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How Metascores Are Calculated
69
Active Life: Outdoor Challenge
Stars indicate the most critically-acclaimed games. |
Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy. It is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers. Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the Autosculpt technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
Nintendo Power
Out on the track, you'll race primarily in two modes--Grip and Drag races. Both styles give you an excellent hands-on feel that brings home the sense of speed and real-world challenge. [Holiday 2007, p.85]
70
Game Informer
Apart from looking like an ugly baby conceived in the back of a broken-down El Camino by a couple of illeterates, tilting the Wii remote translates to your car surprisingly well. [Dec 2007, p.137]
70
NGamer UK
The more you enjoy your cars, the more you'll get out of it. [Jan 2008, p.36]
69
n-Revolution Magazine UK
The relative blandness of the Wii's visuals and the slightly unresponsive Remote steering make an average game of what could have been a belter. [Issue#18, p.85]
69
66
Official Nintendo Magazine UK
There's a lightweight, throwaway feel to the racer. Still, it fills a gap in the Wii racer genre. [Jan 2008, p.74]
65
63
62
IGN
Need for Speed ProStreet is a disappointing effort in a franchise that has generally been rather solid. It sort of feels like EA is starting over again, leaving the open-world aspects to other games like its own Burnout Paradise, but is seems like Black Box didn't know what to do with what was left.
60
60
60
54
40
Ferrago
By losing the open city nature of previous games and restricting you to organised events the series has lost a large part of what was fun about it in the first place. Add to that the fact that the driving itself seems to have become horribly broken since last year and suddenly you're left with a game that's relying solely on its image to shift copies.
30
GameSpy
We haven't been huge fans of Need for Speed: ProStreet on other consoles, but the Wii version is by far the absolute worst one. It's not even so much the muddy, washed-out graphics (though they are quite awful, even by Wii standards) as it is that a significant number of features seem to have been stripped right out of the game and replaced with a control scheme that is agonizingly frustrating.
Shayaan A. gave it a9: Ziad S. gave it an8: Leigh G. gave it an8: Tim L. gave it a7: |
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