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How Metascores Are Calculated
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A quality first touch is the key to success for the worlds greatest soccer players. The same is now true for gamers with FIFA Soccer 2005. A players first touch becomes the ultimate gift for those who can think quickly and act fast to outsmart the competition. An all-new animation system now makes every button-press react with authentic, responsive and realistic speed. FIFA Soccer 2005 is the only complete, authentic, and intelligent soccer experience. All-new fluid player kinetic system that recognizes and then directly translates the speed, vision and awareness of the worlds greatest players to button presses on your controller. The Absolute Broadcast: With new in-game camera angles, smooth and continuous cut sequences for replays, and improved contrast and lighting for players and stadiums. The World's Ultimate Roster: More than 350 official licenses, including 20 leagues, 40 national teams, and 12,000 players are available. [Electronic Arts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 93
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Xbox Nation Magazine
Where 2005 really breathes is in its pasing game...The entire system is remarkably intuitive, making the Xbox controller feel as if it's a natural extension of the onscreen action. [Nov 2004, p.98]
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84
Official Xbox Magazine
Infinitely playable, online and off. [Dec 2004, p.99]
83
Electronic Gaming Monthly
The gaping chasm between FIFA and "Winning Eleven" may now be a photo finish. [Dec 2004, p.156]
82
82
TotalGames.net
The same easy scoring from 'sweet spots' plague the game and for some reason it's nigh on impossible to score from five yards out, one-on-one with the keeper. And because of the reliance on motion captured animation and pre-set special moves, you still never feel in complete control of the player. This aside, the improvements outweigh the old problems.
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Game Informer
As good, if not slightly better than all the other FIFAs before it. And as long as this is all anyone asks for, it looks like FIFA will crawl along from year to year knowing that it never has to fully pull it all together. [Nov 2004, p.149]
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RewiredMind
Despite the superb presentation which, as usual, is currently unmatched by any other game, the players still feel like they are sliding about the pitch, rather than running. When kicking the ball, the contact between ball and boot is more realistic than in previous iterations of the game, but the trajectory of the ball is still very strange.
60
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games(TM)
Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, its not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
Robin J. gave it a6: Jorj A. gave it a10: D. R. gave it a9: Omar R. gave it a10: Michael P. gave it a9: Slummy Dogg gave it a 6: G. S. gave it a 10: |
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