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How Metascores Are Calculated
60
Adventure Island: The Beginning
Stars indicate the most critically-acclaimed games. |
In the classic story And Then There Were None, 10 people, each with something to hide and something to fear, are invited to a lonely mansion on Shipwreck Island by a host who, surprisingly, fails to appear. On the island, they are cut off from everything but each other and the inescapable shadows of their own past lives. One by one, the guests share the darkest secrets of their wicked pasts. And one by one, they die... Agatha Christie fans, and newcomers to the genre, can look forward to a series of unexpected turns; although the storyline stays true to the original concept, players will encounter new plot twists. The first comes in the form of an 11th character, the player, a boatman who brings the others to the island and then is trapped there himself. To save the lives of the intended victims, the player must unravel the motives behind the murders and uncover the identity of the killer. If successful, he will spare not only the lives of the remaining guests, but also his own. Using the Wiimote controller, gameplay in this traditional PC adventure game can be taken to a new level of interactivity. For instance, players will have the freedom to control their character's actions, such as using a digging motion to unearth clues, or spinning the handle of a safe using the Wiimote; and the introduction of timed puzzles where, for example, players must race up a set of stairs from a boat docked below. [The Adventure Company]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
72
n-Revolution Magazine UK
It's intriguing throughout. [Issue#20, p.86]
67
65
Games Master UK
A great idea but it lacks the necessary atmosphere and drama. [Apr 2008, p.75]
60
Cheat Code Central
Overall, it's a very lengthy adventure full of plot twists and mystery which should be more than enough to draw-in fans of the work. The simple controls also make it easy to jump into the game which works well for the casual gaming audiences. The problem is almost anyone who's now accustomed to current-gen console titles will find And Then There Were None to be painfully dated.
60
VideoGamer
58
51
50
50
49
48
45
42
Official Nintendo Magazine UK
Sleuthing is largely irrelevant as the characters keel over whatever you do. [Mar 2008, p.75]
40
AceGamez
A lazy port of a rather under-whelming PC release. The Wii has been criticized, and rightly so, for porting over far too many sub-standard games with poorly implemented use of the Wiimote tacked on to justify their release - And Then There Were None will do nothing but strengthen that argument tenfold.
40
40
35
33
Game Revolution
I’m not sure if AWE Games understands the point of adventure games. Players want to go somewhere, live through danger, and feel a sense of accomplishment for overcoming the obstacles. Agatha Christie: And Then There Were None has none of that. Most of the time, you’re just waiting for someone else to die.
33
Steve W. gave it a7: Jonas S. gave it an8: |
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