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Call of Duty: Finest Hour

Mixed or average reviews
Based on 55 critic reviews
How did we calculate this?
Based on 17 votes
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Game Info
Publisher: Activision
Developer: Spark Unlimited
Genre(s): First-Person Shooter, Action
Players: 16
ESRB Rating: T (Teen)
Release Date: November 16, 2004
Summary
Developed by Spark Unlimited, a newly formed studio comprised of 27 of the individuals who developed titles in the "Medal of Honor" series, Call of Duty: Finest Hour is a separate and distinct game from the PC first-person shooter. It features a unique storyline, missions and battlefield environments; intense battlefield conflicts; unsung heroes fighting as part of a crack squad through the chaos of battle; playable perspectives from three different allied sides -- American, British, and Russian; authentic weapons, vehicles, environments, combat missions and the real sounds of war. [Activision]
Also On Metacritic
GAMES: Call of Duty
Cheat Codes & Hints: Cheat Code Central
Also On The Web: GameSpot Preview GameSpy Preview IGN Preview Official Website Team Xbox Preview
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Times Online
What singles out this series from the rest is that it homes in on the sheer intensity and ugliness of war.
Read Full Review >Next Level Gaming
One thing Call of Duty: Finest Hour manages to do with success is take everything from graphics to sound, from music to gameplay; and toss it all into one big can of whoop-ass and make a great game.
Read Full Review >GamingTrend
The game is realistic and fun, albeit an on-rails shooter at the core. Some parts of the game just beg to be replayed while others have you scratching your head why they aren't longer to begin with.
Read Full Review >TeamXbox
A perfect example of how attention to detail can make an average game much more than the norm. First-person shooters are nothing new, and even though Finest Hour doesn't really introduce any groundbreaking aspects into the gaming world it does show just how well crafted a video game can be, blurring the line between gaming and cinema.
Read Full Review >GameBiz
While not the most difficult or longest FPS game on the Xbox, or PS2 it is a competent shooter, and is worth checking out.
Read Full Review >Play Magazine
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
Kombo
I hope to see the community surprised by the shockingly high production values which its single player holds. That being said however, the multiplayer game of Call of Duty: Finest Hour is practically a throw away. The game modes are generic, communication poorly chosen, and fun level is shockingly low.
Read Full Review >1UP
Unlike "Rising Sun," Finest Hour goes beyond the epidermal layer and strives to provide a realistic yet still engaging and addictive experience on all fronts, not just for your eyes. And, luckily enough, it succeeds.
Read Full Review >Game Informer
Much like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
PGNx Media
The game's single-player campaign is enjoyable despite some questionable design choices, and the multiplayer is capable, as well. That said, while Finest Hour is always good and often times great, it never quite reaches excellence.
Read Full Review >XGP Gaming
Throughout the game, you'll be thrust into different roles. Before it ends, you'll have been an American, Russian and British solider. Each of these soldiers will have their 'day in the sun' so to speak.
Read Full Review >Cinescape
It's the best of its kind on the consoles with the historical details, cinematic gameplay and fun factor overwhelming some unoriginality and glitches.
Read Full Review >Gamer.tv
A wild ride through some of mankind's most violent episodes holds its own against the orginal PC masterpiece.
Read Full Review >GameSpy
Although the single player campaign is on the short side, a solid multiplayer mode will ensure that you'll still be playing it a few months from now. If you're looking to fight in the Big One, it's time to answer the call.
Read Full Review >Electronic Gaming Monthly
Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
Xbox Nation Magazine
The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]
Game Chronicles
The lack of any cohesive story spread thin by too many distracting viewpoints kept me from ever getting involved with the characters. It was almost like I was trapped in an episode of "Quantum Leap."
Read Full Review >Worth Playing
Expect to be frustrated anyway. The tank levels are the worst offenders, with missiles coming at you from every direction, your armor evaporating like dry ice, and the bizarre rules under which you're allowed to disembark.
