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How Metascores Are Calculated
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GAMES: As squad leader, players coordinate the actions of multiple infantry fire teams, leading them through a variety of hostile environments. An intuitive control scheme allows direction of squads in real-time as players outthink, outmaneuver and outgun enemies through more than 12 levels of intense warfare. Players will utilize authentic battlefield tactics as they confront the enemy with a deadly arsenal of weapons, the latest military equipment, and new Player-controlled mechanized units. With an enhanced multiplayer mode, players can go online and battle friends through a variety of new head-to-head and co-op objective-based missions. [THQ]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 84
83
Into Liquid Sky
If you want full control over your characters, then Full Spectrum Warrior may be a little "distant" for you. But, for those looking for a more strategic feel to their gameplay, this title offers up a nice challenge while providing more than enough gameplay to test out your ability to command troops.
83
GameShark
Any decent-minded gamer looking for a creative twist on the standard “terrorist hunt” theme should definitely look into grabbing Ten Hammers, be it for singleplayer or multiplayer reasons – even though I hopped on the impulse buy almost purely on the promise of co-op, I was surprised and impressed to find that the rest of the game was very satisfactory.
82
80
80
76
75
74
74
73
73
Game Informer
The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
70
games(TM)
A cerebral and unusual war game with issues that don’t, in the end, detract from its effectiveness. [Apr 2006, p.122]
70
70
Official Xbox Magazine
The following is the biggest qualifying statement we've ever made: Full Spectrum Warrior: Ten Hammers is a great game, but you will hate it by the time you make it to the end, if you make it at all. [Apr 2006, p.84]
70
70
70
Edge Magazine
It’s on Live, though, that Ten Hammers truly explodes into life, the absolute requirement for tactics creating jumpy matches that outgun anything so far on Xbox or its baby brother. [Apr 2006, p.92]
70
70
69
60
60
60
50
Electronic Gaming Monthly
It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
Mike T. gave it a10: Will gave it a9: Lauri S. gave it an8: |
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