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Untold Legends: The Warrior's Code

Mixed or average reviews
Based on 46 critic reviews
How did we calculate this?
Based on 19 votes
Read user comments
Rate this game >
Game Info
Publisher: Sony Online Entertainment
Developer: Sony Online Entertainment
Genre(s): Action, Role-Playing Game
Players: 4
ESRB Rating: T (Teen)
Release Date: March 28, 2006
Summary
While struggling to evade capture and death in the war-ravaged wilderness, some of these shape-shifter refugees stumble upon a carefully guarded and stunning secret that rekindles hope for freedom and peace to the realm. Can these refugees-turned-heroes bring the last surviving heir of the dynasty to the capital city or will they lead him to the warlord's hand, dooming their race into extinction and their human cousins to endless oppression and strife? Untold Legends The Warrior's Code builds upon the success of the original through an all-new, epic storyline brought to life through dramatic in-game cinematics, a completely new combat experience and enhanced 3D graphics featuring improved graphics, special effects and lighting. Players now experience an evolution in the action-RPG genre through an upgraded combat engine designed for strategic combat, a wider variety of combat moves and special abilities, interactive boss battles with unique AI, and dynamic attacks of opportunity. [SOE]
Also On Metacritic
GAMES: Untold Legends: Brotherhood of the Blade
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Game Informer
Warrior's Code is one of the better action/RPG's to hit the market recently, on any platform. [Apr 2006, p.133]
BonusStage
There are a couple of flaws to point out and the game doesn’t take any groundbreaking strides forward, but in remaining true to the addictive simplicity of the genre and providing just enough new tweaks and additions to the time-tested formula The Warrior’s Code finds itself a lofty spot in our diehard hack-n-slash hearts, and I guarantee it will do the same for any action-RPG fan.
Read Full Review >GamerFeed
The adventure that the programmers originally had in mind is finally at hand, complete with multiplayer options galore, a lengthy adventure, and a presentation that's stellar.
Read Full Review >Gamers' Temple
While hard-core RPG gamers may scoff at the game’s hack and slash approach, it plays well for those looking for an action-RPG that works well as a portable game.
Read Full Review >Game Chronicles
The Attack of Opportunity are so botched that you won’t even bother with them and the Changeling, while cool in concept, is not integrated or balanced, so that your primary character will quickly outclass the beast form.
Read Full Review >My Gamer
It is pretty much the exact same type of game that gamers have been playing for years.
Read Full Review >Games Master UK
An admirably action-packed RPG, but one that gets repetitive fairly quickly. [Aug 2006, p.78]
Detroit Free Press
It's no groundbreaker in the genre, but it'll keep you entertained a few minutes at a time, as all good portable titles should.
Read Full Review >TotalPlayStation
Dungeon crawls live or die by their longevity, and sadly this is not a game with staying power. It's fun, yes, and markedly improved since the last game, but the combat has to be more varied and visceral, and the presentation just a little more refined.
Read Full Review >Play Magazine
I'd still kill for a lock-on or strafe but one out of two isn't bad--especially given the quality of the acting and story arcs Untold has on tap. [Apr 2006, p.73]
Digital Entertainment News
While improved in many ways, Untold Legends: The Warrior’s Code is still too generic to tell an emotionally-satisfying tale that can compete with Final Fantasy.
Read Full Review >Just RPG
If you enjoy constant hours of hacking and slashing your way through enemies, then Untold Legends: The Warrior's Code is a game that is highly recommended. Otherwise, be careful.
Read Full Review >Gamezilla!
If you've been hacking and slashing your way through similar games like Baldur's Gate and Champions of Norrath, Untold Legends 2: The Warrior's Code won't blow you away. It's still very much the same kind of game, but that doesn't mean its any worse.
Read Full Review >DarkStation
Sony Online improves upon their original PSP RPG with a more intuitive control scheme and online play, but messes up with a disjointed story.
Read Full Review >PSM Magazine
The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]
GamePro
A pretty big step up from "Brotherhood of the Blade." The storyline has been upgraded and fleshed out to a nice degree, and the new attack types are fun to tinker around with and work in to your overall combat strategies. It's just the little things, like the now clunky menu, and the boring levels that really end up preventing the game from being a true success.
