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Sonic and the Secret Rings

EMAILPRINTwii

Sonic and the Secret Rings
69
7.5 User Score:

Mixed or average reviews

Based on 44 critic reviews
How did we calculate this?

Based on 90 votes
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Game Info

Publisher: Sega

Developer: Sega Studios

Genre(s): Action, Adventure

Players: 4

ESRB Rating: E (Everyone)

Release Date: February 20, 2007

Summary

The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players use a bevy of core moves to keep up the pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic's signature speed. They jump, perform sliding stops, pull off wicked homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players also hop aboard winged pots and fly with a vigorous shake of the controller. They launch themselves from catapults with a whip of the Wii Remote, surf through rapids on tree trunks and even pilot flying carpets in the race to restore this storybook world before all is lost. Players navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic's abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic needs every trick in the book to make sure Erazor Djinn stays in the storybook world. In addition to the single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these easy to pick-up-and-play games. [Sega]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

86

Worth Playing

It has points where you must grind for levels much like an RPG. It’s also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders’s learning curve—you’ll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.

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85

Nintendo Power

After several attempts to modernize Sonic for the 3-D gaming landscape, Sega has taken a big step back in their approach, and that's a good thing. [Apr 2007, p.84]

84

Gamer 2.0

The classic sensation of speed, coupled with some of the best locations, makes this Sonic game one of the best additions to the series in a long time.

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83

Gaming Age

An encouraging sign that good Sonic games can still be made. I had a tremendous time exploring the different stages and the skill points add a bit of depth to an otherwise straightforward game.

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82

NGamer UK

Polished and entertaining, but not without moments that make you scream and curse your slumsy playing. This is a great Wii start for a franchise we'd given up on years ago. [Apr 2007, p.42]

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81

Official Nintendo Magazine UK

By no means perfect, but it's still a fantastic game that finally gives the blue blazer the sort of fast-paced, slick action he deserves. It's tricky to master but once you do it really shines. [Mar 2007, p.62]

81

GameBrink

Sonic Team has taken Sonic, put him on rails, added a ton of variety, and made something that is definitely worth a rental. Some might find it too short to be a purchase, while others may just enjoy playing the levels over and over again with different setups in order to unlock the many goals available.

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80

Eurogamer

This is a game about Going Fast and Jumping, and, at last, its designers have realised that that's exactly what we want to do with Sonic. The Going Fast is brilliant, the Jumping is fantastic, and we have big smiles on our faces. Sonic is back.

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80

GamerNode

For those who have gotten tired and/or fed up of the Sonic series, SATSR offers enough improvement in the gameplay to warrant some serious consideration.

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80

Total Video Games

An almost triumphant return to form, Sonic and The Secret Rings at the very least creates the sense of urgency that's been missing from recent Sonic titles.

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80

Games Master UK

Sonic finally delivers what the fans have been waiting for - simple, speedy action! [Apr 2007, p.68]

80

AceGamez

While the mini-games aren't great and there are still a few niggles when it comes to trial and error gameplay at times, there is finally a real reason to be optimistic for the future of Sega's mascot for the first time in a long time.

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79

Nintendojo

The finest 3D Sonic game to date, and for many, that is reason enough to warrant a purchase...Unfortunately, it is also a game hampered by ear bleeding music, a terrible camera and an unrefined control system.

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78

Console Gameworld

The game is full of flaws in both game and level design that are sure to push your patience and raise your blood pressure. That being said, when the game works like it should, it is a hell of a lot of fun.

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76

GameSpot

Sonic and the Secret Rings delivers an excellent sense of speed and plenty of depth, and what's just as impressive is that it makes Sonic fun again.

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76

Gaming Target

Overall the multiplayer experience is sort very vanilla. This is mostly because the games don’t feel very innovative and the formula itself has been done more than Paris Hilton by the Mario Party series and other Wii mini-game titles like WarioWare and Rayman Raving Rabbids.

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76

GameTrailers

Frustratingly fun. By that, we mean it’s frustrating how fun the game can be, before it hits a part that’s decidedly the opposite. The sense of urgency the series is known for is definitely in-tact, and the first few runs through each level can be a blast. But you're forced to play this game with precision to move on, and the controls simply aren't there.

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75

PALGN

At its worst it can be as irritating as its recent predecessors, but when you’re sliding down the back of a dinosaur, skipping gracefully over deadly spikes and screaming through the air on little more than a beam of light the game is immensely fun and rewarding.

