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How Metascores Are Calculated
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GAMES: Full Spectrum Warrior is based on a game commissioned by the U.S. Army to train light Infantry troops in urban combat situations. Soldiers are placed in a tense, hostile, and claustrophobic environment where they must complete a variety of military objectives. Players act as the Squad Leader, providing direction to Alpha and Bravo fire teams. The successful Squad Leader effectively uses cover in the environment and moves his fire teams in a coordinated fashion so they can protect themselves from possible attacks that could come from any direction. Full Spectrum Warrior puts you in the dirt with your men, where danger lurks around every corner. [THQ]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
100
Entertainment Weekly
Watching one of your GIs fall to a single bullet provides a harrowing exclamation point to FSW's immersive thrills. [18 June 2004, p.L2T 20]
100
100
98
95
94
94
93
93
92
92
92
90
90
90
90
90
90
90
90
90
90
89
88
Official Xbox Magazine
What's fundamentally so appealing and refreshing is how Full Spectrum Warrior is a breath of fresh air nor not one but two genres, with the unique gameplay, stellar presentation, and sweet two-player Xbox Live co-op play adding up to make this a winner. [Aug 2004, p.74]
86
86
Worth Playing
85
85
85
84
84
83
Game Informer
The control is tight, but the movement icon and camera need work. [July 2004, p.119]
83
82
82
80
80
GMR Magazine
The most socially relevant videogame in recent memory and should be played not just by fans of the genre, but by anyone desiring a deeper understanding of what it must be like to participate in urban warfare. [Aug 2004, p.98]
80
GameShark
Delivers on the promise of offering a modern day tactical game that is totally different from the average title, yet is incredibly easy to pick up and play. My grievances focus around the slightly linear mission design, occasionally idiotic AI (both enemy and friendly, though more so the former), and a short campaign, but everything else the game offers left me with an excellent experience that I thoroughly enjoyed.
80
80
Edge Magazine
Whatever you conclude about the bigger picture, this is special stuff. The claustrophobic buzz of flies, the distant muezzin drone, the desperation as you crouch uncertain in the dust whilst your men call frantically for orders will lodge in your mind long after you've walked away from the game. [July 2004, p.98]
80
80
games(TM)
The real deal, and anyone after something more cerebral than another heavy dose of gunning down swathes of [insert fashionable victim here] should seriously consider tracking this one down. War is finally good for something. [July 2004, p.124]
80
Xbox Nation Magazine
The rush and stress of sprinting both teams from cover to cover in the midst of this chaotic bombardment, knowing that any random high-pitched streak or painted contrail could take out half your team in an instant, is unprecedented in military games to date. [Aug 2004, p.85]
80
80
80
79
Xbox World Australia
Full Spectrum Warrior has clearly been simplified and made more gamey with the intent to appeal to the broader gaming community. Unfortunately the level design suffers from being too restrictive and players are encouraged to search for the intended solution with little opportunity to think outside the square.
78
77
77
GameSpot
The game often ends up feeling like a string of puzzles whose solutions are pretty obvious. Nevertheless, Full Spectrum Warrior is very good overall, and deserves credit for being something other than just another military-themed shooter or strategy game. It's just too bad that it isn't more involving.
75
75
75
75
Play Magazine
The presentation is handled so well that you end up disregarding how ultimately arbitrary the setup can be. [Aug 2004, p.58]
70
67
65
60
Cheat Code Central
Lacks depth in all areas. In any given situation there are only a few options available to you. The game is linear and scripted which means that you can learn by trial and error. Events in a game of this nature should be randomized since that's how a war is experienced.
60
Jason gave it a6: Jacob C. gave it a9: Joaquin Da S. gave it a 10: J MAN51 gave it a 7: Billy B. gave it a 10: Chewbaca divine gave it a 9: Mr. blanks gave it an 8: |
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