Read Full Review >Computer Games Magazine
But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]
Games Radar (in-house)
It fixes lots of the little problems that plagued the first game, and it's just involving enough for a long flight or repeated visits to the DMV.
Read Full Review >GameSpy
A marked improvement over the original PSP launch title, with flashier, smoother graphics, a slicker, more user-friendly presentation, improved combat, and a slew of multiplayer options that will keep fans of the game coming back for more far after they've completed the single player campaign.
Read Full Review >Yahoo! Games
Warrior's Code is better looking and sounding than the original, but it doesn't really play any differently. It's still a long slog through thousands of enemies without many distinguishing characteristics.
Read Full Review >Gamers Europe
I think the real problem here is not that anything is bad per se, but that it really has all been seen before.
Read Full Review >GamingExcellence
Those buying this or looking into it due to its morphing/transforming angle will be disappointed since it really isn’t as big a focus as the box art makes it out to be.
Read Full Review >GameSpot
It's a better hack-and-slash experience than Brotherhood of the Blade, but The Warrior's Code is still only suitable for dedicated fans of hack-and-slash dungeon crawlers.
Read Full Review >GameZone
While Untold Legends: Warrior’s Code is definitely an improvement upon its predecessor, there are major drawbacks including bland level design and nonsensical button-smashing.
Read Full Review >IGN
I had a good deal of fun bullying through the game for a while, but that was mostly because most realtime RPGs have the power to get you going -- it takes something compelling to recommend one over another, and in this case, The Warrior's Code doesn't have that something.
Read Full Review >GameBrink
I guess the biggest problem I had with Untold Legends 2 was the polish and synchronization of elements within the game. The story never felt worthwhile, the gameplay has lots of options but ultimately boiled down to mashing x, the sound and music always felt really out of place, and the multiplayer mode, while solidly constructed, left a lot to desire.
Read Full Review >Cheat Code Central
There is plenty of redundancy with similar looking environments, endless combat and the continual smashing of crates but the game has a comforting, mindlessness to it that makes time fly.
Read Full Review >Jolt Online Gaming UK
A by-the-numbers hack’n’slash – technically competent but emotionally void.
Read Full Review >VideoGamer
The new online mode makes multiplayer gaming all the easier and gives players a greater chance of playing the game in the best way possible, but other than that it feels like a slightly tweaked, albeit newly clothed and well polished, version of the first game.
Read Full Review >G4 TV
The biggest sticking point is that Untold Legends has been “told” before, several different times in several different guises. While improved from its predecessor, Warrior’s Code is not quite up to the level of a Diablo, Baldur’s Gate: Dark Alliance, or similar hack-and-slash titles.
Read Full Review >Edge Magazine
The Warrior's Code essentially has forgotten when to say no. Pulling itself outward in every direction at once, it stretches thin where it should be richest: at its core. [June 2006, p.95]
Sydney Morning Herald
The classification warns of mild fantasy violence, which sums up the game nicely.
Read Full Review >Pocket Gamer UK
The basics are creatively executed, but, while enjoyable, the resultant experience falls far short of reinventing anything – let alone brilliance.
Read Full Review >Official Playstation 2 Magazine UK
A frustratingly patchy RPG - at once unpleasant to play and creepingly addictive - that doesn't deliver on it's significant [promise]. [June 2006, p.87]
PALGN
The Warrior's Code isn't as much of an improvement upon it's predecessor as it could and should have been. It still feels like a launch title.
Read Full Review >AceGamez
The overall package is no better than the original and in that regard it is actually more disappointing, since we already know how well the PSP can deliver on graphics and controls in this setting, and there are better role-playing games available for the PSP that you'd be wiser to spend your money on than this.
Read Full Review >Eurogamer
An average entry-level action RPG. If you're a heavy user of wizards and orcs, you'll have probably played something very similar only last week.
Read Full Review >Electronic Gaming Monthly
What a dreadfully bland disappointment this turned out to be. [Apr 2006, p.107]
Official U.S. Playstation Magazine
Formulaic and unchallenging. [Apr 2006, p.94]
1UP
I suppose that some gamers out there are willing -- nay, perhaps even eager -- to play a long game of uninspired levels strung together with an inconsequential character-creation system. But then, some people also like to watch "Friends." In reruns.
