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How Metascores Are Calculated
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Dreamfall continues the story of "The Longest Journey," one of the most critically acclaimed adventure games ever made, and brings adventure gaming into a new era. Focusing on story and characters, Dreamfall features unparalleled 3D visuals, advanced character animations, stunning audio, and innovative gameplay - wrapped in a unique and magical ambience. Dreamfall is set in the 23rd Century, where a young woman accidentally uncovers a conspiracy related to dreams; a conspiracy that may herald the destruction of the twin worlds of science and magic. Confronted by mysteries that she cannot resolve on her own, she must seek assistance from the one person who might have the answers: April Ryan, the heroine of "The Longest Journey." [Funcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
96
90
90
90
90
86
86
84
Games Master UK
A full-on tongue sarnie to the lips of a genre that needs the kiss of life. Marry us, Zoe! [July 2006, p.66]
83
GamingExcellence
83
81
81
80
Game Informer
Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
80
79
79
78
Official Xbox Magazine UK
A classic old-school adventure whose story and characters are strong enough to overcome the terrible action parts. [July 2006, p.68]
78
78
75
75
Gaming Nexus
Overall the game is an enjoyable experience, and while the ending left me wanting for the next game in the series to see how things wind up for Zoe, April and ‘The Prophet’ (the 3rd playable character who begins to undergo a life altering change in beliefs right as the game ends), I just don’t know if I’m willing to spend another 20 hours playing a game that I might feel angry about when I finished.
75
75
74
70
70
Official Xbox Magazine
Dreamfall's downfall may be that it's too ambitious. But control issues aside, its epic story has us wishing that we won't have to wait another six years for the series' final resolution. [Jun 2006, p.80]
70
70
Edge Magazine
If you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]
70
70
games(TM)
Enjoyed for what it is, this is bold and compelling – it draws from the traditional and the contemporary to deliver a uniquely modern and elegantly told adventure. [July 2006, p.131]
69
58
55
55
50
50
48
Electronic Gaming Monthly
In other words, it's prescribed, with reservations, for patient The Longest Journey zealots only. [Jun 2006, p.115]
45
40
35
Play Magazine
Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49]
[Anonymous] gave it a9: Peter P. gave it a10: s w gave it a9: IamNlCK gave it a6: Ivan B. gave it a9: Midnight gave it a9: [Anonymous] gave it a9: |
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