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How Metascores Are Calculated
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At the height of the 1991 Gulf War, 300 clicks into the heart of Iraq, you must command your squad of Special Forces operatives to strike at Iraq's evil dictator, and his fascist regime. Armed with an authentic arsenal of high-tech weapons and vehicles, your squad will face impossible odds in this battle against tyranny. Only strategy and skill will ensure your survival through frantic firefights, gut-wrenching vehicular combat, and gripping stealth operations. "The Mother of All Battles" is coming to your console in Gotham Games' Conflict: Desert Storm II Back to Baghdad. The troops are in position, so lock and load, and get ready to GO LOUD! [Gotham Games]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 88
80
80
Cheat Code Central
While I agree the game may not be as deep as other games that fit this style, it still is a fun game. It also has some intense action. It's how you decide to play it that will really decide if you get the full value the game has to offer.
79
78
Game Informer
While it is admittedly superior to the original, fails to ascend to the top of the squad-based shooter class. [Nov 2003, p.169]
70
Edge Magazine
If Desert Storm 2 has one flaw, it's that there are only ten maps and these usually channel the player down avenues rather than provide ample playgrounds for strategic experimentation. [Nov 2003, p.100]
70
70
games(TM)
Ultimately, this offers little over the first Desert Storm other than a new campaign and several engine tweaks but given the game's setting, there's precious little more you could ask of it. [Oct 2003, p.126]
70
Official Xbox Magazine
Mired by clumsy controls and spotty friendly AI, this sequel can't decide whether or not it wants to be a tactical realistic shooter or simply a run-and-gun arcade fragfest. [Nov 2003, p.114]
70
70
67
64
60
Xbox Nation Magazine
Easily eclipsed by its competition. [Mar 2004, p.101]
60
52
Electronic Gaming Monthly
Much of the disorder is unintentional. Like some half-assed high-school theater production, nothing works as it should and no one seems to be doing the right thing. [Dec 2003, p.202]
Guppy M. gave it a 10: Frank C. gave it a 10: Templar M. gave it an 8: Adam C. gave it a 10: Thomas P. gave it an 8: Harry A. gave it a 9: |
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