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How Metascores Are Calculated
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Air Conflicts: Aces of World War II
Stars indicate the most critically-acclaimed games. |
(Also known as "Ridge Racers") Featuring the best loved race courses from arcade classic Rave Racer and the entire Ridge Racer series, 24 circuits of breakneck speed and exhilaration stand between you and racing glory. Beat the clock in Time Attack Mode or test your racing skills against up to 8 players in WiFi compatible Wireless Battle Mode. Features reworked and enhanced car design, complete with trademark Ridge Racer series drift handling. Drive in style and rise through the ranks to unlock hidden bonuses in World Tour Mode. Featuring 24 breathtaking courses, the most in any Ridge Racer game, including old favourites Seaside Route 765, Crimsonrock Pass and Greenpeak Highlands. [Namco]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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97
95
PSM Magazine
Simply put, it's the best racing game we've played since "Burnout 3," and an amazing portable achievement. [May 2005, p.78]
95
95
95
1UP
92
PSX Nation
The only requirements needed to have a blast playing Ridge Racer on PSP are (a) a pulse, (b) the skill to be competitive in a driving videogame (not everyone’s cup of tea) and (c) some historical perspective of what this series has meant to Sony in both sales and as a measuring stick of its then-new systems’ power.
91
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91
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90
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90
Official U.S. Playstation Magazine
There's just an undeniably addictive aspect to Ridge Racer's single-player and multiplayer modes. [May 2005, p.111]
90
Cheat Code Central
Everything just feels so unbelievably right. The control you have over your car is so spot-on that you can literally "feel" it when you nail a drift just right or when you’re careening down a straightaway at speeds of nearly 200 MPH.
90
Play Magazine
You'll be astounded by how much game there is here. [May 2005, p.67]
90
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90
Gamers Europe
It's simplicity is it's beauty, and it's a testament to Namco's skill that they've managed to make basic arcade racing so fun and so damn addictive. It doesn't do anything out of the ordinary, the AI isn't great (indeed, in places it's seriously poor) and there is no real selling point - apart from the overriding fact that it's pure, unadulterated arcade fun. [JPN Import]
90
90
90
EuroGamer
88
Electronic Gaming Monthly
The drift mechanics have been completely restored, resulting in a racing game that offers 100 percent adrenaline-fueled, arcade-style fun. [May 2005, p.92]
86
86
86
85
85
85
Weekly Famitsu
8 / 8 / 9 / 9 - 34 gold [Dec 2004]
85
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Edge Magazine
Racers has an appealing lack of pretension that suggests it has nothing to prove other than that Ridge Racer is a delight to play. And it is, with no call for caveat – for a handheld, for a ‘remake’, for a launch title. It's simply one of the best pure arcade racers to date. [JPN Import; Feb 2005, p.68]
80
games(TM)
Ridge Racers emerges as the consummate package as far as PSP launch titles go – true, it cribs from every other game in the series instead of offering real originality, but that’s a small price to pay for the amount of quality that’s packed into the game. [Feb 2005, p.116]
80
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75
75
75
Game Informer
Looks great, and moves pretty damn fast, but it does little more than meet the average requirements of any car game... Despite the new-fangled PSP, this game remains stuck in the arcade era. [May 2005, p.138]
Dion S. gave it a9: David B. gave it a10: Nick gave it a10: Ryan P. gave it a9: David H. gave it a9: Mobius gave it an8: Nobby gave it a9: |
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