0.0 (out of 10) based on 0 User Votes

Note: User votes are NOT included in the Metascore calculation.

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