Read Full Review >BonusStage
If there had been offline multiplayer support, the score would've been higher for the game.
Read Full Review >Gaming Illustrated
Going into and out of some of WWII’s most intense battles will keep you coming back for more. If you can get by the average graphics and a couple of A.I. wobbles you’ll have a great time playing this game.
Read Full Review >RealGamer
At the end of the day it just feels like another run of the mill shooter.
Read Full Review >Pelit (Finland)
Too linear and short, but it has a nice atmosphere to it and many enjoyable missions. Poor graphics and moronic companions detract from the experience, though. [Jan. 05]
Gaming Age
For those who have played the original PC version, I'm sorry to say that the console version just doesn't meet up to it in the end.
Read Full Review >DailyGame
If it existed in a vacuum it'd rank better, but this is a strong holiday for videogame shooters.
Read Full Review >eToychest
With the exception of the very first level (the Battle of Stalingrad) you hardly get the sense of urgency that you should feel while playing this game.
Read Full Review >GameZone
A fine WWII shooter, but doesn't quite capture the pure intensity of the PC version.
Read Full Review >IGN
Finest Hour has been "consolized" and turned from a somewhat challenging and often intense PC first-person shooter into a bland, run-and-gun console pop-gun game.
Read Full Review >Gaming Target
A fun game that could have been made a lot more enjoyable by adding a couple of checkpoints here and there.
Read Full Review >ActionTrip
This game has committed a cardinal sin, and that sin is mediocrity. Nothing is special about it, and while it does have a fun, cinematic feel and some nicely featured historical missions, it simply does not feel memorable. Maybe I shouldn't have compared it to the original, but I have. Sue me.
Read Full Review >Official Xbox Magazine
A decent experience, but not one you're likely to spend much time with. [Jan 2005, p.72]
GMR Magazine
The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]
Eurogamer
As it stands, it hasn't re-ignited much other than a vague feeling that we should pull the PC version out of the cupboard and play it again.
Read Full Review >Total Video Games
A WWII game with nice moments and a good storyline; but as a game it fails on a number of points and its distinct lack of innovation makes it hard to recommend to anyone but fans of the genre.
Read Full Review >3DAvenue
Spark took hold of the project to completion and while the game is fairly decent, it is a shame they didn't have the spark to polish it as much as the PC version.
Read Full Review >Game Over Online
A lack of checkpoints, imperfect weapon design and control along with a lack of a story that players will care for makes this the low point for the impressive franchise.
Read Full Review >Yahoo! Games
There's an awful lot of linear, shooting-gallery tedium you have to plod through to get to the good stuff.
Read Full Review >GameSpot
Had the feel of the weapons been a little better, and had the campaign been more consistently intense, Finest Hour could have been a much better game.
Read Full Review >Loaded Inc
If I couldn’t complain about the graphics or sound, then I certainly could about the game’s AI. It borders on incompetent and if you’re AI allies aren’t running right in front of you cutting off your line of fire, then they’re charging head-first into an enemy machine gun nest.
Read Full Review >netjak
First and foremost, the amount of shots it can take to kill your enemies is absurd. It's so inconsistent that not even a headshot will always drop your enemies, and I have a HUGE problem with that.
Read Full Review >TotalGames.net
This could have been Activision's finest hour, but it looks likely to be nothing more than an agonising five minutes of fame.
Read Full Review >Xequted
As a whole, Call of Duty: Finest Hour feels like it was poorly assembled with shoddy A.I. and lacklustre graphics. Couple that with short, uninteresting missions and main characters that you couldn't care less about, and you have a game that may be worth a day's play but is a title that you wouldn't want to in your own library.
Read Full Review >Xbox Solution
While the single-player mode offers enough missions and options, it can become old quickly. As far as the online mode, the 16-player matches are nice yet, tend to become boring due to the overall mechanics of the game.
