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How Metascores Are Calculated
40
Alone in the Dark
Stars indicate the most critically-acclaimed games. |
Tennis (1-4 players): Players grab the controller like a racket and swing – the game will register forehands, backhands, volleys, lobs, slices, spin and power depending on how fast the user swings and at what angle. Don't worry about moving around the court to get to the ball – the game automatically moves players into position. Baseball (1-2 players): Grip the controller like a bat and swat fastballs out of the park in a home run derby. Timing and bat speed will make all the difference between going yard and whiffing, so keep an eye on the ball and swing for the fences. In the two-player game, one player pitches and the other bats. Golf (1 player): Step up to the tee, hold the controller like a golf club and swing naturally to smack the ball onto the green. The harder players swing the club, the farther the ball will fly, so be sure to take some practice swings before going for the pin. After reaching the green, line up putts carefully, practice the stroke and try to hole out. [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Official Nintendo Magazine UK
The ideal way to get into Wii gaming. It's funny, simple and approachable, and gamers and non-gamers alike should get something out of it. [Christmas 2006, p.62]
90
90
87
87
85
85
83
Nintendo Power
The single-player game is good for practice and daily tests, but Wii Sports shines as a multiplayer game. [Jan. 2007, p.96]
82
NGamer UK
It's bloody good fun and you'll enjoy playing it for ages. [January 2007, p.38]
80
80
80
80
80
Games Master UK
More fun than a box of ferrets and almost genius, but it feels just a bit too slapdash. [Christmas 2006, p.64]
80
80
80
80
80
80
80
78
78
78
77
GamingExcellence
75
75
75
75
75
74
73
72
72
72
71
70
70
70
Edge Magazine
Perfect? No. Indispensable? Yes. Wii Sports more than earns its bundled place as an essential component of the hardware. [Christmas 2006, p.76]
70
Gaming Nexus
70
Play Magazine
Still, as a pack-in, it's hard to take pot-shots at a game that so perfectly acclimates users to the new control. [Jan. 2007, p.76]
70
70
65
GameCritics
The greatest strength of Wii Sports—its unparalleled accessibility—ends up being its greatest weakness. Although the game initially feels like a breath of fresh air, the failure of its novel control scheme to provide the sensitivity needed for continued growth and mastery ultimately sucks much of that air right back out.
65
65
63
Electronic Gaming Monthly
I like the concept behind this pack-in, but Wii Sports simply ends up being an overly publicized demo. [Jan. 2007, p.63]
60
games(TM)
In its 'free' state, Wii Sports is a triumph when presenting the abilities of your new console, but in reality, it's an extended victory for the console itself and not praise that should be bestowed upon the game. [Christmas 2006, p.106]
60
Gooner Gooner gave it a10: William T. gave it an8: Gideon D. gave it a10: Nick R. gave it a9: Blake R. gave it a10: Keiran R. gave it a10: EmilyP P. gave it a9: |
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