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How Metascores Are Calculated
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GAMES: Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. The game puts you in the shoes of Sgt. Matt Baker, a D-Day paratrooper squad leader, and asks you to lead the squad as you balance their lives with the success of the mission. The true stories and historical events you experience on your perilous journey take you through real battlefields meticulously recreated from aerial reconnaissance images, US Army Signal Corps photos and eye-witness accounts of war-torn Normandy. Players of allskill levels can battle their way through this intense experience because of Brothers in Arms innovative and accessible command and control system. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Yahoo! Games
It's not just its uncompromising realism or its emotive theme, it's the whole package -- great looks, fantastic sound, and a gameplay and plot structure that promotes bonding with the men under your command. Wrap that up with a slick control method and, for once, some tactical depth, and you're left with a very special recipe.
100
100
97
97
96
96
Official Xbox Magazine
Both its single-player and multiplayer facets deploy innovative, brilliantly crafted gameplay that makes this WWII action/strategy blend an evolutionary step forward in combat videogames. [Apr 2005, p.76]
96
Gaming Nexus
96
95
94
94
94
94
93
92
GameSpot
The game more than makes up for any apparent absence of run-and-gun action with the raw intensity and realism of its battles combined with the added tactical considerations required in the challenging campaign. The online aspect is equally compelling, making for a complete and thoroughly impressive game experience.
92
My Gamer
If you're looking for a great single-player experience, a deep multiplayer mode, or a game where tactics and strategy are more than thinly veiled aesthetics, then this game is for you. Even if you're tired of WW2 shooters, Brothers in Arms delivers so many innovations that the game still seems fresh.
92
AtomicGamer
91
91
91
90
GamePro
Where "Full Spectrum Warrior" offered a fairly straightforward series of forking streets, Brothers' battlefields are big--so much so that you never feel bound by arbitrary barriers, wondering why you're funneling into forward fire when crossing the low wall on the left or the field to the right will take you well around it.
90
90
90
90
90
90
Total Video Games
Quite honestly the first realistic shooter I’ve found myself completely enthralled within. It’s cross between Medal of Honor/Call of Duty and Full Spectrum Warrior gameplay creates an experience that is fresh and compelling, while the multiplayer mode should make this one of the most popular titles around.
90
90
90
90
90
90
89
88
88
Electronic Gaming Monthly
What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]
86
85
Game Informer
Other military games might be more gung-ho or more over the top, but Brothers in Arms gets closer to the tactics and camaraderie of working as a well-oiled maching in the heat of battle. [May 2005, p.85]
85
Play Magazine
With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
85
83
80
Maxim Online
80
80
80
80
Pelaaja (Finland)
Brothers in Arms is a good start for Ubisoft WWII franchise. The drama of the story, frantic fire fights and well implemented squad command system makes other WWII shooters feel, well, just like your average shooters. Brothers in Arms is more of an authentic WWII combat experience. [May 2005, p.66]
80
75
75
Detroit Free Press
Could have been a four-star game, were it not for a couple of things that don't work well. You can press a button to give you an overhead view during missions. But instead of helping to advance the plot, the swirling, zooming view left me dizzy. And the enemy intelligence is set pretty low, meaning they don't pursue you with much cunning.
70
70
70
Edge Magazine
Plenty of games have flourished around the slaughter, scale and destruction of war, but few have managed to realise a soldier’s role and worth - disposable, vulnerable, pivotal - as well as this. [Apr 2005, p.100]
70
games(TM)
Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
Rick gave it a7: Peter G. gave it a9: Peter L. gave it a5: Alex K. gave it a9: Pete W. gave it a9: Jack C. gave it a10: Christian C. gave it a9: |
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