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How Metascores Are Calculated
60
Adventure Island: The Beginning
Stars indicate the most critically-acclaimed games. |
Using the Wii Remote, players navigate their balls through a series of complex 3D mazes. No complicated button combinations are required - just the tilt of the Wii Remote to tip and tilt the game environment in all directions. Each ball in the game has its own level of response, speed, slide and bounce, so the player must choose his balls carefully in order to successfully complete Kororinpa. As more mazes are completed, additional balls are be made available to choose from. These include balls such as ladybug, cat, penguin, watermelon and pig. Players can also go head-to-head with another player, splitting the screen horizontally or vertically, where the winner is the player to collect all the red crystals and reach the goal first. The game includes more than 50 mazes and five different environments, each with its own unique music, obstacles and visual style to enjoy.
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Hardcore Gamer Magazine
Kororinpa, feels like a solid beginning to what could become a beloved franchise. [May 2007, p.59]
81
80
Official Nintendo Magazine UK
When it comes to party games or something the whole family can enjoy you could do worse than Kororinpa, but experienced gamers may feel annoyed at the lack of real challenge. [Mar 2007, p.70]
80
80
80
80
Pelit (Finland)
A fun and reasonably original Marble Madness/Super Monkey Ball clone. The control system is excellent. Too bad the game is much too easy. [Apr 2007]
80
79
Games Master UK
A short and simple game, but one you'll enjoy every second of. [May 2007, p.71]
78
75
75
75
GameBrink
Then - oh, as if Kororinpa hadn't lied to us about how much it has to offer - getting to the first 45 levels unlocks another 45 levels, but they're just the same levels reversed. Not played from back to front, just mirrored. It was about at this point that our heart broke, and we couldn't do anything but weep softly. [JPN Import]
73
Electronic Gaming Monthly
Marble mania ought to be the final test for any aspiring surgeon due to its requirement for a steady hand and a high level of patience. [Apr 2007, p.79]
72
70
70
70
Nintendo Power
Solid production values and a highly polished presentation(including an excellent soundtrack)round out the fun-but-understated package. [May 2007, p.87
70
70
games(TM)
With slightly more content and slightly improved visuals, it would have been essential. As it is, if you want a brief and thoroughly entertaining alternative to Banana Blitz, roll with this. [Feb 2007, p.124]
70
70
65
65
65
62
IGN
A fun game; plain and simple. The design is solid, the gameplay is there for the most part, and the simple, intuitive control is charming and entertaining. Where the game lacks, however, it lacks in a huge way, offering only a handful of levels, a few extra marbles to tinker with, and no longevity to keep players coming back after the first couple hours.
60
60
Edge Magazine
With handsomely designed environments, and a deviously three-dimensional approach to level design, Kororinpa is exactly the kind of simple, sustaining software that the Wii needs to build on. [Feb 2007, p.84]
60
60
60
58
58
58
56
50
Simon G. gave it a7: Tony L. gave it a10: Michael H. gave it a9: G. A. gave it a10: Simon S. gave it a10: Julian A. gave it a10: Luc L. gave it a10: |
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