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75

GamePro

The game is tough, and not in a good way. You better tighten up that Wii Remote strap because you will feel the urge to throw the controller through the television, especially early in the game, before Sonic gets a lot of his abilities. But once you get Sonic up to speed, the game is fun, but still really challenging.

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75

1UP

Although Sega deserves praise for Secret Rings' innovative single-player adventure, the less said about the four-player party mode, the better. It's another low-budget "Mario Party" rip-off that stretches out a few weak gameplay concepts into multiple multiplayer contests.

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75

GameZone

The controls are a little rough and can be quite frustrating at first, the camera can be a pain, and the level design is pretty basic. However, the reflex-based gameplay effectively brings Sonic back to his roots, and the experience can be quite fun once you get used to the controls.

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70

Digital Entertainment News

Because of their speedy nature, Sonic games really necessitate fresh surroundings, and especially in an on-rails game, different locales help to give the feeling that you’re actually progressing. Unfortunately, because of that these forced challenge levels work against the game, and that’s a shame, because otherwise Sonic and the Secret Rings may have very well been that comeback game Sonic has desperately needed.

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70

Yahoo! Games

Using the Wii remote just feels natural, too, and although it's not a monumental success, this is a Sonic console game you can feel proud to own. It's been a while since we could make that statement.

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70

Kombo

With a variety of missions and many distinct worlds, Secret Rings provides the fairly solid Sonic game for which fans have been clamoring.

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70

AtomicGamer

It uses the Wii’s main advantage, the controller, to decent effect – there needs to be a good bit of tightening up Sonic’s response, though.

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70

Play Magazine

It's time to either do the right thing or say goodbye. [Apr 2007, p.43]

70

Thunderbolt

The missions provide plenty of challenge with a steep learning curve and little forgiveness. Even the multiplayer provides a decent demonstration of what the WiiMote can do. The only truly awful aspects come with the horrendously crafted controls and camera.

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70

games(TM)

Despite the backtracking issues, Secret Rings remains an altogether more satisfying platform game than many of its peers. [Apr 2007, p.116]

69

Gamer's Hell

The control scheme could be improved upon, but as it stands, the motions are fairly intuitive and you won’t have a major problem with steering sensitivity.

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69

IGN

Sonic and the Secret Rings offers moments of greatness where I find myself caught up in the intensity of the experience and, oppositely, moments where I want to pull my hair out or throw the Wii remote down because of imprecise control or insulting design choices.

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66

Cheat Code Central

The camera system remains unchanged and continues to show the action from the same focal point, even as you have to attempt to guide Sonic backwards. This becomes increasingly difficult and frustrating.

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65

Electronic Gaming Monthly

While Secret Rings does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics, it's not quite there yet. [Apr 2007, p.76]

60

Gamestyle

We really do believe it’s a step in the right direction for the much-maligned franchise, and contains a lot of elements that feel like real ‘Sonic’ moments. However, it proves to be as frustrating as it is fun, with several flaws that interfere with one’s enjoyment of the game.

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60

GameSpy

One of the first fun Sonic experiences in some time. The overall experience of navigating through Sonic and the Secret Rings doesn't manage to bring the series back to glory, but at least it gives it some life.

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60

Sydney Morning Herald

A few dozen mediocre party games let up to four friends compete in unimaginative tasks such as paddling boats or shooting balloons but add little depth to the package.

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55

Game Informer

The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.

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50

GameDaily

Sega delivers inaccurate Wii controls, ridiculous objectives and a bad guy named Erazor. On top of that, it somehow screws up fixed camera angles while attempting to convince the gaming public that a group of rampaging triceratops runs faster than Sonic.

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50

NintendoWorldReport

Where Secret Rings really falls apart is in level design. Replicating the main mistake of Shadow the Hedgehog, Sonic Team has put too many obstacles in the way of Sonic as he attempts to zoom through a level at high speed.

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50

VideoGamer

For every good moment there's a handful of annoying ones, with everything from the Wii-mote controls to the game structure causing problems at some point or another.

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50

Edge Magazine

There’s a fine-line between rote-learning frustration and seat-of-the-pants glee in on-rails arcade games, and Secret Rings wobbles either side of it perceptibly, but seldom stays on the wrong side for too long. [Apr 2007, p.81]

45

Game Almighty

Though Sega once again stumbled with this outing, I have slightly renewed faith and am cautiously optimistic for Sonic’s next appearance.

