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Tom Clancy's Rainbow Six Vegas psp Game Reviews
Tom Clancy's Rainbow Six Vegas
Critic Score
Metascore: 60 Metascore out of 100
User Score  
6.6 out of 10
based on 20 reviews
Read critic reviews
How did we calculate this?
based on 23 votes
Read user comments
Rate this game

The PSP version features exclusive new content and all-new characters as Las Vegas finds itself in chaos and Rainbow operatives are forced to defend one of the most recognizable cities in the world. The future of Las Vegas and global security is in your hands... will you be able to save Vegas? New Team, New Location – Two new Rainbow operatives enter the impending doom that is Las Vegas as their console brethren, Keller, Park and Walter, simultaneously work against the clock to save "Sin City." As Brian Armstrong, work as a field operative and assault expert, taking down tangos from the ground floor. As Shawn Rivers, use your sniper and long-range shooting skills to pick off terrorists from above, one at a time. Tag-Team Gameplay – In single-player mode, play as both a field operative and sniper as you battle to protect the innocent from carnage. Observe - Plan - Assault – Use tactical planning to maneuver through Vegas environments while utilizing high-tech equipment like snake cams to strategically "tag" terrorists prior to entering a room. Take Cover – When the action heats up, switch to third-person view while taking cover, giving you time to examine the situation before making your move. Tailored Control System – Shoot your way out of relentless gun battles utilizing a tailored control system built specifically for the PSP system. Player Rewards – Build up your stats to unlock exclusive Rainbow Six Vegas content, including concept art and the feverish Terrorist Hunt mode. Terrorist Hunt Mode – Hone your skills in Terrorist Hunt mode, where your objective is simple – kill the terrorists. Enter specific points of single-player maps and down the spawning terrorists one at a time. Multiplayer – Take the fight to five of your closest friends via wireless (Ad Hoc) or online play (Infrastructure) in Survival and Team Survival multiplayer modes, while exploring six classic Rainbow Six maps. [Ubisoft]

PUBLISHER: Ubisoft
DEVELOPER: Ubisoft Quebec City
GENRE(S): Action, Shooter
PLAYERS: 6
ESRB RATING: T (Teen)
RELEASE DATE: June 12, 2007

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

80
PGNx Media
Rainbow Six Vegas is a fine portable shooter.
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78
Gamer 2.0
It’s definitely worth a rental at the moment until it drops in price, where it’s definitely a better buy at $20 or $30. That’s an unfortunate circumstance for what is an enjoyable game that goes beyond being just a port by bringing a new story and campaign to the table.
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78
Play UK
Sadly it's a little too short with a lack of replay value, but you'd be hard pushed to find a title with better production values on the PSP. [Issue#156, p.85]
77
Games Master UK
Excellent tactical shooter hampered by the slightly sluggish controls. [Sept 2007, p.84]
73
Game Chronicles
I totally enjoyed the new characters, new parallel storyline, new locations, and exciting gameplay. Sure it was too easy at times, but there were also some areas where things got downright nasty, but in the end, Vegas on the PSP is a great addition to the Rainbow franchise.
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70
GameZone
A small step in the right direction. With a short campaign mode and a number of features cut from the gameplay, this does feel like a stripped down version of the amazing console version.
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68
GameSpot
The PSP version of Rainbow Six Vegas manages to condense some of the action that made the Xbox 360 version of the game so cool, but it's also very short.
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65
PALGN
Rainbow Six Vegas is a short but entertaining first-person shooter that will attract fans of the Tom Clancy games, but not much beyond that.
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56
WHAM! Gaming
One buggy game.
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55
Game Almighty
Taking into account the shortcomings of the platform when dealing with this type of gameplay, RS:V pulls it off fairly well. It’s still not great, but you can have fun with it for a while if you’re not frustrated easily. Don’t, however, expect anything near the caliber of the experience that you may have already had with the far superior 360 version of the game.
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55
GamingExcellence
In the graveyard of first-person shooters for the PSP, Rainbow Six Vegas is just one more for the crap-heap.
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55
IGN
It has a number of gameplay issues, like the clunky cover system, the sections where you're forced to clear room after room with only a sniper rifle and more. Its online works reasonably well, but it simply isn't fun.
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50
Pocket Gamer UK
Goes all-in with its action-packed shooter gameplay, but a short campaign, limited multiplayer support, and a stack of shortcomings call its bluff.
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50
Official Playstation 2 Magazine UK
Over complicated and visually lacklustre - this is a disappointing outing for Rainbow Six. Stick with "Medal of Honor Heroes." [Jan 2007, p.76]
50
Pure Magazine UK
A well-implemented control system and great sense of tension make this a joy to play. [Jan 2007, p.50]
50
PSW Magazine UK
A bland, ugly and dreary game - which goes against everything you're used to after playing the series on PS2. There's a certain compulsive quality to sniping but after a couple of levels, you'll develop a strange sense of deja vu and wish you were playing a better shooter.
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50
Armchair Empire
There's nothing about the PSP Rainbow Six Vegas that doesn't feel like a cheap cash in, in hopes that some fan of the console games might mistake this for something of the same quality.
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50
Gaming Age
Feels like a half-baked approach at porting a stellar console title. While giving you a slightly changed story and new characters to work with is a nice approach, the actual gameplay leaves a lot to be desired.
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40
Modojo
What you are getting is a grave magnitude of repeating hallways, a dull story with often dull witted opponents, mucked up controls, and a game missing many key abilities from the 360 or PS3 editions.
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30
EuroGamer
Movement is on the analogue nub, camera controls on the face buttons. It's a system that has worked okay for other PSP shooters, but there's a stiffness here that makes it feel more like Super Treacle Squad than a simulation of impeccably-trained Special Ops.
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What Our Users Said

