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How Metascores Are Calculated
51
Agatha Christie: And Then There Were None
Stars indicate the most critically-acclaimed games. |
As a fantasy jester called NiGHTS, experience a heightened sense of gliding, spiraling, and looping through seven extraordinary worlds of Nightopia where the ocean resides in the sky and glass-formed cliffs overlook a castle of mirrors. When the "Nightmarens" from the neighboring dark world of Nightmare infiltrate the idyllic Nightopia, NiGHTS must defend the dream world to keep it safe for all dreamers. NiGHTS: Journey of Dreams takes you in a voyage filled with courage, hope and inspiration. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Nintendo Power
This was obviously a labor of love for the development team--something that goes beyond the nuts and bolts of typical game design. [Jan 2008, p.86]
90
83
80
80
GameZone
Nights: Journey of Dreams delivers a second dose of the classic, 2D meets 3D gameplay that made the original Nights a success. It has its share of flaws – the lack of innovation is surprising, and the motion controls are the worst of the bunch. But as a whole, Journey of Dreams is a great adventure.
80
80
80
n-Revolution Magazine UK
If you look past the awful bits, there is still more inspired gameplay and interesting level design here than you'll find in many recent games. [Issue#18, p.64]
79
Official Nintendo Magazine UK
A few niggling control issues aside, Journey of Dreams is an enjoyable adventure. [Feb 2008, p.82]
75
75
75
74
72
Electronic Gaming Monthly
It'd be easy to write this one off as child's play, but it has a hidden depth that reveals itself over time. [Jan 2008, p.80]
72
70
1UP
For serious Nights fans, Journey offers a bittersweet reunion that reminds us of what was so singularly special about Sega's airborne dreamweaver. Unfortunately, attempting to evolve the formula creates a host of new problems and issues that ultimately diminish the game's overall appeal. That said, this still represents one of the finest original third-party games available for Wii, and younger players will find a lot to love in this gameplay-rich adventure.
70
70
70
70
70
EuroGamer
A short run-time and some middling levels used to pad out each of Nightopia's dream environments probably did the most to wear down my goodwill toward it, but there was nothing fatally dispiriting about the experience and ultimately it has more to fuel the player's affection than not, like skyscrapers bursting into balloons.
70
GameTrailers
Total fan service. If you fell in love with the original all those years ago and are all right with more of the same then its content makes it worth your cash. If you have no attachment to the series then proceed with caution. The Wii controls are pointless, and the levels are short, but there’s no denying that there’s familiar fun to be had while guiding Nights through the sky.
70
70
Maxi Consolas (Portugal)
It’s not a bad game, but it feels somewhat incomplete. It has good ideas for the Wiimote, but it fails to implement them. It has great sceneries but too many slowdowns...To tell the truth, we would rather have waited a few more months for a better result. [Feb 2008]
70
70
70
Games Master UK
Both impressive and befuddling. Too messy to recommend but too interesting to overlook. [Mar 2008, p.78]
70
70
69
68
67
65
65
Ferrago
Here again we find a third-party suffering next to the high bar set by Nintendo with the likes of Wii Sports - a game that no doubt had a much larger budget and longer gestation. At least in NiGHTS: Journey of Dreams we have a passable distraction until the day comes when we find out what exactly the Wii is capable of.
65
65
Play Magazine
Regardless, whether you've been looking forward to this game for a decade or you're just now being introduced to Nightopia, this isn't NiGHTS. [Jan 2008, p.54]
65
IGN
The control is too stiff, odd design choices will have players repeating full levels rather than incorporating a simple checkpoint system which would have saved both progress and sanity alike, and there's a huge amount of emphasis put on non-Nights gameplay, having players control the human children in very unrewarding sections, and incorporating sloppy alternate gameplay rather than just focusing on what made the original so captivating in the first place.
60
60
60
60
games(TM)
Moments that recall the sparkling brilliance of NiGHTS Into Dreams are, of course, scattered throughout this Wii sequel but they are buried beneath so much filler. [Feb 2008, p.126]
60
Edge Magazine
What it adds to the original formula is essentially redundant, and everything it does that is successful was already in place in the original. [Feb 2008, p.93]
58
40
33
Gaming Age
This eeks out the suspicion that Sega may have cared about NiGHTS at one point in its development, but by putting it on the Wii they sacrificed its strongest points-a good solid control scheme, and what could have been an even prettier and better-sounding game-for something much weaker as a final product.
Leedsu1 gave it a9: Kevin G. gave it a6: Mr. B. gave it a9: Ian W. gave it a10: |
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