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How Metascores Are Calculated
68
Active Life: Outdoor Challenge
Stars indicate the most critically-acclaimed games. |
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends have the ability to jump when players flick the Nintendo Wii controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion. The Party Games return with more variety than ever. An abundance of new Party Games have been designed to take advantage of the Wii controller in a multitude of ways. Gamers find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of "Whack-a-Mole." [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 86
Games Master UK
Top single-player action, and multi-player that exploits the Wii controller brilliantly. [Christmas 2006, p.72]
86
86
eToychest
86
85
Nintendo Power
All in all, Banana Blitz is an amazingly robust package and a fantastic showcase for the hardware. [Jan. 2007, p.112]
84
IGN
If you've been on the fence about the Wii controls, put those fears to rest. True, there is a different technique involved, but once you get the hang of it you will be flying through levels with precision and speed. Now that I've played through Banana Blitz, I would not want to go back to the older control configurations.
84
NGamer UK
A party game that does a lot more than most to show off the possibilities of the controller, and a set of one-player levels that will enthrall, frustrate and capture your attention every bit as much as the previous Monkey Ball games did. [January 2007, p.47]
84
83
83
82
81
81
Official Nintendo Magazine UK
While the single-player experience can be shallow, this game really shines in multiplayer. [Christmas 2006, p.82]
80
80
80
80
80
80
80
Play Magazine
Moreover, Sega's done a fine job translating the control scheme for a game that demands precise movements to a controller that is, at best, imprecise. [Dec. 2006, p.58]
80
80
80
78
78
75
75
75
75
72
70
games(TM)
The Wii Remote is so responsive that you'd notice little difference if you wired electrodes to your cerebellum and played the game through force of will alone. [Christmas 2006, p.136]
70
70
70
Edge Magazine
The rethink has inspired some of the most cunning, least arbitrary Monkey Ball level designs since the first game, and though Banana Blitz is the model of accessibility, it’s also plenty tough enough. [Christmas 2006, p.85]
70
70
70
70
68
65
Electronic Gaming Monthly
So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
63
60
60
60
60
60
55
55
50
Natalie S. gave it a4: Lexington D. gave it a2: Shawn P. gave it an8: Joe C. gave it an8: Total J. gave it a7: It'san awesomegame gave it a10: Simon G. gave it a7: |
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