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How Metascores Are Calculated
60
Adventure Island: The Beginning
Stars indicate the most critically-acclaimed games. |
While on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creatures known as the Dark Rogues. Luckily for Opoona, he is the descendant of a long line of warriors known as the Cosmo Guards. Thus, Opoona’s adventure begins as he struggles to establish a new life and reunite his family. The game’s action-oriented battle system lets players use powerful "Energy Bonbons" against their enemies. Using just the Nunchuk, players can manipulate an Energy Bonbon’s trajectory in a number of different ways. All of Opoona's commands are also controlled by the Nunchuk, to allow a complete "single-hand control" of the game. Opoona is not just about battling; it is a “Lifestyle RPG.” As Opoona, players must adapt to a new environment, meet new people, and contribute to society through work, all while becoming aware of the precious world and people around him. As the game progresses, Opoona will develop relationships and uncover a broader range of activities including new jobs and clues to new adventures. [KOEI]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 85
NGamer UK
You need to invest in Opoona's world to get the most out of this title - but if you do, there's no traditional RPG on the Wii that comes close to its look and feel. [July 2008, p.56]
80
80
Games Master UK
RPGs are really under-represented on Wii; Opoona bucks the trend with style. [Sept 2008, p.81]
80
75
75
72
70
70
70
Edge Magazine
Opoona has enough character that, combined with its innovative combat and leisurely pace through an interesting world, it is comfortably its own experience. [June 2008, p.93]
70
Nintendo Power
While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
70
AceGamez
69
68
66
65
Maxi Consolas (Portugal)
Opoona offers to younger players a simple control mechanic, fun to use in combat. Even so, the missions are very repetitive and the random combats could not be the best to captivate new players, who usually prefer more paced action. [Oct 2008]
65
PALGN
A competent RPG that is hampered by several minor flaws. The controls are simple to pick up, and battles are quick and enjoyable. Some players however will get frustrated by the repetitive nature of the job licenses, the translation issues and the lack of a detailed map. If you don’t have high expectations though, then there’s enough on offer to keep you interested.
65
65
Official Nintendo Magazine UK
Opoona has a great deal of potential, but it's too frustrating to properly recommend. A missed opportunity. [Aug 2008, p.96]
60
games(TM)
You can comfortably sit back and settle into the sofa during your time with Opoona. [Aug 2008, p.102]
60
60
60
60
60
55
55
Electronic Gaming Monthly
Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
50
50
50
Play.tm
Beyond its intriguing battle system, Opoona is simply a monotonous trawl through futuristic cities that never impress, luscious exteriors that are never allowed to impress, gameplay that makes Crazy Frog Racer 2 look impressive, and an anorexic storyline that only succeeds in impressing on the player that the 30 hours required to drag themselves over the finish line will be lost in the pits of gaming hell forever.
Christian D gave it an8: |
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