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How Metascores Are Calculated
60
Adventure Island: The Beginning
Stars indicate the most critically-acclaimed games. |
Tenchu: Shadow Assassins uses the Wii Remote to fight, dash, jump and kill like a true ninja. Players continue the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. Playing as both stealthy Rikimaru and aggressive and acrobatic Ayame, players fight their way through more than 10 missions and 50 side quests and experience the thrilling adventure of being the ultimate ninja. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
85
85
80
NGamer UK
Really get into it and you'll spend weeks finding the perfect 'solutions". For everyone else, this is a rare actioner on Wii, and very competently handheld. [JPN Import; Mar 2009, p.58]
80
80
80
Games Master UK
A rare slice of meaty action on the Wii. Plenty of sneaky entertainment to be had. [Mar 2009, p.68]
80
78
78
75
Vandal Online
Tenchu: Shadow Assassins is a good game, but because of its design, not everyone will like it. Is a pretty demanding game that can become frustrating, above all in those moments we will have to wait hoping not to be tracked down and be able to continue. Because of that is a game recommended to those patient players or to the ones used to this game mechanics.
74
GameTrailers
Tenchu: Shadow Assassins gives the Wii’s family-friendly catalogue a welcome streak of red, but an ancient design and trifling motion controls make it an old dog of war. Many aspects of the game simply feel dated, but the series is definitely back to its stealthy fighting form. It’s going to take a lot more for it to achieve a successful contract kill.
72
70
70
Nintendo Power
Shadow Assassins is a solid stealth title that can be both fun and frustrating, a mix of truly impressive features and clumsy missteps. [Feb 2009, p.88]
70
Meristation
Acquire has made its job innovating with a franchise that was almost set up to death. Our objective is to kill without being noticed, so we'll definitely use shadows to hide and to proceed with an instant murder. Quite impressive visuals lacking a better gameplay system is very much what we're going to find on the latest installment of Tenchu.
70
Everyeye.it
70
SpazioGames
Wii debut of the Tenchu saga with Shadow Assassins is a good one, thanks to the team Acquire, creator of the original episode. Nevertheless the innovations introduced by the developer drive the game away from the typical stealth formula, limiting the possibilities given to the player. Tenchu: Shadow Assassins is a more linear game then the predecessors; even if the new ideas may seem interesting, the result is not fully convincing. Recommended more to newbies than fans, who may be let down by the change of direction.
70
69
GamingTrend
The graphics are average for the Wii, the sound is out of place, the sword fighting is Red Steel levels of bad and the fact that the bad guys will let their guard down when their buddies are lying dead at their feet all add up to a disappointing game. Hopefully Ubisoft goes back to the drawing board before releasing Tenchu 5.
69
67
1UP
Once you grow accustomed to the game's quirks, you soon find yourself in a rhythm where gamer instincts overcome sloppy game mechanics. Eventually, the thrill of starting a level -- unarmed -- and slowly but surely making your way over rooftops and underwater and over rafters becomes a guilty thrill.
65
Game Informer
However, the clunky controls, frustrating camera, and broken combat all spoil the game's flow. [Apr 2009, p.86]
60
Gamer.nl
The new and improved puzzle-styled Tenchu: Shadow Assassins is a step in the right direction for the series. Nevertheless the game has little to do with the original Tenchu, making it a strange experience for the Tenchu veteran. But if you're open to it, Tenchu: Shadow Assassins will offer a very entertaining fifteen hours of ninja-power.
60
60
60
LEVEL (Czech Republic)
It could be a great stealth action game but inaccurate controls and offenses against stealth genre corrupt all the fun. [May 2009]
60
Edge Magazine
The simple Remote application – flicks to activate instant takedowns – is one of many wise steps taken away from the convoluted mechanics weighing down other current-gen entries. [Mar 2009, p.93]
60
games(TM)
It takes several hours of frustrating play to get to the more enjoyable sections of the game. [Mar 2009, p.116]
58
50
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