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Prince of Persia: Rival Swords

EMAILPRINTwii

Prince of Persia: Rival Swords
70
7.8 User Score:

Mixed or average reviews

Based on 30 critic reviews
How did we calculate this?

Based on 17 votes
Read user comments
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Game Info

Publisher: Ubisoft

Developer: Ubisoft Montreal

Genre(s): Action, Adventure

Players: 1

ESRB Rating: T (Teen)

Release Date: April 3, 2007

Summary

The Prince of Persia makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the Palace – only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Play and master two distinct characters: Wield the powers and weapons of two master warriors with different combat styles, attitudes and histories. Choose your way to kill: Master the expanded Free-Form Fighting system to destroy enemies in your own style, strangle enemies from afar with the deadly Daggertail or use a new stealth art to inflict surprise. Battle freely through Babylon: Dominate enemies on the perilous rooftops, dodge through chaotic streets and ambush pursuers in dark underground passageways. Immerse yourself in a dramatic story: Experience unparalleled depth in storytelling as you fight your way through a twisting tale filled with adrenaline, tension and discovery. Manipulate time to surprise enemies: Execute powerful attacks against entire armies by slowing down or rewinding time, or surprise them by using some all-new Sands of Time powers. Experience a masterful blend of gameplay: True to the Prince of Persia franchise, the game provides a variety of action combat, agility and story-driven puzzles – all masterfully blended into a rich gaming experience. [Ubisoft]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

88

Cheat Code Central

If you haven't played the "Two Thrones" and enjoy platforming mixed with fighting and puzzles, don't miss this game; it's a true masterpiece.

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85

Game Informer

The Wii version looks zero percent better to my eye than the original release of this game, but enthusiasts of the franchise may want to take this for a spin to try out the unique controls. [May 2007, p.88]

85

Play Magazine

The game is just fun to play, and the story is satisfying pulp. [May 2007, p.62]

80

Yahoo! Games

Nothing here warrants shelling out for the game if you played it on another console, but if you missed out (and you want to play it on the Wii instead of picking up a cut-priced last-gen copy of Two Thrones) it'll keep you busy for the 12 or 15 hours the campaign will take you.

Read Full Review >
79

Game Chronicles

It is becoming too easy for developers and publishers to just add minor things to games and then port them to other systems, especially the Wii.

Read Full Review >
75

Game Over Online

If you missed Two Thrones, or are the type of person who craves that motion sensing control, go pick this one up, because even with its flaws it is still Prince of Persia done right.

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75

Worth Playing

While some of Prince's acrobatic movements are decent with the Wiimote, the combat — especially the Speed Kill — suffers badly, and overall, the game performed better with a tradition control scheme.

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74

GameTrailers

There’s nothing particularly wrong with the Wii version, but the controls don’t make a huge difference in this year-old game, either.

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71

IGN

Rival Swords is the same game as "The Two Thrones" with added Wii controls that sometimes better the experience and sometimes worsen it, but if I had to choose, I'd take a traditional control setup to the new gesture system.

Read Full Review >
71

GameSpot

Rival Swords is much the same game as "Two Thrones," which means it's still good, but it's nearly a year and a half late to the show.

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70

Nintendo Power

If you haven't played "The Two Thrones", Rival Swords is definitely worth a look. [May 2007, p.84]

70

Official Nintendo Magazine UK

As compelling and solid as "Rival Swords" is, we can't ignore the fact that many people already played and completed it 16 months ago. A GameCube game in Wii's clothing. [May 2007, p.88]

70

GameSpy

Too little, too late.

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70

Games Radar (in-house)

It's still a great game in its own right, and while the developers missed a lot of potential uses for the controls - it might have been cool to snap the controllers like reins during chariot sequences, for example - they're still a fun way to play. Not quite fun enough to justify the price difference with the near-identical GameCube version, but fun nonetheless.

