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How Metascores Are Calculated
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Cel Damage pits a cast of crazy ?toons against each other in maxed-out, weapon-laden vehicles to out-maneuver, out-race, and out-smack each other for personal glory. Whether it is a tommy-gun totin' gangster duck or a diminutive demon with a woodchipper these gas-powered gladiators battle it out across 12 highly interactive environments with a host of wild weapons, such as giant boxing gloves and baseball bats, at their disposal. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 80
80
77
Electronic Gaming Monthly
An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]
74
74
70
68
68
Official Xbox Magazine
Confuses more than entertains. [Dec 2001]
65
65
62
61
60
Play Magazine
Even if just for eye-candy purposes, Cel Damage is plenty amusing. [Feb 2002, p.60]
60
50
50
Xbox Nation Magazine
Past the visuals rests a competent, if uninspired game thats best savored with four players madly fighting for split-screen automotive supremacy. [Jan 2002, p.90]
50
Game Informer
Only in Cel Damage does a guy with an axe beat out a gatling gun. [Dec 2001, p.101]
45
42
40
Next Generation Magazine
The biggest problem is that the weapons are far too powerful, resulting in a near-constant cycle of death and respawning. [Jan 2002, p.26]
Gav gave it an 8: |
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