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BlastWorks: Build, Trade, Destroy

EMAILPRINTwii

BlastWorks: Build, Trade, Destroy
78
8.5 User Score:

Generally favorable reviews

Based on 30 critic reviews
How did we calculate this?

Based on 12 votes
Read user comments
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Game Info

Publisher: Majesco Games

Developer: Budcat Creations

Genre(s): Shooter

Players: 4

ESRB Rating: E (Everyone)

Release Date: June 10, 2008

Summary

Whether it's by land, sea or air, BlastWorks: Build, Trade, Destroy challenges you to a frenetic geometric battle. As you destroy your opponents, you can absorb their parts and use them to make your own ship bigger and stronger. In addition, level and ship editors let you customize and design to your liking and then trade creations with friends. With bright, abstract graphics and fast-paced action, this "sticky" creative shooter based on the Tumiki Fighters online game will suck you in for the long haul. Become a massive ship over 15+ different missions by playing with the Wii Remote and the Nunchuk controller or the Wii Classic Controller. Design your own levels, ships, enemy ships, objects, and bosses with the in-depth Blastworks Editor. Assign Bullet Patterns, Sound FX, movement patterns, hit boxes, and more in the Ship Editor portion of the Blastworks Editor. Trade custom ships, levels and high scores with your friends via WiiConnect24. Absorb the pieces and weapons of destroyed enemies to build a larger, stronger ship that prepares you to fight more formidable Boss Ships. Supports multiplayer gameplay for 2-4 players in multiple modes. Retro geometric graphic style lends this classic shooter a unique look. Finish the game to unlock 4 complete Kenta Cho games: Tumiki Fighters, Gunroar, Torus Trooper and rRootage. [Majesco]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

100

1UP

A Wii game combining a clever shoot-em-up with a surprisingly rich (if reasonably limited) object editor that lets you create your own levels and scenes. If you've ever had the itch to make your own shooter but don't know a lick about programming, this is one of the best ways to go about it.

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90

GameZone

The best thing to happen to the space shooter genre since R-Type. Yes, I already said that, but it had to be said again. This game is a must-own.

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90

Destructoid

On it's own, Blast Works' campaign mode would probably only deserve a 7.5. It's a solid shooter with an amazing gameplay mechanic, but overall the main game is too bland to deserve a higher score, even at the budget retail price of forty bones.

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86

Electronic Gaming Monthly

Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]

85

Nintendo Power

Though Blast Works may seem small and simple at first, the deceptive gameplay depth plus the editor and the ability to trade your designs with others online means there's no end to the fun. [June 2008, p.90]

85

Game Chronicles

To pass it up in favor of something less original would be a crying shame.

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84

GameTrailers

For a value title, Blast Works provides serious replay value for those willing to take the initiative.

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82

Da Gameboyz

BlastWorks: Build, Trade, Destroy is a game that seems like a really simple shooter, but yet when you look at all the innovation behind it, such as absorbing your defeated enemies, you learn that this game is much more then it is.

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81

IGN

A great value that provides almost limitless replayability.

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80

Game Informer

It’s certainly not perfect; the difficulty balancing is rough around the edges, and the co-op multiplayer is ruined by the fact that the camera doesn’t pull back, resulting in total chaos as each player’s hunk of junk grows in size. However, I’m pretty addicted to Blast Works.

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80

GamerNode

Although the initial collection of levels in the main campaign can grow stale rather quickly, the potentially endless stream of user-created content and the unique and entertaining gameplay make Blast Works a very worthwhile addition to any gaming library.

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80

Games Radar (in-house)

What sets this packaged version apart is a robust set of added tools that enable you to create your own ships, enemies, bullet patterns, and even entire levels, and then upload and download them.

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80

GameSpot

Blast Works lets you design the shooter of your dreams. The gameplay may be simple, but the editor more than makes up for it.

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80

GameSpy

This isn't a "pick up and play" experience. This is something that requires you to sit down and work with for days -- maybe weeks -- at a time before you start to see the fruits of your labor. Still, once you get a chance to play your game, it's extremely rewarding.

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80

Nintendojo

Blast Works, is, on many levels, quite an achievement. The game is one part shooter, one part game creator and one part trading station; and all three of these components function well.

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80

Thunderbolt

If you have a Wii, then get this game. It‘s that simple. Blast Works is an amazing demonstration of how you can take an old concept and take it in directions that are limited only by your imagination.

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80

NintendoWorldReport

A competent shooter that gains most of its value from its outstanding creation tools.

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80

Eurogamer

The gameplay is solid enough. Although the level design of the five short campaigns doesn't really inspire, the sticky quirk keeps things interesting and makes replays worthwhile. The higher difficulty levels are insanely punishing, offering plenty of challenge for completists.

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80

Boomtown

For what you get on the disc Blastworks is a fantastic package, it's not going to be everyone's cup of tea, but if you like your scrolling shooters, or have an inclination towards game design then this really is a must have.

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80

VideoGamer

We'd have liked the editing interface to be more intuitive and the tutorials to hold us by the hand more tightly, but Blast Works isn't really for the masses. It's a hard game designed for shmup fans who want to show other players what they're capable of.

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80

Play.tm

With a challenging campaign and four mini games to unlock, by itself it offers an enjoyable experience that will keep a smile on your face for some time. When you then factor in the editor, and then add BlastWorksDepot.com to the mix, that smile may become permanently attached to your face.

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80

Nintendo Life

BlastWorks provides a good amount of shooting action out of the box, but the ability to create your own designs and easily share them with others is what really makes this title shine.

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78

Cheat Code Central

There are so many interesting things that can be done with this game's editor that it boggles the mind.

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75

NGamer UK

A great concept hampered by some boring level design and clumsy interfaces. [Sept 2008, p.56]

75

SpazioGames

Quotation forthcoming.

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70

Eurogamer Spain

People that love to share content and being part of a brilliant and growingly creative community should not miss this game.

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70

n-Revolution Magazine UK

An intriguing game, but one that may not hold your interest for that long.

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70

Teletext GameCentral

The central 2D shooter is not very good, but creating your own game to replace it is much more rewarding.

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60

games(TM)

Great toy, great community, but not a great game. [Sept 2008, p.122]

60

Edge Magazine

There are just too many of the simple things wrong, and too many areas where you feel that corners have been cut rather than obsessed over. [Sept 2008, p.88]

What Our Users Said

The average user rating for this game is 8.5 (out of 10) based on 12 User Votes

Note: User votes are NOT included in the Metascore calculation.

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