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How Metascores Are Calculated
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Alone in the Dark
Stars indicate the most critically-acclaimed games. |
Mario Kart Wii comes with the intuitive Wii Wheel, which makes it easy for novices to compete against veterans, so no one is left in the dust. And with a broadband hookup to Nintendo Wi-Fi Connection, players can compete with up to 11 other drivers from around the world for racing dominance. The game includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. And 10 battle arenas keep players busy between trips around the circuit. Mario Kart Wii supports four different control options: Wii Remote with or without the Wii Wheel, Wii Remote and Nunchuk controller combo, Classic Controller and even the Nintendo GameCube controller. So there's bound to be a configuration that fits everyone's style. Mario Kart Wii launches with a new channel added to the Wii Menu to enhance game play: The Mario Kart Wii Channel. This new channel builds on the online community of Wii owners and lets players compete in tournaments, check worldwide rankings, see when their friends are playing and download ghost data. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
AceGamez
Mario Kart Wii has more variety, more to do, and ultimately more to keep you coming back than any Mario Kart before it (and as a hardcore advocate of the SNES original, I never thought I would find myself saying that); but more than that, it is a flagship title for the Nintendo Wii. Not only is Mario Kart Wii the most important title that will be released on the format this year, but it will stand the test of time as one of the best games the Wii has to offer.
96
95
94
Official Nintendo Magazine UK
A fantastic racer and the best online Nintendo game ever. [Apr 2008, p.58]
91
Games Master UK
It's the ultimate Mario Kart package rather than the best, but it's still a lot of fun. [Apr 2008, p.47]
91
91
GameShark
It's a fast and fun racing game that is easy enough for beginners to pick up and enjoy while still a challenge for veteran players to master. The addition of online play (other than it's not so friendly friends system) and the introduction of the Wii’s motion technology add even more oil to what is already a pretty slick offering.
90
Maxi Consolas (Portugal)
Still terribly fun with its competitive online modes and a great use of the Wii Wheel. And at the end of the day, it presents the traditional polished and shiny look of all of Nintendo’s big guns that we simply love. [May 2008]
90
90
Nintendo Power
With more features, modes and multiplayer options than ever before, fans should be revved up to get behind the wheel. [May 2008, p.86]
90
89
IGN UK
Despite initial fears, this is proper Mario Kart, and it's Mario Kart done right. It's fast, it's fun and still one of the best party games ever created. Thanks to some seriously well-implemented online options though, it brings so much more to the table than its forebears, most notably in terms of longevity.
88
88
88
Gaming Target
However, Mario Kart Wii is second on the series' podium as it rides alongside the N64 version’s tried-and-true track quality, offers the online play that the 64DD never brought around and sports superior graphics that make its 11-year-old counterpart look very dated on today's big-screen televisions.
86
85
85
85
85
85
IGN
There are some things that feel completely out of whack though, such as the uncharacteristically cheap AI in 150cc, the lack of voice chat for an extremely social online game, reliance on friend codes, and "everyone's a winner" feeling you get when random items show up and completely turn the game upside down in an instant.
85
85
85
85
85
85
84
83
83
83
Game Revolution
83
80
80
80
80
Gamer.nl
Mario Kart Wii is a great new game in the series. It still plays like a dream and is perhaps the most enjoyable game of the last few years. Even the additions of motorcycles, Wii-Wheel and online mode are suprisingly good. Mario Kart Wii even does something which most other games lack: It brings fun.
80
80
80
80
VideoGamer
An excellent return to form for the series and tremendous fun when played with friends in split-screen or online. The often infuriating Grand Prix mode is likely to polarise gamers though, with some loving the unpredictability of it while others will simply give up after being taken down at the last minute by yet another Spiny Blue Shell.
80
EuroGamer
Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised multiplayer modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone.
80
DarkZero
Then there is the Wii Wheel peripheral itself, which if you did not already know is just a plastic housing for the Wiimote. I have to admit though it is a well made bit of plastic, and is not only smarter looking than the uninspired Wii Zapper, but also more ergonomic to hold. Unexpectedly it is very easy to use.
80
80
80
80
80
80
80
80
n-Revolution Magazine UK
It's the most complete Mario Kart package yet. [Issue#22, p.60]
80
79
78
77
75
75
73
70
Hardcore Gamer Magazine
For anyone who has their Wii up and running online, you should definitely take the plunge, because the game's strengths will outweigh its flaws. If you can only play this game offline, however, then unless you're a masochist (or someone psychotic like me, who actually managed to get to the final stage of F-Zero GX’s crazy-hard Story Mode) pass on this; in fact, I'd go so far as to advise you to run in the other direction.
64
Electronic Gaming Monthly
While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]
60
Wired
[Mario Kart Wii's Battle Mode] is no longer a last-man-standing contest: Matches now last three minutes each, and if your kart takes too much damage, don't worry! You'll just respawn. Even worse, all battles are now played in teams of two. So while you can still have four human players, they can't all face off against each other -- and what's the point of that?
60
games(TM)
It might seem like the most complete Mario Kart experience yet, but in reaching for a wider audience, Nintendo may have lost sight of what made the series great in the first place. [May 2008, p.112]
60
Edge Magazine
Having sacrificed racing integrity in "Double Dash" to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. [May 2008, p.86]
Roald M gave it an8: James O. gave it a7: Luco T gave it an8: Callum M gave it a10: Owen M gave it a6: wayne g gave it a2: Daniel N gave it a10: |
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