Read Full Review >games(TM)
Don’t be fooled into thinking this adventure makes any kind of departure from the model arrangement of any of the series. [June 2006, p.116]
eToychest
If you’re a fan of the genre, it's possible that you’ll have a good time with this title, but you'll still have to overlook some significant flaws. By contrast, if you’re looking for an entry point into the hack-and-slash genre, it’s hard to recommend such a below average formulaic adventure.
Read Full Review >RewiredMind
It’s probably the most depressingly average game I’ve ever encountered. It doesn’t even try to be good, because it can’t be bothered. It just plods along, at it’s own pace, chucking enemies at you every now and again.
Read Full Review >GameCritics
The Warrior's Code is a long slog that's guaranteed to kill some free time—and may even entertain newcomers to the genre—but there isn't anything rewarding or enjoyable about it.
Read Full Review >Gaming Age
It's far from the best or most innovative action RPG, but as PSP owners seeking their action RPG fix don't have a lot to choose from, it’s certainly better than nothing.
Read Full Review >PSW Magazine UK
The online mode, featuring co-op play and deathmatches for up to three other players, almost salvages the game, but the sheer tedium of the rest of it sinks it.
Read Full Review >What Our Users Said
The average user rating for this game is 9.0 (out of 10) based on 19 User Votes
Note: User votes are NOT included in the Metascore calculation.
Shamus M. gave it a10:
Awesome gameplay, amazing graphics, and the most exiting RPG game out for PSP.
Derek K. gave it a9:
I have been following S.O.E for some time now. From the adventures through Norath 1 and 2 as well as "Brotherhood of the Blade" I've always enjoyed the genre however this new installment blew me away completely. S.O.E. never jeopardized game play by adding cinema tics before and here they are improving the game play and adding movies...yummy... I really enjoyed the change in the character class from The Everquest series personalizing the roles made it more interesting for me. Plus the change to the ability trees I found much more advantageous but you could also really mess up a character. "Over specialize and breed in weakness". Gummy graphics cool characters great story gimmy more I can’t wait for the next installment on the PS3... The Prowler great overall character easy to play through with; Guardian good old hack and slashed nice use to range weapon; disciple fun character A little difficult; Merc. another well balanced character; the Scout freaking tough to start unless you think it through right from the start! I ended up liking this character the most. Beware of Motoko the scout. - Graphics are awesome: Gummy I played zoomed in for the first since S.O.E. started the genre - Cinema tics cool as well as NPC interactions (jail scene nice homage to Abbot and Costello) - Attributes trees well thought out much better more interconnectivity. - Skill trees well thought out. - Character classes unique and draw you in -however it’s hard to believe that the Prince looks up to the little school girl looking scout - Game play is great - Replay is great I’ve finished the game four times twice with the same character. An overall winning time killer S.O.E. if you see this please don't ever stop pumping out this genre! Your leading the field and thank you.
Mike H. gave it a10:
I thought that it was a great overall game. The single player mode has quite a few levels, and the online play is amazing. There is a wide variety of monsters, weapons, and armour. The spells are pretty cool too. This game is a must-have. Once you pick it up you wont want to put it down.
John L. gave it a6:
The game is one of the best looking PSP game, but the crappy camera angle makes it impossible to see its greatness. The game is bland, I mean all you do is run through bland environments, and hit the X button. I left this game on my shelf after the first nine quests out of 32 and I don't intend to pick it back up. It has no addictiveness like Diablo did. I suggest that you don't even buy this game unless you enjoyed the original (it was improved) or you just won 100 billion dollars in the lottary.
R. Whitehouse gave it a5:
Undoubtely better than the first Untold game, but it's still just an average hack-n-slash RPG. Nothing really stands out from the crowded RPG market at all. Run around through boring environments and endlessly mash the attack button pretty much sums up the entire game. It gets old fast, and it's anything but a legendary game. The online does little to salvage it, since in-game communication is nonexistant. Odd since more games are using the PSP Headset now, that this game would leave it out. It's worth a rent, but nothing more.
