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How Metascores Are Calculated
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GAMES: Developed by Spark Unlimited, a newly formed studio comprised of 27 of the individuals who developed titles in the "Medal of Honor" series, Call of Duty: Finest Hour is a separate and distinct game from the PC first-person shooter. It features a unique storyline, missions and battlefield environments; intense battlefield conflicts; unsung heroes fighting as part of a crack squad through the chaos of battle; playable perspectives from three different allied sides -- American, British, and Russian; authentic weapons, vehicles, environments, combat missions and the real sounds of war. [Activision]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
93
92
88
Team Xbox
A perfect example of how attention to detail can make an average game much more than the norm. First-person shooters are nothing new, and even though Finest Hour doesn't really introduce any groundbreaking aspects into the gaming world it does show just how well crafted a video game can be, blurring the line between gaming and cinema.
88
88
Play Magazine
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
86
Kombo
I hope to see the community surprised by the shockingly high production values which its single player holds. That being said however, the multiplayer game of Call of Duty: Finest Hour is practically a throw away. The game modes are generic, communication poorly chosen, and fun level is shockingly low.
85
85
Game Informer
Much like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
85
83
83
80
80
80
Electronic Gaming Monthly
Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
80
Xbox Nation Magazine
The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]
79
79
76
76
75
Pelit (Finland)
Too linear and short, but it has a nice atmosphere to it and many enjoyable missions. Poor graphics and moronic companions detract from the experience, though. [Jan. 05]
75
75
75
73
71
71
ActionTrip
70
Official Xbox Magazine
A decent experience, but not one you're likely to spend much time with. [Jan 2005, p.72]
70
GMR Magazine
The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]
70
70
70
70
70
67
65
65
64
62
Xequted
As a whole, Call of Duty: Finest Hour feels like it was poorly assembled with shoddy A.I. and lacklustre graphics. Couple that with short, uninteresting missions and main characters that you couldn't care less about, and you have a game that may be worth a day's play but is a title that you wouldn't want to in your own library.
62
60
60
60
games(TM)
The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there’s a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
60
60
60
60
GamerFeed
55
50
50
Rick gave it an8: Zach gave it a10: Bob M. gave it a9: No fun at all gave it a3: John gave it a10: Robert C. gave it a 9: Efe B. gave it an 8: |
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