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How Metascores Are Calculated
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Join daring archeologist and adventurer Indiana Jones as he travels to 1935 China to prevent a powerful artifact from falling into evil hands. Indy's latest globe-spanning adventure takes you from the jungles of Ceylon and underwater palaces in Istanbul, to the deadly streets of Hong Kong and beyond. Racing against evil Nazis and the Asian underworld with mysterious, alluring partner Mei Ying, you'll leap, swim, climb and punch your way through exotic locales, fighting hand-to-hand combat from street brawls to martial arts battles. It will take more than just your trusty whip and pistol to avoid deadly traps and navigate through all the dangerous environments. Do you have what it takes to possess the mysterious "Heart of the Dragon?" [LucasArts]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 96
94
92
Games Radar UK (Pre-2006)
It's all top notch Indy stuff and perfectly captures all the ace elements of the man and the movies. Monsters, exotic locations, suspicious characters and back-stabbing. He even looks and sounds like Harrison Ford which makes it all even more believable, charming and utterly essential. [GamesMaster]
90
90
Official Xbox Magazine
The huge number of levels and their often epic scale is backed up by a worthy storyline. [Mar 2003, p.40]
85
85
Game Informer
Let's put it this way: Anything you see Indy do in a movie, he can do in the game - the control is that good. [Mar 2003, p.86]
84
83
GameNow
It's like "Tomb Raider" with a better fighting engine. [Apr 2003, p.54]
80
Play Magazine
I think LucasArts should have The Collective make all of their A-list movie games. Howard the Duck beckons. [Apr 2003, p.59]
80
80
80
80
80
80
78
78
75
75
Entertainment Weekly
At times the game has all the pulse-pounding thrills of an archaeological dig. [7 Mar 2003, p.78]
75
Electronic Gaming Monthly
Gorgeous graphics, inspired combat, fun minigames, and cool puzzles and platform challenges bolster play immensely. [Apr 2003, p.130]
75
75
74
70
70
70
Cheat Code Central
The graphics themselves are good but not befitting of the Xbox. The gameplay is challenging to an extent but is more targeted at novice gamers.
70
70
GMR Magazine
While the action runs smoothly, textures and level design are a bit on the simple side, making some of the more ambitious "natural" levels feel a little too grid based. [Apr 2003, p.67]
70
70
Xbox Nation Magazine
Sadly, however, not even the best Indy console game necessarily makes for a great Xbox title. [Apr 2003, p.80]
70
67
66
61
60
60
60
50
46
40
Edge Magazine
Instant deaths, glitchy combat, uninspiring boss encounters and twitchy controls conspire to make this a below-par experience. If it wasn't for the occasional flashes of imagination and the familiarity and richness conveyed through the license then The Emperor's Tomb would be utterly forgettable. [May 2003, p.99]
Sunny D. gave it a10: Blue Falcon gave it a2: Pieter J. gave it a 9: Michael C. gave it an 8: Rex gave it an 8: Indy gave it a 10: John S. gave it an 8: |
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