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How Metascores Are Calculated
35
Air Conflicts: Aces of World War II
Stars indicate the most critically-acclaimed games. |
While struggling to evade capture and death in the war-ravaged wilderness, some of these shape-shifter refugees stumble upon a carefully guarded and stunning secret that rekindles hope for freedom and peace to the realm. Can these refugees-turned-heroes bring the last surviving heir of the dynasty to the capital city or will they lead him to the warlord's hand, dooming their race into extinction and their human cousins to endless oppression and strife? Untold Legends The Warrior's Code builds upon the success of the original through an all-new, epic storyline brought to life through dramatic in-game cinematics, a completely new combat experience and enhanced 3D graphics featuring improved graphics, special effects and lighting. Players now experience an evolution in the action-RPG genre through an upgraded combat engine designed for strategic combat, a wider variety of combat moves and special abilities, interactive boss battles with unique AI, and dynamic attacks of opportunity. [SOE]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 83
Game Informer
Warrior's Code is one of the better action/RPG's to hit the market recently, on any platform. [Apr 2006, p.133]
82
BonusStage
There are a couple of flaws to point out and the game doesn’t take any groundbreaking strides forward, but in remaining true to the addictive simplicity of the genre and providing just enough new tweaks and additions to the time-tested formula The Warrior’s Code finds itself a lofty spot in our diehard hack-n-slash hearts, and I guarantee it will do the same for any action-RPG fan.
80
80
80
77
Games Master UK
An admirably action-packed RPG, but one that gets repetitive fairly quickly. [Aug 2006, p.78]
75
75
75
Play Magazine
I'd still kill for a lock-on or strafe but one out of two isn't bad--especially given the quality of the acting and story arcs Untold has on tap. [Apr 2006, p.73]
71
71
70
70
70
PSM Magazine
The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]
70
GamePro
A pretty big step up from "Brotherhood of the Blade." The storyline has been upgraded and fleshed out to a nice degree, and the new attack types are fun to tinker around with and work in to your overall combat strategies. It's just the little things, like the now clunky menu, and the boring levels that really end up preventing the game from being a true success.
70
Computer Games Magazine
But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]
70
70
GameSpy
70
70
69
69
69
69
68
GameBrink
I guess the biggest problem I had with Untold Legends 2 was the polish and synchronization of elements within the game. The story never felt worthwhile, the gameplay has lots of options but ultimately boiled down to mashing x, the sound and music always felt really out of place, and the multiplayer mode, while solidly constructed, left a lot to desire.
66
65
60
60
60
Edge Magazine
The Warrior's Code essentially has forgotten when to say no. Pulling itself outward in every direction at once, it stretches thin where it should be richest: at its core. [June 2006, p.95]
60
60
60
Official Playstation 2 Magazine UK
A frustratingly patchy RPG - at once unpleasant to play and creepingly addictive - that doesn't deliver on it's significant [promise]. [June 2006, p.87]
60
60
AceGamez
The overall package is no better than the original and in that regard it is actually more disappointing, since we already know how well the PSP can deliver on graphics and controls in this setting, and there are better role-playing games available for the PSP that you'd be wiser to spend your money on than this.
60
55
Electronic Gaming Monthly
What a dreadfully bland disappointment this turned out to be. [Apr 2006, p.107]
50
Official U.S. Playstation Magazine
Formulaic and unchallenging. [Apr 2006, p.94]
50
50
games(TM)
Don’t be fooled into thinking this adventure makes any kind of departure from the model arrangement of any of the series. [June 2006, p.116]
50
eToychest
50
45
42
Shamus M. gave it a10: Derek K. gave it a9: Mike H. gave it a10: John L. gave it a6: R. Whitehouse gave it a5: |
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