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Soulcalibur Legends

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Soulcalibur Legends
52
7.0 User Score:

Mixed or average reviews

Based on 35 critic reviews
How did we calculate this?

Based on 11 votes
Read user comments
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Game Info

Publisher: Namco Bandai Games

Developer: Namco Bandai Games

Genre(s): Third-Person Action, Adventure, Fighting

Players: 2

ESRB Rating: T (Teen)

Release Date: November 20, 2007

Summary

In Soulcalibur Legends, follow the 16th century exploits of Siegfried and Soulcalibur characters, new and old as they find themselves on a quest for ultimate power in order to save an empire from destruction. Using the Wii Remote and Nunchuk as their weapons of choice, players perform moves and combos using orchestrated slashes and movements. Sword fighting capabilities are pushed to the limit as gamers unleash special attacks to crush scores of enemies and large bosses. Earn honored titles such as Knight or Soldier as you master special attacks acquired throughout the adventure while battling through diverse stages and environments. [Namco Bandai Games]

What The Critics Said

All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...

80

Cheat Code Central

Although it wasn't the most complete Soul Calibur game I've ever played, the Wii controls, the multiplayer modes, and the storyline make it worth playing for fans of the series.

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70

Play Magazine

There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]

70

ZTGameDomain

While it doesn’t do anything criminal it also fails to do more than coast by on its laurels. The motion controls work better than any other game of this type and the visuals, while not stunning, are technically proficient and impressive.

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68

Games Master UK

A disappointingly ordinary action adventure from an otherwise superb series. [Feb 2008, p.60]

65

NintendoWorldReport

Siegfried, the game's first playable character, ends battles by stating: "Damn, you're wasting my time!" Most players will feel the same way about this one.

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65

Nintendo Power

It's too bad, though, that the game feels like it would have worked better as a side mode than as a full game (think Devil Within from Tekken 5). [Holiday 2007, p.86]

63

GameTrailers

Soul Calibur Legends isn’t a particularly bad game, but it does absolutely nothing to separate itself from the piles of generic action games on the market.

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63

3DJuegos

At last, Namco Bandai tells the legend behind Soul Calibur with a long and funny game which has also a bad approach due to an unlucky linear gameplay, very simple visuals and a dangerous lack of variety. Soulcalibur Legends isn't as good as its predecessors but it's still an enjoyable and interesting "beat 'em up" fighting game.

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60

Worth Playing

It's got little to offer for SoulCalibur fans, little to offer for hack-and-slash fans, and little to offer in the realm of gameplay substance.

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60

IGN

It's Soulcalibur if it were a repetitive hack-and-slash endeavor without many of the fighters that fans adore. Die-hards may be compelled to play for the unlockables, but if you've never played Soulcalibur before, don't start now.

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60

1UP

The main problem here is that it feels like Legends should have been a side mode in a proper Soulcalibur rather than its own game. There are some good ideas, but it doesn't feel like a complete game.

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60

GameDaily

Occasional boss fights and tacked-on multiplayer/co-op modes do very little to liven things up. It's worth a rental, but it's hardly the stuff of Legends.

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60

Games Radar (in-house)

Soulcalibur Legends does offer some solid hack-'n-slash gaming that'll also make for a nice Wii tech demo to show your non-gaming friends and family over the holidays. But in the end, the title's appeal will likely expire before that half-drunk carton of egg nog sitting in your fridge.

Read Full Review >
58

Electronic Gaming Monthly

Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82]

55

Digital Entertainment News

This is essentially just a side quest in the series, and it feels like it cannot stand on its own. There needs to be much more polish on a game than developers put in.

Read Full Review >
55

GamerNode

I'm really f'ing sick of developers throwing Wii gamers crappy titles with familiar logos slapped on the front of the box. Yeah, it sells games, but it also demeans their entire franchise that they built from the ground up.

Read Full Review >
55

Kombo

Soulcalibur: Legends offers some unique ideas and could have been a great step for the Soul Calibur franchise, but as it stands now, the game doesn't feel complete.

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55

GameZone

The controls are well done; it’s just this novelty can’t keep an otherwise horrible game afloat.

