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How Metascores Are Calculated
50
B-Boy
Stars indicate the most critically-acclaimed games. |
The gloves are off and Sonic and his rivals are gearing up for an intense head-to-head competition exclusively on the PSP. This sequel to Sonic’s 2D action platformer features all-new "jostling" controls for tighter competition and a brand new Battle mode that allows you and a friend to jump into six different Multiplayer challenges by sharing one disc. With three new characters, 12 new stages and upgraded signature moves for each character, the enhanced Rivals experience brings a whole new level of handheld fun to the PSP system. Battle Mode: Select from six ways to thrash your rival buddies: Knockout, Ring Battle, Race, King of the Hill, Capture the Chao, and Tag. Single Disc Game Sharing: Grab a friend and jump into the Multiplayer action with just a single disc using the Wi-Fi function. New Storyline. The Chao seem to be disappearing and all eight rivals must work fast to find out who is behind it. Three New Playable Characters: Miles “Tails” Prower and two other new characters round out the cast of eight rivals. Free Play Mode: Free from rivalry, experience the game in old-school Sonic-style. In this Single-player mode, you can enjoy the challenging map at your own pace. Expanded Card Collection: Collect 150 new cards for loads of new options to customize your playable characters. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
Games Master UK
A solid platformer with a twist, and a welcome return to form for our spiny blue friend. [Jan 2007, p.65]
75
75
Play UK
Another outing for Sonic that has moments of nostalgic brilliance; a brilliance that is sadly marred by some rather questionable tweaks to the gameplay and an annoying AI. [Issue#162, p.95]
70
Official Playstation 2 Magazine UK
Basically good but let down by annoying and compulsory combat sections. [Feb 2008, p.107]
70
70
70
70
67
Worth Playing
Yet another disappointing offering from the folks on Sonic Team. They're starting to get back onto the right track, focusing on 2D speed rather than 3D worldcombing, but the inclusions of the fighting mode and the all-powerful AI are a definite detraction from the title's quality, and really, can't we get the characters some new voices?
65
65
Maxi Consolas (Portugal)
It doesn’t make any changes on the mechanics of the original. Which is good if all you’re interested in is to be the fastest character to cross the finish line…but bad because it becomes boring after a while and doesn’t add anything new. [Dec 2007]
65
IGN
Instead of working to bulk up the races, however, they decided to throw in half-baked duels and hair-pulling boss fights to try to spread things out. It didn't work, but at least there's the potential to make a really decent racing game out of the Sonic franchise... if the third time is indeed the charm.
61
PSM3 Magazine UK
Boss battles and ring collecting competitions are used to pad out the action, both of which are frustrating rather than fun and seem out of place with the rest of the game. [Jan 2008, p.80]
60
games(TM)
Fun but equally frustrating. [Jan 2008, p.132]
60
60
60
50
50
50
Playstation Official Magazine UK
Daft boss battles and duel modes in cramped, pace-sapping spaces mean only real Sega fan boys will stick with this for long. [Feb 2008, p.98]
50
Edge Magazine
Beating the near-infallible AI to the line is a challenge best described as punitive, and periodically maddeningly unbalanced. [Mar 2008, p.103]
45
Desmond H. gave it a6: [Anonymous] gave it an8: |
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