Vote Now! The average user rating for this game is 6.6 (out of 10) based on 23 User Votes
Note: User votes are NOT included in the Metascore calculation.

Wes S. gave it a9:
A great game overall. The graphics are good but not spectacular. One thing this game is missing is more online players.(Only 4 players) I would recommend this game.

Chad H. gave it a3:
Very Very disappointing. Not worth half the money. Very short. Not many levels and very limited movements by the character.

James L. gave it a4:
This is a game that could have been so much more given its potential, but it seems that there just wasnt enough time and effort put into the project to make it as enjoyable as it could have been. Here are a few major problems that brought the game down; the iillogical enemy AI, the 2 second freezing that occurs everytime the player kills an enemy, the low framerate, and the fact that there is no way to heal yourself throughout long missions. First lets talk about the enemy AI. The enemy can be incredibly stupid, and be totally ignorant about the fact that you have just killed his buddy right beside him with a very loud gun. But sometimes, they also seem to have eyes on the back of their heads, and the sound sensitivity of a sonar system. The 2 second freezing right before you drop an enemy makes it even worse. Then theres issue with the inability to heal or refill ammo. Many times i would find myself with the end of the mission just a few inches away..yet i cant make it no matter how many times i restart the checkpoint because i restart with little to no health, or ammo. The graphics could also use alittle work. Try speeding up the frame rate so i dont feel like im in "Robot Chicken" and perhaps add some more detail so that the guns dont all look like a piece of 2-by-4 in 3rd person view.

Aaron H. gave it an8:
To be honest, these "professional" reviewers really need to wake up and have some coffee and try reviewing this title again. Those reviews are very bias with a sprinkle of idiotics for good measure, as it is a bad idea to compare a totaly different game designed for staionary entertainment machines such as the PC or the consoles, let alone the fact Ubisoft made it rather clear this was a totaly different game in focus and design from its console/PC bound brother. With that in mind, and the hardware limits of a portable device, the game serves up a very fair FPS engagement for fans of the PS2/Xbox Rainbow Six 3 titles. The weakest links in this game stems from a online experience that lacks co-op, a few stiff controls few new commers, a learning curve to those used to the simplified RV6 servings of the console/PC edition, and a few bugs. The stark complaint about this title's graphics verus the homebound edition is funny due to the poor choice of comparisons. First, the PSP is not an Xbox 360 nor a PS3, so please take the complaints of previous reviewers with a grain of salt as they fail to compare it to other PSP titles in the same genre serving. Establishing my opinion on that, this title stacks up rather well to SOCOM Fire Team Bravo 1 and 2 as a decent title for graphics and a far better FPS engagement than Coded Arms. It's apparent, though, that this game's a bit goofy to those playing for the first time. There is a mild learning curve to those who are used to the simplified health and kit system in R6V for the Xbox 360/PC/PS3. Health does not regenerate, and gernades must be equpied before tossing, just like prior franchise installlments such as Rainbow Six 1 all the way up to Raven Shield (PC)/ Rainbow Six 3 (consoles). This, coupled with the shapes buttons (circle, square, etc) are bound to camera control and the analog stick bound to movement. For those not used to playing Nintendo 64 shooters such as Goldeneye, Duke Nukem 64, Turok Franchise, or Perfect dark then this is going to be a very akward situation and a very annoying one to contend with. The weakest part of this game stems from its multiplayer serving of only Survial (deathmatch) and Team Survial. None of the award-winning gametypes exist here, such as Hostage Rescue or Attack and Defend. Also MIA is Co-operative play with other people, considering I'm not the most anxious of people to play a match against others these days, I generaly hover around Co Op like a moth to fire. Sadly this is one of the few Rainbow Six titles to lack co op in any way or form, for the moment. I just hope there is some direct community backlash at the lack of co op and a direct request to make a content patch.

jedIAN R gave it an8:
Fans of SFDM , Medal of Honor, and the Socom games will love this game. Great handheld game!

Mudd gave it an8:
Fun. I have played RS since the beginning and this is a decent addition. The content is toned down a little but that should be expected for the handheld. Only real complaint is that the online gameplay is a little laggy. Good game overall. (One of the best for the PSP).

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