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42

Game Revolution

I’d like to get past my seeming bias for the Old Days, but every mistake and death reminds me of some comfortable feature from yesterday’s Sonics that didn’t make it into Sonic and the Secret Rings. Sonic is just too fast for his own good.

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40

G4 TV

Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.

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40

GameCritics

From its incongruous RPG-style leveling up to its endless recycling of levels to its utterly ridiculous Arabian Nights-themed story, Sonic and the Secret Rings feels horribly padded from top to bottom.

Read Full Review >

What Our Users Said

The average user rating for this game is 7.5 (out of 10) based on 90 User Votes

Note: User votes are NOT included in the Metascore calculation.

Joey R gave it a9:
First off, as I have said time and time again, most of those that post bad reviews give reasons that don't have anything to do with the actual game. Admittedly, the prologue levels were tedious, but with the entirely new gameplay, I personally wouldn't have figured it out during the first level. Yes, the controls do work, surprise surprise. FYI, it takes the position your controller is in while the level is loading and sets that as neutral. Any problems are probably on your end. It's a very good game and the music is not as annoying as its made out to be. It's not monotonous and the levels do pertain to the story. I'm reeeally beginning to doubt whether most of you negative folks have EVER played this game. Honestly. The storyline is good and it appeals to people like me with in-game low attention spans. It's not a bad game. It's decent. It's fun. That's the only thing that matters. Get over it. Stop whining. Play this game, ignore reviewers that haven't played it, rate it based on what you think and not what others think for you, and have the time of your life.

Bubba S. gave it a1:
Wow - I purchased this game because the box says its multiplayer. Guess I should have read the reviews. Chopping logs just doesnt cut it my friends. Even the old Sonic 3 back in Genesis days had multiplayer. LAMO. Also we seem to be stuck in endless training and cant get to the "great" parts of the game with the great graphics and fun. Now, to be fair, we just picked up the game and my son has only been playing it for maybe an hour, but the endless and relentless - try jumming this time, try short jumps now, try walking backwards, now try bashing these guys.. ohh you missed one - you failed - redo the whole course...each seperated with 5 menus and totally annoying music ohhh man just burns me! We cant advance until we finish this Lost Prologue training thing which has you practicing moves in a vortex wormhole thing.. jeeze I thought we were past this kind of thing - just throw us into a real level already!??? We will figure it out! Wasnt that one of the cool things about sonic? Just throw you into a situation - up to you to figure it out. Much more interesting than having a jumping/bashing course shoved down your throat - we'll learn as we go people. Also how can people rate this game so highly with all the flaws? People say ohh yeah - if you dont need multiplayer and dont mind annoying music, and the unresponsive controls its great - 9! huh?

Cody S. gave it a9:
This game has great control once you get the hang of it. The graphics are pretty good for a Wii game. The only thing bad about this game is the controls don't work right sometimes and that gets very very hard in the middle of the game.

Carlos A. gave it a9:
this game remember me when I play the donkey kong country series on the snes. A new game different than other sonic games like the repetitive sonic heroes and sonic the hedgehog 2006. We need more games of this kind to renew sonic popularity considering that sega have to use all the wii hardware for a exclusive version, not multiplattform games and mediocre graphics.

Tommy H. gave it a6:
The gameplay is OK, but there's a problem that the story doesn't show "the real sonic adventure" for the Sonic fans.

James H. gave it a5:
Wow, where do I begin. I own and love every other 3-d sonic game invented so far, but this one seems like just another attempt to include the wii's "innovative" control design into an already loved game that results in failure. Even the story is no good. During the opening cut scene I pretty much sat there with my mouth wishing it would end. And also, half the levels don't even pertain to the stupid story! Why do I have to go back through the same level and break 5 jars? and more importantly why do I have to go back through the level AGAIN but this time without breaking any jars??? Controls are clunky, and personally when I play wii games with the wii remote held sideways I usually hold facing towards me slightly, so in this game half the time I'm going backwards. Bottom line: 2 hours in, I quit playing and went and did my pre-calc homework. The one thing I do admire is the visuals, and it does occupy your time if you're bored.

Sam P. gave it a5:
The idea and graphics were good. The execution wasn't. You feel as if you have no control over what you do. The controls are bad and unresponsive, and it's another game made that's too easy to appeal to children.

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