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50

Gaming Age

It's a shame the length, boring presentation, and sub par visuals won't convince anyone but the hardcore audience to even give this sword a swipe.

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50

GameTap

Re-tuning Soulcalibur’s weapons combat for hack-and-slash duty is a great idea, but Legends just doesn’t have the chops to hold the attention of hardcore adventurers for long. Moreover, fighting gamers are just left out in the cold, although Soulcalibur fans may be driven to sate their curiosity.

Read Full Review >
50

GameSpy

Legends isn't a horror of a game. It's just a game that wouldn't have been greenlighted on the PS2 trying to cash in on the Wii's popularity and gullible gift-buyers.

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50

Video Game Talk

Here’s a better idea, though: Find a cheap used copy of Soulcalibur II for the Gamecube and play that on the Wii. It’s the fighting game that you expect Soulcalibur to be, it’s a deeper game, and hey… it’s got Link.

Read Full Review >
50

Zentendo

Interesting motion controls can not save this action title from its poor graphics and presentation to its even worse gameplay. A total disappointment from a development team that is capable of so much more.

Read Full Review >
49

n-Revolution Magazine UK

This is not what we expected from Soul Calibur's Wii debut. What a misguided step for Namco's revered series. [Issue#19, p.72]

47

Official Nintendo Magazine UK

A mindless slog that not even devoted fans will play through. [Oct 2008, p.98]

45

NGamer UK

This repetitious trudge is nothing to do with Soul Calibur beyond some character skins, and should be avoided unless you want to lose the will to live. [Feb 2008, p.52]

Read Full Review >
45

AtomicGamer

In the end, this game tries to evoke the fun and charm of Soul Calibur and backs it up with the signature Renaissance-era style and operatic music, but the mostly text-based story and dull, tiresome combat with the same few enemies over and over really make this pretty much a cheap cash-in.

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44

My Gamer

Fans of the series will definitely be let down with this Wii exclusive title, but players are better suited to play any later Dynasty Warriors title to get a better gaming experience.

Read Full Review >
42

GameShark

Soul Calibur Legends isn’t a horrible game; it just doesn’t add anything exciting or new to a third person action adventure genre. It’s over relatively fast and it feels more like an unlockable to the original Soul Calibur than a standalone full priced videogame.

Read Full Review >
40

GamePro

Better yet, just avoid it altogether. [Feb 2008, p.74]

40

Game Informer

Soulcalibur Legends is a trap, luring in gullible gamers with the promise of two-player co-op and a cast of characters from the series. Once you take the bait, the whole rusty contraption snaps shut – and you will carry the scars of playing it for the rest of your life.

Read Full Review >
35

GameSpot

A revered series takes a nosedive in this embarrassing, tedious excuse for an action game.

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20

Eurogamer

The graphics are bland and stiff, the story is an absolute joke (the ending particularly so) and whatever depth the levelling system might offer requires acres of patience to unearth.

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20

Edge Magazine

An unrewarding trudge that doesn’t have any ideas beyond the most primitive. [Feb 2008, p.97]

16

Game Revolution

Legends imply greatness; but Soul Calibur Legends is only the greatest loser -- a throwaway hack-and-slash action game. Unattractive, lacking depth, and generally not fun, this dull blade can't parry its long list of flaws with anything worthwhile.

Read Full Review >

What Our Users Said

The average user rating for this game is 7.0 (out of 10) based on 11 User Votes

Note: User votes are NOT included in the Metascore calculation.

Tom A. gave it a4:
What the hell is this!? This is just some poor cheap spin-off that is nothing to the series. God damn it, Namco, We want Soul Calibur IV on the Wii, not a stupid spin-off game!

Scott W. gave it an8:
Good game let down by only a coupe of flaws, it's still good solid fun.

[Anonymous] gave it a5:
Very repetitive, doesn't take too long to become boring.

Derek G. gave it a10:
I thought this game was very dull at first glance but as I kept playing more and more I started to like it. I thought the graphics were not so special but the game play is clearly geared for experts and not for noobies. The controls don't automatically let you hit your enemy like in the older versions of this game. In this game you must really get a feel for each character type and master blocking. I find it sad that people flame this game when it just came out, I know they haven't played it more then 10 minutes.

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