Read Full Review >G4 TV
If some of the difficulty settings didn't feel so unbalanced, we'd have liked more time in North Africa, as that campaign feels the most fresh out of the three.
Read Full Review >Sydney Morning Herald
Although missions are well-designed and combat can be intense, sequences such as the battle to reclaim Stalingrad lack the scale and cinematic grandeur of the PC version.
Read Full Review >games(TM)
The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there’s a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
GameCritics
Finest Hour is a heavily-scripted experience, almost to the point of being completely on rails. Things happen because they're scripted to happen, not because they're an organic outgrowth of the gameplay.
Read Full Review >GamePro
But playing this game live on the console systems lacks the finesse and speed to which you're accustomed. Lag is apparent everywhere, from watching other players float across the ground to empting an entire magazine into a foe at close range with no effect.
Read Full Review >Boomtown
But the problems with the game can be summed up in a mission to defend a factory, where failure meant game over rather than the continuation of the battle from that point on.
Read Full Review >GamerFeed
Call of Duty doesn't blast its way onto the Xbox but rather trips over its own feet onto a pile of live grenades. It's an enjoyable first person shooter, but its many glitches (especially those found in the online mode) are extremely annoying, and the game is just too linear for its own good.
Read Full Review >Xbox World Australia
Nothing but a rushed, messy and lacklustre attempt to cash in on a popular PC franchise during the Christmas rush period.
Read Full Review >Detroit Free Press
While offering a well-scripted narrative, comes up with precious few reasons to play out these battles again. No surprises here -- just solid, albeit predictable, action that could have been better.
Read Full Review >GameShark
Even if I hadn’t played the crap out of the game series on the PC, I would have still felt the game was lacking any significant punch to set itself ahead of the market for its time.
Read Full Review >Gamestyle
'Average Hour' would seem a better appellation for Call of Duty: Finest Hour.
Read Full Review >What Our Users Said
The average user rating for this game is 8.1 (out of 10) based on 17 User Votes
Note: User votes are NOT included in the Metascore calculation.
Rick gave it an8:
Me and my nephew played this straight thru as it was a challenge. The gameplay keeps you on your seat and unlike the just released Call of Duty 2 the A.I doesnt suck. You dont have squad members taking up all your fire like the sequel so to survive and beat the damn thing you have to hug every corner and attempt assualts from different paths. Buy this, rent the sequel.
Zach gave it a10:
I think this game is a good title.It has its hard parts but over all it is quite good. A very good WW2 game.
Bob M. gave it a9:
Best graphics on Xbox besides maybe the great Halo 2. Great gameplay. A.I. is great. Sounds are very realistic.
No fun at all gave it a3:
Do not get this game!! I thought it was going to be good like the pc version but with all the effort put into it still a big disappointment. Graphics are nowhere near as good as MoH: Frontline, the characters are meaningless, controls are VERY slow and not tight gameplay, bad weapon sounds. Just too unpolished.
John gave it a10:
It is great. the action is good.
Robert C. gave it a 9:
This is the best war I've played in years!!
Efe B. gave it an 8:
When i first played this game, the first 10 minutes i said...oh no, i am gonna be disappointed. the action is bland and graphics seemed to suck. but now, having played it for hours i can say that it's a great game. the graphics dont bother me no more, because i see that it was done on purpose, like a classic style; which works well. the action is more free than people think; sure there are scripted events and linear paths but inside that frame, you are free. the weapons and details and the atmosphere is the best of any war game. it really feels like you are trying to survive, rather than just kill everyone you see. the presentations are top notch, gameplay is fun as hell. i suggest you to go and see the "animation reel" they made in the extras screen, it shows the amount of animation work they did for the game, i realized that every soldier acts realistically...then, when i played the game again, i saw these animations in action, very amazing...this game is craft, like a water color painting, there are some levels in the game where the visuals and the comlexity of what you see around you will amaze you. and, i havent even finished the first campain!!!...very exciting.
