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How Metascores Are Calculated
35
Air Conflicts: Aces of World War II
Stars indicate the most critically-acclaimed games. |
After learning about the death of his daughter, Sam Fisher is nowhere to be found. When Homeland Security agents finally locate Fisher in New Orleans, their worst fears are realized. Surveillance photos show Fisher in the company of Emile Dufraisne, a known domestic terrorist. Third Echelon wants answers: why did their best agent throw away decades of service to forces with terrorists? As Sam defends himself, he will tell a story no one suspected. Tom Clancy’s Splinter Cell Essentials starts where Tom Clancy’s Splinter Cell Double Agent ends, and takes players to the years before Tom Clancy’s Splinter Cell when Sam was still a Navy Seal. Full immersion in Tom Clancy’s Splinter Cell universe: Takes players deep into the saga of Sam Fisher – with missions from Tom Clancy’s Splinter Cell, Tom Clancy’s Splinter Cell Pandora Tomorrow, Tom Clancy’s Splinter Cell Chaos Theory. and Tom Clancy’s Splinter Cell Double Agent. Discover the entire Splinter Cell series through flashbacks and brand new missions. A game of gadgets for your gadget: Features all the weapons and gadgets from the Tom Clancy’s Splinter Cell franchise, in addition to some new ones exclusive to the PSP system version. Accessible Wi-Fi multiplayer: Challenge your friends in Spy vs. Spy Deathmatch multiplayer mode. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 81
Next Level Gaming
I wish I could say that a lack of true wireless online gameplay and sometimes frustrating controls would make me want to not play Splinter Cell: Essentials. But then I would be lying. The missions and the level designs make the game so fun overall to play that it hides some of the weaknesses in the controls.
80
Official Playstation 2 Magazine UK
This classic series has been lovingly translated for PSP. It's a great stealth fix, although you do want to switch the lights on sometimes. [Apr 2006, p.93]
80
80
Game Informer
I definitely enjoyed Essentials and how it ties into the rest of the series, as will other Splinter Cell fans. [May 2006, p.112]
80
72
PSM2 Magazine UK
An object lesson in why certain games probably shouldn't make the transition to PSP - wait for "Double Agent" on PS2 instead and enjoy the 'Cell experience in all its intended glory. [May 2006, p.74]
71
Play UK
Fans of the series should be prepared for a fight if they want to get the most out of the game. [Issue#139, p.75]
68
65
65
PSM Magazine
The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
63
62
62
61
60
60
60
60
GamePro
60
60
Edge Magazine
Despite a fair few moments of awe, the governing and familiar impression here is of compromise. The vivid aesthetic and precise audio of the console versions have respectively been mellowed and overplayed, the design beaten into handheld shape and accordingly bruised. [Apr 2006, p.93]
60
games(TM)
It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
58
55
50
50
50
42
40
40
40
40
Official U.S. Playstation Magazine
This is one of the least user-friendly gameplay experiences I've had in some time. [May 2006, p.90]
40
30
30
GameCritics
20
Computer Games Magazine
Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]
Jordan S. gave it a10: Nathaniel S. gave it a10: DjFIL gave it a7: David M. gave it a10: Yanni K. gave it a10: Bob K. gave it an8: Greg B. gave it an8: |
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