Read Full Review >
70

Extreme Gamer

Don’t expect next gen visuals, rather an example of a top quality last gen game. The unique controls scheme seems to work for the most part in Rival Swords, and is a fun game to play on the Wii, never mind it’s the only one with this type of content on the system.

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70

PALGN

A thoroughly enjoyable game and had we not experienced the same campaign eighteen months ago Rival Swords would have been very easy to recommend. Even now the single player campaign holds up well, but the addition of Wii specific controls aren't enough to make this game an essential purchase.

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70

NTSC-uk

However, the game ultimately stands or falls on its ability to remain fun and dynamic. For a two year old game, that to all intents and purposes feels like a poor man’s God Of war in places, it does still hold-up pretty well.

Read Full Review >
70

N-Europe

It is a short game, clocking up around 10 hours, but that does not detract from the enjoyment, which at times is sad to say, repetitive.

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70

VideoGamer

Even with annoying problems in larger supply than the sand itself, the game is often thrilling.

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70

GamingExcellence

The Wii controls do add a significant amount to the experience, but not enough to justify a 200% increase for the going rate for the game.

Read Full Review >
70

Armchair Empire

With save points laid at logical points throughout, there’s little chance you’ll be frustrated with some of the more difficult puzzles or encounters in Rival Swords, making it a great entry point for newcomers to the series – even if the story will likely seem convoluted.

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69

Games Master UK

A bit of a lazy port but it's still a fine game. [July 2007, p.75]

67

NGamer UK

It makes the right moves but doesn't quite scale the heights. And you can be the GameCube version - without Ubisoft's half-hearted Wii controls - for around 20 pounds. [June 2007, p.38]

Read Full Review >
67

Kombo

A great game and if you can convince yourself to spend the $50 instead of just buying the Cube version for far less, then you'll have a lot of fun. However, the controls vary from new and fresh to frustrating.

Read Full Review >
65

1UP

It's nice to have a different feel applied to the Prince of Persia gameplay, but after the novelty wears off we side with the simpler GameCube controls.

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65

Gaming Target

There are lots of save points but they can sometimes blend into the background making them hard to notice. The jumping around can get tedious and I found myself sometimes at a loss as to which parts of the background were interactive and which weren’t.

Read Full Review >
60

Eurogamer

While the Wii version is a good game and takes to its new control scheme well enough to justify the port, it's just not sufficiently different to recommend a purchase, especially if you can source it elsewhere.

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60

WHAM! Gaming

Technically, 'Rival Swords' looks like you wrapped your television in thick gauze a lot of the time and the faded colours don't help matters much.

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40

Edge Magazine

For a series that puts so much stock in its grace and composure, the lack of an intuitive control scheme is hard to overcome. [June 2007, p.86]

25

The Wiire

Those who want to experience Prince of Persia: Rival Swords with motion sensors and 480p support (although widescreen is not supported) will pay a premium price for it, but they may find that the novelty is not worth the extra cash.

Read Full Review >

What Our Users Said

The average user rating for this game is 7.8 (out of 10) based on 17 User Votes

Note: User votes are NOT included in the Metascore calculation.

Gary J. gave it a5:
Definitely time for Ubi to stop beating the dead horse.

Sam gave it a9:
It's the same great game from late 2005, but it has certainly aged. The graphics, while solid, don't look feature that "new look", and though the controls are fun, it really doesn't add enough to justify a purchase unless your parents are the "No M games until your older" type. Buy the game if that's the reason, because you really missed out on a spectacular adventure.

Estaban gave it a7:
First off let me say that I have never played Prince of Persia on any other console, so I can't give any comparisons to that extent. I was looking for a game to fill the void after finishing Zelda and thought this game might do the trick. The controls were really easy to pick up and there is plenty of in game advice on how to manuever through new sections. I wasn't thrilled with the graphics, but they aren't horrible. All in all I have enjoyed this game so far and would recommend it.

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