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How Metascores Are Calculated
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Alone in the Dark
Stars indicate the most critically-acclaimed games. |
SSX Blur is everything you expect from the franchise, delivered in a totally unexpected way. Revolutionary controls take full advantage of the Wii's potential by putting you in total command of your skier or rider, on-the-ground & in-the-air, by translating every motion you make into the skills that create mountain legends. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
89
88
Official Nintendo Magazine UK
SSX Blur looks great and plays brilliantly. The controls don't try to make you feel like a boarder - they just make you feel in touch with the game, and that's what the Wii is all about. [Apr 2007, p.76]
88
NGamer UK
Huge, meaty, substantial. It's a Wii title without a minigame in sight, yet it's as well suited to a quick thrash down the slopes as it is an all-night sesh. A winter sports game for all seasons. [Apr 2007, p.36]
88
Games Master UK
A brave experiment and one that's really paid off. Looks great, too. [May 2007, p.64]
87
86
86
85
Nintendo Power
Like 2005's "On Tour", Blue lets you choose between boards and skis, but the rails and narrow passages of the environments are definitely built for shredding. [May 2007, p.84]
85
85
84
GameTrailers
84
IGN
SSX Blur for Wii isn’t a game for everyone, as its level of pure difficulty and motion control mastery is one of the highest on Wii. Still, for true gamers out there, SSX Blur comes as the ultimate challenge on Wii thus far. Ubers are an art form in and of themselves, track design is ruthless, and the Wii control is innovating, but not perfect yet.
82
82
80
80
80
80
Computer and Video Games
Our only major gripe is that much of its content, i.e. gameplay modes, many of the tracks, and of course all the characters, are from previous SSX games. With the usual selection of half-pipe, racing and trick modes, there's not a great deal of new content in here for SSX veterans to discover, outside of mastering the new control system.
80
80
80
games(TM)
SSX Blur is a genuine triumph and fits in perfectly with the series. [Apr 2007, p.104]
79
78
Nintendojo
Primary weaknesses of the title, beyond the learning curve, are blander-than-expected course designs, pyrotechnics and character personalities, in addition to the use of many minimally refreshed, recycled courses from older SSX titles. However, thanks to those new controls, SSX Blur is a fresh start for the franchise and sets a foundation for bigger and greater sequels, just as the series had in the last console generation.
77
Pelit (Finland)
SSX Blur does not use the full potential of the Wii controls. I want to twist, shout, jump and run around the TV screen, not just tilt the wiimote a little bit. The game looks and sounds great. [Apr 2007]
75
75
74
74
71
70
Game Almighty
It’s important to stress that this game is not going to replace Wii Play on your kegger nights. SSX Blur requires a good deal of time to become competent at, and will reward you well for doing so. If you need a game that’s easy to pick up and play, you won’t find it here. What you will find is a solid evolution of an established franchise that was in need of a change.
70
70
Play Magazine
The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
70
70
70
70
Edge Magazine
Blur will take you on a fantastic holiday, then, but perhaps not the most relaxing one. [May 2007, p.88]
70
69
65
60
60
60
60
60
58
55
55
Electronic Gaming Monthly
As a "My First SSX," Blur is passable. But for longtime SSX fans, this installment's much too limited coursewise, the track design is as poor as "SSX on Tour's", and instead of innovating, the unreliable motion controls get in the way. [Apr 2007, p.80]
55
52
50
GamePro
Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.
Benihana B. gave it a6: Simon G. gave it a7: Steve W. gave it an8: Duncan L. gave it a9: Bram l. gave it a9: Mark V. gave it a5: John B. gave it an8: |
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