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Stars indicate the most critically-acclaimed games. |
As is tradition with the series, gamers trench race at high speeds in futuristic vehicles outfitted with weapons. New to the franchise with Pulse is a mag-strip, a part of the track that locks the vehicles onto the track, allowing them to race through loops, 90-degree-angled parts of the track, and steep drops. The game features seven different modes, wireless support, 24 new tracks, and eight teams (including one called EG-X). Downloadable content is available immediately upon release. The game's soundtrack features tracks from Stanton Warriors, Loco Dice, and Mason, but players can opt to play their own MP3 files from a memory stick.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
90
Worth Playing
The visuals are terrific, with perfect lighting and great frame rates, and the music sticks to its pulsing electronica roots. Pulse, with its challenging gameplay and deep single-player campaign, is first and foremost a fan service to traditional WipEout fans, but newcomers will likely fall in love with the game, too, assuming they don't become too frustrated in the early going.
90
90
TotalPlayStation
So yes, I'm a big whiner about the new way the game throws all its different modes at you during the career progression, but custom soundtracks, online play, tons of subtle little tweaks to the handling, track design, weapons and even a few elements borrowed from past games all add up to one of the most insanely packed offerings on the PSP right now.
90
90
90
90
GameSpy
Add to this equation a staggering variety of weapons (with accompanying cryptic icons) all capable of reducing your fellow competitors to fused hunks of flaming track detritus, a masterfully produced techno soundtrack and some clever online features and you've got a game that has essentially taken up permanent residence in our PSPs.
90
88
IGN
It features the same punishing reflex-based gameplay, high speeds and engaging flair that other games in the series have trademarked. While it's unfortunate that the game doesn't radically reinvent the series or vastly expand upon the play, WipEout Pulse is still an extremely enjoyable title for racing fans.
88
86
86
Play UK
Nothing new as far as the franchise is concerned. But the formula is so brilliant, why change it? Studio Liverpool tried once with "Fusion" and it took "Pure" to get it back on track. Pulse helps keep it there. [Issue#159, p.94]
85
PALGN
So while it doesn’t do anything out of the ordinary (well, in comparison to the rest of the series), it delivers what it needs to and does with distinction. It's marginally a better game than the original, but it doesn't have the advantage of being the series' return to form. Still, if you're a WipEout fan or someone who's after an adrenaline and challenge packed racer, then WipEout Pulse astutely fits the bill.
84
PSM3 Magazine UK
Developers take note - this is how games for PSP should be made. Keep the controls simple. Structure the action fo rshort, sharp play sessions. And cater for PSP's criminally overlooked online functions. [Nov 2007, p.83]
84
Games Master UK
It's not for everyone, but if you like knuckle-whitening racing thrills, look no further. [Jan 2007, p.72]
84
GameTrailers
Another solid entry in the series, continuing to scream by with fantastic production values, tight controls, lots of objectives, and above all, an intense sense of speed. Its biggest weakness lies in the time it takes to unlock a decent number of courses, but fans willing to look past that should strap in and hang on.
83
80
Electronic Gaming Monthly
Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]
80
80
Official Playstation 2 Magazine UK
WipEout's core chemistry is rich and balanced enough to merit continual evolution. [Dec 2007, p.123]
80
80
Playstation Official Magazine UK
At its most fluent, you feel like you're piloting the track itself, not just the craft, such is the sweet feeling when you master the sinuous pinches and folds of courses. [Dec 2007, p.110]
80
EuroGamer
WipEout Pulse is faster, better looking, tighter to control, full of new content and much better arranged than its predecessor. Its impact probably won't be as keenly felt as its launch title predecessor, but even if it can't replace Pure at the top of the Metacritic listings, it will certainly replace Pure in your PSP UMD slots - and there it shall stay.
80
80
GameSpot
With an online mode, custom soundtracks, and even a photo mode, there isn't much else on the console that the developers have failed to take advantage of. True, the game itself isn't a revolutionary change from the previous entry in the series, but if you've enjoyed Wipeout games in the past and have yet to play them in handheld form, then Wipeout Pulse is definitely worth checking out.
80
80
Playstation: The Official Magazine (US)
Even with all the solo bulk, the most exciting addition to Wipeout Pulse is undoubtedly that of Wi-Fi play via the PSP's Infrastructure mode. [Apr 2008, p.86]
78
78
75
Play Magazine
If you're new to this slick brand of futuristic racing, WipEout Pulse has the potential to really impress. [Mar 2008, p.67]
75
70
Maxi Consolas (Portugal)
With great graphics, great sense of speed, a well balanced gameplay and a more than adequate soundtrack, can we say that Pulse is almost technically flawless? Probably, but only because “lack of innovation” isn’t considered to be a technical attribute. [Nov 2007]
70
Edge Magazine
Sure, it’s another great instalment of Wipeout, but under the gloss it’s little more. [Dec 2007, p.90]
70
games(TM)
Everything you need from a WipEout title is there in abundance. [Dec 2007, p.106]
Dave R. gave it a10: Martin A. gave it a10: Mike H. gave it a6: Jaco D. gave it a9: Chris S. gave it a10: Nana A. gave it a10: John W. gave it a10: |
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