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How Metascores Are Calculated
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Fable is a ground-breaking role-playing adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation. Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change this world forever. Fable: Who will you be? [Microsoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Gamestyle
Just remember, Fable is not "Project Ego." What it is, though, is a redefinition for RPG’s. It takes out all the frustrating elements of the genre, and instead puts in a heap of fun options and possibilities. This is why; despite its disappointing conclusion, Fable is one of the most gripping and enjoyable games that has come to grace the console scene.
96
95
95
95
95
94
94
94
94
94
93
93
92
91
91
91
Play Magazine
Once you leave the guild to embark on your personal journey, Fable becomes dependant on you...and let me tell you, this is the wave of the future. [Nov 2004, p.66]
91
91
Xbox Evolved
Those who enjoy experimenting with every possibility in their games will find enough in Fable to keep them busy for countless hours, while gamers who appreciate more objectives and a clear sense of direction will probably burn through the story quickly and have little reason to play through a second time.
91
Team Xbox
My two biggest complaints are 1.) there are not enough quests in total and 2.) the choices you make do not affect the overall outcome of the story that much. Even though I truly enjoyed playing through Fable twice, I still can help but feel a little bit let down by the scope. This was an adventure that I didn’t want to end, yet it did far too soon.
90
90
90
90
90
90
90
90
90
90
90
Cheat Code Central
A well oiled adventure game that will more than satisfy gamers raised on Link, but will alienate RPG purists...Far from spectacular but highly engrossing and playable, which is really what matters most.
90
GameShark
90
90
90
90
Worth Playing
A very addicting, extremely fun and even thought-provoking game that will suck you into its world and keep you entertained till the very end … which just happens to be another one of its shortcomings. Right as you feel that you are starting to get into Fable, the game ends; the main quest and game can be completed from start to finish in as little as eight hours.
90
90
89
Official Xbox Magazine
Major kudos are in order for accomplishing the goal of creating an RPG where you truly have an immense amount of freedom. [Nov 2004, p.72]
88
88
88
88
Weekly Famitsu
9 / 9 / 8 / 9 - platinum [Vol 149]
87
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86
85
85
85
85
85
85
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83
Game Revolution
While there are a few different ending sequences based on a combination of your alignment and one very large decision you make towards the end, you won’t need to play through the whole thing again to see 'em because the game actually allows you to change alignment mid-stream by simply going to the good or evil church and making donations. Whoops!
82
82
82
Electronic Gaming Monthly
My biggest gripe is stil the size of the game - it's not tiny, but it's also not big enough to match the otherwise epic feel of Fable. The world might be as deep as an ocean, but it doesn't matter so much when it's only the size of a swimming pool. [Nov 2004, p.146]
80
80
GMR Magazine
It's almost like a bawdy, medieval "Animal Crossing" for adults. But you lack true control; moreover, things don't change unless you change them, making the world feel shallow. Though you usually have the freedom to do as you will, important characters are often completely exempt from your meddling (or even exist only in cut-scenes).
80
80
80
80
games(TM)
Fable is an intensely personal experience and one that’s difficult to describe to someone else – you really have to allow yourself to become immersed within the boundaries of this twee little world to fully appreciate its magic and discover what it means to you. And, indeed, what it says about you… [Nov 2004, p.96]
80
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80
Edge Magazine
It's not so much a game with depth as one with width, a fat pool of possible ways to idle away your time between quests, allowing you to craft what feels like an unprecedented sense of social personality, in terms of colour and grandeur if not actual complexity. [Nov 2004, p.94]
80
AceGamez
Fable's low points hurt the game quite a bit, especially the length of the game, which could be beaten in three days if you played it a decent amount. It's because of this and the poorly designed world that I would only recommend this game as a purchase if you're a true hardcore RPG nut looking for an epic feeling adventure with a great set of novelty features not found anywhere else.
79
75
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75
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72
ActionTrip
I really don’t want to say that this game isn’t a lot of fun. It is... Don’t expect a world in which you can do anything you want, and the level design itself is very restrictive. You can buy houses and businesses for Christ’s sake, you can even start a family, it just can be very shallow and simple at times.
70
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60
Matt N. gave it a10: Phillip A. gave it a9: Jeddi gave it an8: Jace N. gave it a4: Meghan M. gave it a9: [Anonymous] gave it a10: Cody K. gave it an8: |
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