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Stars indicate the most critically-acclaimed games. |
In Ultimate Ghosts 'n Goblins, Arthur's heroic battle with the underworld was finally over and the entrance to the realm was sealed. So he thought. Time passes and unknowing to mankind, the dark lord has awaken from his slumber and kidnaps the princess in an effort to conquer the human world. Arthur must set off for the evil forest, the gateway to the underworld, to save the princess from imminent doom and keep the devil as well as his minions at bay. The excitement and intensity of the forerunner continues as our armored hero takes on this new challenge for the sake of humanity. With the use of a 3D graphics engine, the Ultimate Ghosts 'n Goblins world comes alive as effects, cutscenes, backgrounds and animations are given more depth and richer detail. Retaining the classic design of the series, several new facets have been created including a broader range of motion and new control techniques. Now our hero has the capability to dash, double-jump, shoot up or down in a vertical fashion, grab onto ledges, etc. With a new leveling system, allows gamers to build up Arthur’s skills for more powerful magic abilities and attacks. With the addition of extra lives, death doesn’t mean starting from a check point but rematerializing where they left off. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 95
Play Magazine
Ultimate Ghosts 'n Goblins is "2D" but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming. [Aug 2006, p.16]
90
Edge Magazine
This is far, far more than a nostalgic return to form - instead, it's a game so adept at exploiting its own heritage that it can integrate thorough modernity into its design without denting its retro appeal in the slightest. [Sept 2006, p.78]
90
PSX Extreme
Ultimate mode would test even the best players to their limits. I say this because the entry price is $39.99, which is deserved, but not appropriate for those who’ll get frustrated just trying to make it through the first level. But if you’ve ever had late-night liaisons with a lady dressed in black leather and cracking a whip, then you’ve probably already bought it.
90
89
88
Play UK
One of the best updates of a classic franchise we've had the chance to play. [Issue 144, p.90]
88
86
85
Deeko
Ultimate Ghouls 'N Ghosts never once attempts to make you feel good about yourself as a gamer, never once tries to encourage you by giving you an easy level and then offering up some demon level from hell. No — instead, it encourages you to fight harder, fight smarter and most of all, do your best and that is why I'll continue to pursue the series.
85
PSM Magazine
Probably the most epic-feeling side-scrolling action game in years, if not ever. It will wow you just as much as it will challenge you, and it's definitely not to be missed by those who consider themselves serious gamers. [Oct 2006, p.73]
85
82
GameBrink
Hidden secrets make exploring optional areas much more rewarding, and with the way the game is set up, that ends up being a very important thing. I would recommend this to anyone who is willing to be challenged by a good platformer, as the game fulfills every requirement of a well designed and lovingly crafted action game and more. [JPN Import]
80
80
80
80
80
80
80
80
GameCritics
And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
77
74
73
Game Informer
I'm fine with a game that has me tearing my hair out from the difficulty--but the gameplay sure better hold up during those frustrating hours. In this case, I'm not sure it does. [Oct. 2006, p.110]
70
games(TM)
Eminently timeless, suitably gorgeous, but unutterably difficult. Everything you want in a retro revamp. [Oct 2006, p.120]
70
70
PSW Magazine UK
Thankfully, the difficulty has been offset by the inclusion of regular checkpoints and some new moves for Arthur - the ability to hang from ledges gives some welcome leeway when jumps are mistimed, and a double tap on the D-pad makes him dash. It's great, simplistic, old-school adventuring, but fiendish with it. Crap gamers: you have been warned.
70
70
70
70
EuroGamer
Hardcore devotees of Sir Arthur's previous adventures will whoop like pandas at the news that the game's legendary toughness has not been completely castrated for today's lily-livered gamers, though it's sometimes hard to shake the feeling that the relentless challenge comes from clunky controls and respawning monsters just as often as smart level design.
70
70
70
RewiredMind
UGAG can very comfortably be compared to a Rubik’s Cube – it isn’t very pretty or enticing, it’s just an extremely straightforward, ball-bustingly hard challenge. It almost deserves two separate scores. If you like a challenge, then add [30] more points to my final score. If you prefer a bit more of an easier time, then detract [50].
67
66
PSM3 Magazine UK
A decent remake of a classic platformer, but it's ultimately too hard, too old-fashioned and too short-lived. [Oct 2006, p.72]
65
65
62
Games Master UK
There's a fine line between 'challenging' and 'sadistic,' and this is on the wrong side of it. [Oct 2006, p.79]
60
Electronic Gaming Monthly
The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]
60
58
58
58
52
50
50
Official Playstation 2 Magazine UK
A beautiful, but hard-as-nails remastering of the 1988 original that sadly still plays like an 18-year-old game. Exasperating. [Oct 2006, p.96]
45
1UP
UGnG gets the superficial bits right, yet the fundamental elements that have always made the series so compelling despite its esteem-crushing difficulty are either missing, compromised or broken in this sequel. And without those crucial underpinnings of quality in place, the entire affair collapses in a morass of mediocrity.
Aramis G. gave it an8: Dain G. gave it an8: Andy M. gave it a9: Jordan H. gave it a10: Toby M. gave it a10: |
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